IP Library Granted Patent US 12,437,610
Granted Patent B2
US 12,437,610 · App. 18/660,519 · Granted Oct 7, 2025

Systems and devices for identification of a feature associated with a user in a gaming establishment and related methods

Inventors: Timothy Bucher (Geyserville, CA); Terrin Eager (Campbell, CA); Bryan M. Kelly (Alamo, CA); Martin S. Lyons (Henderson, NV); Joseph Randolph Hedrick (Reno, NV); Scott Thomas Hilbert (Sparks, NV); Theodore Keenan (Castro Valley, CA); John Link (Manteca, CA); Mohan Kumar Areanalli Manju (Pleasanton, CA); Yogendrasinh Hematji Rajput (Bangalore, IN)
Assignee: LNW Gaming, Inc.
G07F17/3239G06N20/00G06V40/172G07F17/3206G07F17/3213
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Quick Facts
Patent No.
US 12,437,610
App. No.
18/660,519
Filed
May 10, 2024
Granted
Oct 7, 2025
Kind
B2
Art Unit
3715
USPC
463/16
Abstract

Methods and systems of monitoring at least one feature associated with a patron in a gaming establishment. Such methods and systems may include detecting at least one physical feature associated with the patron and/or motions of one or more players participating in a game.

Claims (35)

1. A method comprising:

detecting, with a plurality of detection devices at respective different locations in a gaming establishment, a physical feature associated with a patron that moves to the respective different locations;

at each location of the respective different locations:

generating, with a processor, biometric information based on the detected physical feature,

associating, with the processor, data from the location with an anonymous account associated with the patron based, at least in part, on the biometric information; and

updating, with the processor, the anonymous account with personal information provided by the patron to create a known account.

2. The method of claim 1 , wherein the biometric information comprises a facial image.

3. The method of claim 2 , further comprising detecting a match between the facial image and an image stored on an electronic database.

4. The method of claim 3 , wherein detecting a match comprises providing the facial image to a machine-learning model trained to associate an input image with an image stored on the electronic database.

5. The method of claim 1 , further comprising associating the biometric information with the anonymous account associated with the patron.

6. The method of claim 1 , wherein the biometric information comprises one or more of facial images, fingerprints, hand and/or palm geometry, earlobe geometry, retina and/or iris patterns, voice waves, DNA, or written signatures.

7. The method of claim 1 , wherein at least one detection device of the plurality of detection devices comprises a camera device.

8. The method of claim 7 , wherein the camera device is in communication with a server located within or remote from the gaming establishment.

9. The method of claim 1 , wherein the data includes one or more activities of the patron corresponding to different locations.

10. A system comprising:

a plurality of detection devices at respective different locations in a gaming establishment, each detection device of the plurality of detection devices configured to detect a physical feature associated with a patron that moves to the respective different locations; and

a processor configured to:

at each location of the respective different locations, generate biometric information based on the detected physical feature;

associate data from the location with an anonymous account associated with the patron based, at least in part, on the biometric information; and

update the anonymous account with personal information provided by the patron to create a known account.

11. The system of claim 10 , wherein the biometric information comprises a facial image.

12. The system of claim 11 , further comprising detecting a match between the facial image and an image stored on an electronic database.

13. The system of claim 12 , wherein detecting a match comprises providing the facial image to a machine-learning model trained to associate an input image with an image stored on the electronic database.

14. The system of claim 10 , further comprising associating the biometric information with the anonymous account associated with the patron.

15. The system of claim 10 , wherein the biometric information comprises one or more of facial images, fingerprints, hand and/or palm geometry, earlobe geometry, retina and/or iris patterns, voice waves, DNA, or written signatures.

16. The system of claim 10 , wherein at least one detection device of the plurality of detection devices comprises a camera device.

17. The system of claim 16 , wherein the camera device is in communication with a server located within or remote from the gaming establishment.

18. The system of claim 10 , wherein the data includes one or more activities of the patron corresponding to different locations.

19. A method comprising:

detecting, with a plurality of detection devices at respective different locations in a gaming establishment, a physical feature associated with a patron that moves to the plurality of different locations, the plurality of different locations including a gaming location and a non-gaming location; and

at each location of the plurality of different locations:

generating, with a processor, biometric information based on the detected physical feature; and

associating, with the processor, data from the location with an anonymous account associated with the patron based, at least in part, on the biometric information.

20. The method of claim 19 , further including updating, with the processor, the anonymous account with personal information provided by the patron to create a known account.

21. The method of claim 20 , further including providing, with the processor, information to the patron relating to the known account via a device linked to the known account.