IP Library Granted Patent US 12,661,589
Granted Patent B2
US 12,661,589 · App. 18/472,216 · Granted Jun 23, 2026

Game data processing method and apparatus, device, storage medium, and program product

Inventor: Jin Ye (Shenzhen, CN)
Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
A63F13/58A63F13/52A63F13/67
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Quick Facts
Patent No.
US 12,661,589
App. No.
18/472,216
Granted
Jun 23, 2026
Kind
B2
Abstract

This application discloses a game data processing method and apparatus, a device, and a readable storage medium. The method includes displaying a game interface comprising a first virtual building and a second virtual building, wherein the first virtual building is of a first building level, and the second virtual building is of a second building level; generating a first virtual attacking unit corresponding to the first building level to attack the second virtual building; upgrading the second building level of the second virtual building in response to the first virtual attacking unit being eliminated; and generating a second virtual attacking unit to attack the first virtual building based on the upgraded second building level.

Claims (58)

1 . A game data processing method, performed by a terminal and comprising:

displaying a game interface comprising a first virtual building and a target object of a first camp and a second virtual building and a contention object of a second camp, wherein the target object and the contention object being respectively controlled by corresponding players, the first virtual building is of a first building level, and the second virtual building is of a second building level;

generating a first virtual attacking unit of the first camp corresponding to the first building level to attack the second virtual building;

generating a second virtual attacking unit of the second camp corresponding to the second building level to attack the first virtual building;

displaying, on the game interface, the second virtual attacking unit being attacked by the target object in response to a user operation on an attack control;

upgrading the first building level of the first virtual building in response to the second virtual attacking unit being eliminated; and

generating an updated first virtual attacking unit of the first camp to attack the second virtual building based on the upgraded first building level.

2 . The method according to claim 1 , wherein the first virtual attacking unit moves along a first path to attack the second virtual building, and the second virtual attacking unit moves along a second path to attack the first virtual building.

3 . The method according to claim 2 , wherein the first virtual attacking unit has an attack range less than the length of the first path.

4 . The method according to claim 2 , further comprising:

displaying the contention object associated with the second virtual building on a side of the first path; and

displaying the contention object attacking the first virtual attacking unit.

5 . The method according to claim 4 , wherein:

the first path, the first virtual attacking unit, the second virtual building, and the contention object are displayed in a first region of the user interface, and

the second path, the second virtual attacking unit, the target object, and the first virtual building are displayed in a second region of the user interface.

6 . The method according to claim 1 , wherein an attribute of the second virtual attacking unit correlates to the second building level of the second virtual building.

7 . The method according to claim 1 , wherein upgrading the first building level of the second virtual building in response to the second virtual attacking unit being eliminated comprises:

increasing an experience point associated with the first virtual building in response to the second virtual attacking unit being eliminated; and

upgrading the first building level after the experience point associated with the first virtual building reaching a threshold.

8 . The method according to claim 1 further comprising:

casting a skill or prop in response to a user instruction to:

increase the first building level or an experiment point associated with the first virtual building; or

attack the second virtual unit at a location of the user interface indicated by the user instruction.

9 . The method according to claim 1 further comprising:

displaying a winning prompt for a user associated with the first virtual building when the second virtual building is destroyed by the first virtual attacking unit.

10 . The method according to claim 1 , wherein a virtual health value of the updated first virtual attaching unit is higher than a virtual health value of the first virtual attaching unit before upgrading the first building level of the first virtual building.

11 . A computer device, comprising: one or more processors, a memory, and a network interface;

the processor being connected to the memory and the network interface, the network interface being configured to provide a network communication function, the memory being configured to store program code, and the one or more processors being configured to invoke the program code, so that the computer device performs:

displaying a game interface comprising a first virtual building and a target object of a first camp and a second virtual building and a contention object of a second camp, wherein the target object and the contention object being respectively controlled by corresponding players, the first virtual building is of a first building level, and the second virtual building is of a second building level;

generating a first virtual attacking unit of the first camp corresponding to the first building level to attack the second virtual building;

generating a second virtual attacking unit of the second camp corresponding to the second building level to attack the first virtual building;

displaying, on the game interface, the second virtual attacking unit being attacked by the target object in response to a user operation on an attack control;

upgrading the first building level of the first virtual building in response to the second virtual attacking unit being eliminated; and

generating an updated first virtual attacking unit of the first camp to attack the second virtual building based on the upgraded first building level.

12 . The computer device according to claim 11 , wherein the first virtual attacking unit moves along a first path to attack the second virtual building, and the second virtual attacking unit moves along a second path to attack the first virtual building.

13 . The computer device according to claim 12 , wherein the first virtual attacking unit has an attack range less than the length of the first path.

14 . The computer device according to claim 12 , wherein the one or more processors are further configured to perform:

displaying the contention object associated with the second virtual building on a side of the first path; and

displaying the contention object attacking the first virtual attacking unit.

15 . The computer device according to claim 14 , wherein:

the first path, the first virtual attacking unit, the second virtual building, and the contention object are displayed in a first region of the user interface, and

the second path, the second virtual attacking unit, the target object, and the first virtual building are displayed in a second region of the user interface.

16 . The computer device according to claim 11 , wherein an attribute of the second virtual attacking unit correlates to the second building level of the second virtual building.

17 . The computer device according to claim 11 , wherein upgrading the first building level of the second virtual building in response to the second virtual attacking unit being eliminated comprises:

increasing an experience point associated with the first virtual building in response to the second virtual attacking unit being eliminated; and

upgrading the first building level after the experience point associated with the first virtual building reaching a threshold.

18 . The computer device according to claim 11 , wherein the one or more processors are further configured to cast a skill or prop in response to a user instruction to:

increase the first building level or an experiment point associated with the first virtual building; or

attack the second virtual unit at a location of the user interface indicated by the user instruction.

19 . The computer device according to claim 11 , wherein the one or more processors are further configured to perform:

displaying a winning prompt for a user associated with the first virtual building when the second virtual building is destroyed by the first virtual attacking unit.

20 . A non-transitory computer readable storage medium, the computer readable storage medium storing a computer program, and the computer program being adapted to be loaded by more or more processors to perform:

displaying a game interface comprising a first virtual building and a target object of a first camp and a second virtual building and a contention object of a second camp, wherein the target object and the contention object being respectively controlled by corresponding players, the first virtual building is of a first building level, and the second virtual building is of a second building level;

generating a first virtual attacking unit of the first camp corresponding to the first building level to attack the second virtual building;

generating a second virtual attacking unit of the second camp corresponding to the second building level to attack the first virtual building;

displaying, on the game interface, the second virtual attacking unit being attacked by the target object in response to a user operation on an attack control;

upgrading the first building level of the first virtual building in response to the second virtual attacking unit being eliminated; and

generating an updated first virtual attacking unit of the first camp to attack the second virtual building based on the upgraded first building level.