Storage medium, information processing system, information processing device, and game processing method
An example of an information processing system transitions from a first state to a second state a location that is associated with a predetermined event having occurred, from among a plurality of locations that are set in the virtual space. The information processing system identifies an area where a total decision value is equal to or greater than a predetermined value, wherein the total decision value is obtained by summing together first decision values for different positions based on one or more locations that are in the second state from among the plurality of locations, and wherein the first decision value is equal to a first reference value at a position corresponding to the location and attenuates in accordance with a distance from the position. A map image is displayed showing field information of the virtual space, wherein field information of a portion corresponding to the area is shown.
1 . One or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause one or more processors to execute information processing comprising:
executing a game process of controlling a player character in a virtual space based on an operation input;
when a predetermined event occurs based on the game process, transitioning from a first state to a second state a location that is associated with the predetermined event having occurred, from among a plurality of locations that are set in the virtual space;
identifying one or more areas where a total decision value is equal to or greater than a predetermined value, wherein the total decision value for a corresponding area is based on: 1) summing together first decision values for different positions based on one or more locations that are in the second state from among the plurality of locations, 2) subtracting a sum of second decision values for one or more locations that are in the first state from among the plurality of locations from the sum of the first decision values, wherein the first decision value is equal to a first reference value at a position corresponding to the location and attenuates in accordance with a distance from the position, wherein the second decision value is a value that is equal to or different from the first reference value at a position corresponding to the location and that attenuates in accordance with a distance from the position; and
displaying a map image showing field information of the virtual space, wherein the field information that is shown within the map image is based on the one more areas of the virtual space that have been identified as having a total decision value that is greater than or equal to the predetermined value.
2 . The one or more storage media according to claim 1 , wherein:
the map image is an image two-dimensionally showing the field information; and
the first decision value is a value that attenuates in accordance with a two-dimensional distance from a two-dimensional position corresponding to the location.
3 . The one or more storage media according to claim 2 , wherein the first reference value set for each of the plurality of locations is set with a different magnitude for each location.
4 . The one or more storage media according to claim 1 , wherein the predetermined event occurs in response to a predetermined operation input performed when the player character is located at an event occurring position set in the virtual space corresponding to the location.
5 . The one or more storage media according to claim 1 , wherein the game program causes the computer to, when the predetermined event occurs:
generate two-dimensional mask data that represents a range of the area in the virtual space; and
generate the map image showing the field information for the portion corresponding to the area by applying the mask data to an original map image including the field information.
6 . The one or more storage media according to claim 5 , wherein:
the mask data is data representing, for each position, a multi-valued value in accordance with a magnitude of the total decision value at the position in the virtual space; and
the game program causes the computer to:
in response to the map display instruction, generate the map image by applying, for each pixel, the mask data to the original map image at a proportion in accordance with the multi-valued value represented by the mask data.
7 . An information processing system comprising:
one or more processors; and
one or more memories having stored therein computer-executable instructions to execute information processing comprising:
executing a game process of controlling a player character in a virtual space based on an operation input;
when a predetermined event occurs based on the game process, transitioning from a first state to a second state a location that is associated with the predetermined event having occurred, from among a plurality of locations that are set in the virtual space;
identifying one or more areas where a total decision value is equal to or greater than a predetermined value, wherein the total decision value for a corresponding area is based on: 1) summing together first decision values for different positions based on one or more locations that are in the second state from among the plurality of locations, 2) subtracting a sum of second decision values for one or more locations that are in the first state from among the plurality of locations from the sum of the first decision values, wherein the first decision value is equal to a first reference value at a position corresponding to the location and attenuates in accordance with a distance from the position, wherein the second decision value is a value that is equal to or different from the first reference value at a position corresponding to the location and that attenuates in accordance with a distance from the position; and
displaying a map image showing field information of the virtual space, wherein the field information that is shown within the map image is based on the one more areas of the virtual space that have been identified as having a total decision value that is greater than or equal to the predetermined value.
8 . The information processing system according to claim 7 , wherein:
the map image is an image two-dimensionally showing the field information; and
the first decision value is a value that attenuates in accordance with a two-dimensional distance from a two-dimensional position corresponding to the location.
9 . The information processing system according to claim 8 , wherein the first reference value set for each of the plurality of locations is set with a different magnitude for each location.
10 . The information processing system according to claim 7 , wherein the predetermined event occurs in response to a predetermined operation input performed when the player character is located at an event occurring position set in the virtual space corresponding to the location.
11 . The information processing system according to claim 7 , wherein the information processing comprises, when the predetermined event occurs:
generating two-dimensional mask data that represents a range of the area in the virtual space; and
generating the map image showing the field information for the portion corresponding to the area by applying the mask data to an original map image including the field information.
12 . The information processing system according to claim 11 , wherein:
the mask data is data representing, for each position, a multi-valued value in accordance with a magnitude of the total decision value at the position in the virtual space; and
the information processing comprises:
in response to the map display instruction, generating the map image by applying, for each pixel, the mask data to the original map image at a proportion in accordance with the multi-valued value represented by the mask data.
13 . An information processing device comprising:
one or more processors, and
one or more memories having stored therein computer-executable instructions to execute information processing comprising:
executing a game process of controlling a player character in a virtual space based on an operation input;
when a predetermined event occurs based on the game process, transitioning from a first state to a second state a location that is associated with the predetermined event having occurred, from among a plurality of locations that are set in the virtual space;
identifying one or more areas where a total decision value is equal to or greater than a predetermined value, wherein the total decision value for a corresponding area is based on: 1) summing together first decision values for different positions based on one or more locations that are in the second state from among the plurality of locations, 2) subtracting a sum of second decision values for one or more locations that are in the first state from among the plurality of locations from the sum of the first decision values, wherein the first decision value is equal to a first reference value at a position corresponding to the location and attenuates in accordance with a distance from the position, wherein the second decision value is a value that is equal to or different from the first reference value at a position corresponding to the location and that attenuates in accordance with a distance from the position; and
displaying a map image showing field information of the virtual space, wherein the field information that is shown within the map image is based on the one more areas of the virtual space that have been identified as having a total decision value that is greater than or equal to the predetermined value.
14 . The information processing device according to claim 13 , wherein:
the map image is an image two-dimensionally showing the field information; and
the first decision value is a value that attenuates in accordance with a two-dimensional distance from a two-dimensional position corresponding to the location.
15 . The information processing device according to claim 14 , wherein the first reference value set for each of the plurality of locations is set with a different magnitude for each location.
16 . The information processing device according to claim 13 , wherein the predetermined event occurs in response to a predetermined operation input performed when the player character is located at an event occurring position set in the virtual space corresponding to the location.
17 . The information processing device according to claim 13 , wherein the information processing comprises, when the predetermined event occurs:
generating two-dimensional mask data that represents a range of the area in the virtual space; and
generating the map image showing the field information for the portion corresponding to the area by applying the mask data to an original map image including the field information.
18 . The information processing device according to claim 17 , wherein:
the mask data is data representing, for each position, a multi-valued value in accordance with a magnitude of the total decision value at the position in the virtual space; and
the information processing comprises:
in response to the map display instruction, generating the map image by applying, for each pixel, the mask data to the original map image at a proportion in accordance with the multi-valued value represented by the mask data.
19 . A computer implemented method comprising:
executing a game process of controlling a player character in a virtual space based on an operation input;
when a predetermined event occurs based on the game process, transitioning from a first state to a second state a location that is associated with the predetermined event having occurred, from among a plurality of locations that are set in the virtual space;
identifying one or more areas where a total decision value is equal to or greater than a predetermined value, wherein the total decision value for a corresponding area is based on: 1) summing together first decision values for different positions based on one or more locations that are in the second state from among the plurality of locations, 2) subtracting a sum of second decision values for one or more locations that are in the first state from among the plurality of locations from the sum of the first decision values, wherein the first decision value is equal to a first reference value at a position corresponding to the location and attenuates in accordance with a distance from the position, wherein the second decision value is a value that is equal to or different from the first reference value at a position corresponding to the location and that attenuates in accordance with a distance from the position; and
displaying a map image showing field information of the virtual space, wherein the field information that is shown within the map image is based on the one more areas of the virtual space that have been identified as having a total decision value that is greater than or equal to the predetermined value.
20 . The computer-implemented method according to claim 19 , wherein:
the map image is an image two-dimensionally showing the field information; and
the first decision value is a value that attenuates in accordance with a two-dimensional distance from a two-dimensional position corresponding to the location.
21 . The computer-implemented method according to claim 20 , wherein the first reference value set for each of the plurality of locations is set with a different magnitude for each location.
22 . The computer-implemented method according to claim 19 , wherein the predetermined event occurs in response to a predetermined operation input performed when the player character is located at an event occurring position set in the virtual space corresponding to the location.
23 . The computer-implemented method according to claim 19 , wherein the information processing system is configured to, when the predetermined event occurs:
generating two-dimensional mask data that represents a range of the area in the virtual space; and
generating the map image showing the field information for the portion corresponding to the area by applying the mask data to an original map image including the field information.
24 . The computer-implemented method according to claim 23 , wherein:
the mask data is data representing, for each position, a multi-valued value in accordance with a magnitude of the total decision value at the position in the virtual space; and
the information processing system is configured to:
in response to the map display instruction, generating the map image by applying, for each pixel, the mask data to the original map image at a proportion in accordance with the multi-valued value represented by the mask data.