IP Library Assignment 058980/0369
Patent Assignment
Reel/Frame 058980/0369

Assignment of Assignor's Interest

Recorded: 2022-02-09 Pages: 25
Assignor
UNITY SOFTWARE INC.
Executed: 2021-12-01
Assignee
UNITY TECHNOLOGIES SF
30 3RD STREET, SAN FRANCISCO, CALIFORNIA, 94103
Covered Properties (91)
Generating an Animation Rig for Use in Animating a Computer-Generated Character Based on Facial Scans of an Actor and a Muscle Model
Application: 17/035,550 →
Publication: US 2022/0005248
Automatic Detection of a Calibration Object for Modifying Image Parameters
Application: 17/065,439 →
Publication: US 2022/0005224
Systems and Methods for Building a Muscle-to-Skin Transformation in Computer Animation
Application: 17/082,890 →
Publication: US 2022/0076408
Systems and Methods for Building a Skin-to-Muscle Transformation in Computer Animation
Application: 17/082,895 →
Publication: US 2022/0076409
Method for Emulating Defocus of Sharp Rendered Images
Application: 17/086,032 →
Publication: US 2022/0076437
Method for Applying a Vignette Effect to Rendered Images
Application: 17/086,046 →
Publication: US 2022/0076382
Method for Computation Relating to Clumps of Virtual Fibers
Application: 17/098,209 →
Publication: US 2022/0004804
Method for Computation of Local Densities for Virtual Fibers
Application: 17/098,221 →
Publication: US 2022/0157001
Method for Interpolating Pixel Data from Image Data Having Depth Information
Application: 17/115,904 →
Publication: US 2022/0028034
Generating a Facial Rig for Use in Animating a Computer-Generated Character Based on Facial Scans and Muscle Models of Multiple Live Actors
Application: 17/117,909 →
Methods and Systems for Generating an Animation Control Rig
Application: 17/118,479 →
Publication: US 2022/0028144
Motion Capture Calibration Using Drones with Multiple Cameras
Application: 17/120,020 →
Publication: US 2022/0067968
Motion Capture Calibration Using Drones
Application: 17/120,024 →
Publication: US 2022/0067969
Motion Capture Calibration Using Cameras and Drones
Application: 17/120,031 →
Publication: US 2022/0067970
Method for Scattering Points in a Uniform Arbitrary Distribution Across a Target Mesh for a Computer Animated Creature
Application: 17/127,105 →
Publication: US 2022/0130098
Method and System for Determining a Spectral Representation of a Color
Application: 17/127,284 →
Publication: US 2022/0012941
Generating an Animation Rig for Use in Animating a Computer-Generated Character Based on Facial Scans of an Actor and a Muscle Model
Application: 17/153,569 →
Publication: US 2022/0005249
Method and System for Processing Computer Code
Application: 17/185,775 →
Publication: US 2022/0027133
Motion Capture Calibration
Application: 17/185,933 →
Publication: US 2022/0076450
Motion Capture Calibration Using a Three-Dimensional Assembly
Application: 17/185,935 →
Publication: US 2022/0076451
Motion Capture Calibration Using a Wand
Application: 17/185,937 →
Publication: US 2022/0076452
Method for Computing Frictional Contacts of Topologically Different Bodies in a Graphical System
Application: 17/186,705 →
Method and Apparatus for Processing Reference Inputs for Video Compositing with Replacement
Application: 17/193,204 →
Facial Model Mapping with a Neural Network Trained on Varying Levels of Detail of Facial Scans
Application: 17/197,208 →
Publication: US 2022/0108422
Method for Processing Image Data to Provide for Soft Shadow Effects Using Shadow Depth Information
Application: 17/198,975 →
Animation Control Rig Generation
Application: 17/206,634 →
Publication: US 2022/0028145
Method and System for Identifying Incompatibility Between Versions of Compiled Software Code
Application: 17/231,918 →
Publication: US 2022/0028146
Method for Operating a Character Rig in an Image-Generation System Using Constraints on Reference Nodes
Application: 17/239,381 →
Publication: US 2022/0108512
Wearable Article for a Performance Capture System
Application: 17/246,501 →
Publication: US 2022/0053108
Wearable Article with Conduits for a Performance Capture System
Application: 17/246,508 →
Publication: US 2022/0050497
Method for Controlling Digital Feather Growth Between Two Manifolds in a Computer Simulated Creature
Application: 17/320,959 →
Computationally-Efficient Generation of Simulations of Cloth-Like Materials Using Bilinear Element Models
Application: 17/321,211 →
Publication: US 2022/0375163
Operating Animation Controls Using Evaluation Logic
Application: 17/323,945 →
Publication: US 2022/0028147
Systems and Methods for Generating a Skull Surface for Computer Animation
Application: 17/347,437 →
Publication: US 2022/0092840
Path Guiding for Path-Traced Rendering
Application: 17/362,535 →
Publication: US 2022/0036640
Path Guiding for Path-Traced Rendering
Application: 17/362,555 →
Publication: US 2022/0036641
Method for Associating Production Elements with a Production Approach
Application: 17/364,418 →
Computing Illumination of an Elongated Shape Having a Noncircular Cross Section
Application: 17/377,126 →
Smoothly Changing a Focus of a Camera Between Multiple Target Objects
Application: 17/378,469 →
Smoothly Changing a Focus of a Camera Between Multiple Target Objects
Application: 17/378,489 →
Smoothly Changing a Focus of a Camera Between Multiple Target Objects
Application: 17/378,503 →
Multi-Presence Detection for Performance Capture
Application: 17/378,595 →
Publication: US 2022/0067972
Forced Contiguous Data for Execution of Evaluation Logic Used in Animation Control
Application: 17/379,992 →
Publication: US 2022/0028148
Assigning Computing Resources to Execution of Evaluators for Image Animation
Application: 17/379,996 →
Publication: US 2022/0027172
Generating a Facial Rig for Use in Animating a Computer-Generated Character Based on Facial Scans and Muscle Models of Multiple Live Actors
Application: 17/381,114 →
Performance-Based Code Alteration for Animation Control Rigs
Application: 17/393,181 →
Publication: US 2022/0028151
Computer Graphics System User Interface for Obtaining Artist Inputs for Objects Specified in Frame Space and Objects Specified in Scene Space
Application: 17/394,020 →
Publication: US 2022/0108515
Systems and Methods for Computer Animation of an Artificial Character Using Facial Poses From a Live Actor
Application: 17/403,727 →
Systems and Methods for Computer Animation of an Artificial Character Using Facial Poses From a Live Actor
Application: 17/403,730 →
Publication: US 2023/0052349
Removing Moving Objects from a Video Scene Captured by a Moving Camera
Application: 17/409,616 →
Replacing Moving Objects with Background Information in a Video Scene
Application: 17/409,619 →
Method for Controlling Digital Feather Generations Through a User Interface in a Computer Modeling System
Application: 17/459,658 →
Three-Dimensional Assembly for Motion Capture Calibration
Application: 17/461,379 →
Increasing the Speed of Computation of a Volumetric Scattering Render Technique
Application: 17/482,310 →
Scene Capture for Reconstruction of Obscured Views
Application: 17/488,180 →
Publication: US 2022/0021808
Detection of a Calibration Object for Modifying Image Parameters
Application: 17/490,421 →
Publication: US 2022/0020176
Methods and Systems for Generating an Animation Control Rig Including Posing of Non-Rigid Areas
Application: 17/493,710 →
Publication: US 2022/0028152
Correlation of Mutliple-Source Image Data
Application: 17/497,816 →
Publication: US 2022/0028132
Method for Editing Computer-Generated Images to Maintain Alignment Between Objects Specified in Frame Space and Objects Specified in Scene Space
Application: 17/498,668 →
Publication: US 2022/0108516
Method for Compressing Image Data Having Depth Information
Application: 17/512,317 →
Publication: US 2022/0051445
Method for Generating Splines Based on Surface Intersection Constraints in a Computer Image Generation System
Application: 17/512,556 →
Publication: US 2022/0051478
Efficiently Determining an Absorption Coefficient of a Virtual Volume in 3D Computer Graphics
Application: 17/521,746 →
Method for Generating Simulations of Fluid Interfaces for Improved Animation of Fluid Interactions
Application: 17/523,293 →
Publication: US 2022/0067244
Method for Simulating Fluids Interacting with Submerged Porous Materials
Application: 17/523,317 →
Publication: US 2022/0068002
Smoothly Changing a Focus of a Camera Between Multiple Target Objects
Application: 17/525,766 →
Method for Generating Simulations of Thin Film Interfaces for Improved Animation
Application: 17/530,293 →
Publication: US 2022/0076477
Path Guiding for Path-Traced Rendering
Application: 17/530,325 →
Publication: US 2022/0076483
Performance Capture Marker Housing
Patent: 991,056 →
Application: 29/752,630 →
Automatic Detection of a Calibration Object for Modifying Image Parameters
Application: 63/047,868 →
Methods and Systems for Operating Animation Controls and Constructing Evaluation Logic
Application: 63/056,426 →
Methods and Systems for Generating an Animation Control Rig
Application: 63/056,429 →
Method and System for Identifying Incompatibility Between Versions of Compiled Software Code
Application: 63/056,432 →
Method and System for Processing Computer Code
Application: 63/056,450 →
Methods and Systems for Operating Animation Controls and Constructing Evaluation Logic
Application: 63/056,454 →
Wearable Article for a Performance Capture System
Application: 63/066,038 →
Wearable Article with Channels for a Performance Capture System
Application: 63/066,046 →
Motion Capture Calibration Using Drones with Multiple Cameras
Application: 63/072,085 →
Motion Capture Calibration Using Drones
Application: 63/072,088 →
Motion Capture Calibration Using Fixed Cameras and Drones
Application: 63/072,092 →
Motion Capture Calibration
Application: 63/075,768 →
Motion Capture Calibration Using a Three-Dimensional Assembly
Application: 63/075,769 →
Motion Capture Calibration Using a Wand
Application: 63/075,773 →
Assigning Computing Resources to Execution of Evaluators for Image Animation
Application: 63/214,729 →
Method for Associating Production Elements with a Production Approach
Application: 63/215,696 →
Multi-Presence Detection for Performance Capture
Application: 63/217,226 →
Computing Illumination of an Elongated Shape Having a Noncircular Cross Section
Application: 63/221,708 →
Smoothly Changing a Focus of a Camera Between Multiple Target Objects
Application: 63/222,287 →
Systems and Methods for Computer Animation of an Artificial Character Using Facial Poses From a Live Actor
Application: 63/233,611 →
Removing Moving Objects from a Video Scene
Application: 63/235,095 →
Method for Controlling Digital Feather Generations Through a User Interface in a Computer Modeling System
Application: 63/235,614 →
Three-Dimensional Assembly for Motion Capture Calibration
Application: 63/237,510 →
Related Assignments (19)
Other recorded transfers of the patents in this record — the chain of ownership.
Assignment of Assignor's Interest Jan 6, 2021
From: CHOI, BYUNG KUK
To: WETA DIGITAL LIMITED
Reel/Frame 054827/0951 →
Assignment of Assignor's Interest Jan 15, 2021
From: GOURMEL, OLIVIER
To: WETA DIGITAL LIMITED
Reel/Frame 054932/0635 →
Assignment of Assignor's Interest Jan 21, 2021
From: GOURMEL, OLIVIER
To: WETA DIGITAL LIMITED
Reel/Frame 054984/0769 →
Assignment of Assignor's Interest Feb 2, 2021
From: HILLMAN, PETER M.
To: WETA DIGITAL LIMITED
Reel/Frame 055113/0529 →
Assignment of Assignor's Interest Feb 25, 2021
From: CHOI, BYUNG KUK
To: WETA DIGITAL LIMITED
Reel/Frame 055408/0693 →
Assignment of Assignor's Interest Feb 26, 2021
From: CHOI, BYUNG KUK; KLÁR, GERGELY
To: WETA DIGITAL LIMITED
Reel/Frame 055434/0968 →
Assignment of Assignor's Interest Aug 26, 2021
From: HILLMAN, PETER
To: WETA DIGITAL LIMITED
Reel/Frame 057304/0378 →
Assignment of Assignor's Interest Aug 27, 2021
From: LENIHAN, NIALL J; VAN DER STEEN, SANDER; LEI, RICHARD CHI; DECONINCK, FLORIAN
To: WETA DIGITAL LIMITED
Reel/Frame 057314/0544 →
Assignment of Assignor's Interest Sep 7, 2021
From: HILLMAN, PETER
To: WETA DIGITAL LIMITED
Reel/Frame 057396/0461 →
Assignment of Assignor's Interest Sep 17, 2021
From: MOMCILOVIC, DEJAN; BOTTING, JAKE
To: WETA DIGITAL LIMITED
Reel/Frame 057521/0856 →
Assignment of Assignor's Interest Sep 17, 2021
From: MOMCILOVIC, DEJAN; BOTTING, JAKE
To: WETA DIGITAL LIMITED
Reel/Frame 057521/0818 →
Assignment of Assignor's Interest Sep 17, 2021
From: MOMCILOVIC, DEJAN; BOTTING, JAKE
To: WETA DIGITAL LIMITED
Reel/Frame 057521/0782 →
Assignment of Assignor's Interest Oct 6, 2021
From: HUNTER, PHILIP
To: WETA DIGITAL LIMITED
Reel/Frame 057715/0468 →
Assignment of Assignor's Interest Oct 13, 2021
From: HILLMAN\, PETER
To: WETA DIGITAL LIMITED
Reel/Frame 057773/0283 →
Corrective Assignment to Correct the Last Name of the Inventor Previously Recorded on Reel 057773 Frame 0283. Assignor(S) Hereby Confirms the Assignment. Oct 20, 2021
From: HILLMAN, PETER
To: WETA DIGITAL LIMITED
Reel/Frame 057875/0566 →
Assignment of Assignor's Interest Dec 27, 2021
From: LEI, RICHARD CHI; DECONINCK, FLORIAN
To: WETA DIGITAL LIMITED
Reel/Frame 058485/0018 →
Assignment of Assignor's Interest Feb 8, 2022
From: WETA DIGITAL LIMITED
To: UNITY SOFTWARE INC.
Reel/Frame 058978/0905 →
Assignment of Assignor's Interest Mar 14, 2022
From: CHOI, BYUNG KUK; KLÁR, GERGELY
To: WETA DIGITAL LIMITED
Reel/Frame 059260/0699 →
Assignment of Assignor's Interest Mar 24, 2023
From: LEI, RICHARD CHI; DECONINCK, FLORIAN; MCCARTEN, JOHN; HUTSON, LEO
To: UNITY TECHNOLOGIES SF
Reel/Frame 063096/0776 →