IP Library Granted Patent US 12,661,590
Granted Patent B2
US 12,661,590 · App. 18/449,856 · Granted Jun 23, 2026

Program, information processing device, method, and system

Inventors: Takuma Akitsu (Tokyo, JP); Hironori Sato (Tokyo, JP); Yujiro Deguchi (Tokyo, JP); Kentaro Umeda (Tokyo, JP)
Assignee: CYGAMES, INC.
A63F13/60A63F13/327A63F13/79A63F13/825
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Quick Facts
Patent No.
US 12,661,590
App. No.
18/449,856
Granted
Jun 23, 2026
Kind
B2
Abstract

Provided are a program, an information processing device, a method, and a system that make it possible to provide sociality in a raising game such that a player may be affected by other players, which serves to improve the fun of a game. An information processing device includes: a game-medium-to-inherit accepting means for accepting, as a game medium to inherit, a raised game medium associated with another player; and a raising-game executing means for executing a raising game so as to modify a raising parameter that changes in the raising game, on the basis of one or more items of characteristic information included in the game medium to inherit associated with the other player, and so as to generate a raised game medium associated with a player on the basis of the raising parameter upon the completion of the raising game.

Claims (54)

1 . A non-transitory computer readable medium storing a program, wherein the program causes a computer to perform a method comprising:

executing, by a first player and within a computer game, a raising game using one or more items of characteristic information including lottery-type information to produce a first raised game character,

wherein the one or more items of characteristic information including lottery-type information are associated with a second raised game character of a second player selected by the first player within the computer game,

wherein the raising game executes a probability-based lottery associated with the lottery-type information at a plurality of predetermined timings,

wherein the raising game modifies a raising parameter of a game character based on a plurality of results of the probability-based lottery to produce the first raised game character,

wherein the computer game comprises a first main competition game and the raising game, and

wherein the first raised game character is used in the first main competition game to compete against a plurality of game characters;

generating a game medium group including a plurality of raised game characters and the first raised game character; and

executing, by the first player and within the computer game, the first main competition game using the first raised game character,

wherein the second player is different from the first player.

2 . The non-transitory computer readable medium according to claim 1 ,

wherein the computer game further comprises a second main competition game,

wherein the method further comprises:

setting means for setting, through selection by the first player, the second raised game character to use in the second main competition game; and

executing the second main competition game based on the second raised game character.

3 . The non-transitory computer readable medium according to claim 1 ,

wherein the method further comprises:

creating inheritance history information of the first raised game character.

4 . The non-transitory computer readable medium according to claim 1 , wherein the second raised game character is added to the game medium group.

5 . The non-transitory computer readable medium according to claim 1 , wherein the first raised game character is added to the game medium group.

6 . An information processing device comprising:

a computer processor; and

a memory connected to the computer processor, wherein the memory comprises a program configured to perform a method comprising:

executing, by a first player and within a computer game, a raising game using one or more items of characteristic information including lottery-type information to produce a first raised game character,

wherein the one or more items of characteristic information including lottery-type information are associated with a second raised game character of a second player selected by the first player within the computer game,

wherein the raising game executes a probability-based lottery associated with the lottery-type information at a plurality of predetermined timings,

wherein the raising game modifies a raising parameter of a game character based on a plurality of results of the probability-based lottery to produce the first raised game character,

wherein the computer game comprises a first main competition game and the raising game, and

wherein the first raised game character is used in the first main competition game to compete against a plurality of game characters;

generating a game medium group including a plurality of raised game characters and the first raised game character; and

executing, by the first player and within the computer game, the first main competition game using the first raised game character,

wherein the second player is different from the first player.

7 . A method comprising:

executing, by a first player and within a computer game, a raising game using one or more items of characteristic information including lottery-type information to produce a first raised game character,

wherein the one or more items of characteristic information including lottery-type information are associated with a second raised game character of a second player selected by the first player within the computer game,

wherein the raising game executes a probability-based lottery associated with the lottery-type information at a plurality of predetermined timings,

wherein the raising game modifies a raising parameter of a game character based on a plurality of results of the probability-based lottery to produce the first raised game character,

wherein the computer game comprises a first main competition game and the raising game, and

wherein the first raised game character is used in the first main competition game to compete against a plurality of game characters;

generating a game medium group including a plurality of raised game characters and the first raised game character; and

executing, by the first player and within the computer game, the first main competition game using the first raised game character,

wherein the second player is different from the first player.

8 . A game system comprising:

an electronic device and a server connected to the electronic device via a network,

wherein the electronic device or the server are configured to perform a method comprising:

executing, by a first player and within a computer game, a raising game using one or more items of characteristic information including lottery-type information to produce a first raised game character,

wherein the one or more items of characteristic information including lottery-type information are associated with a second raised game character of a second player selected by the first player within the computer game,

wherein the raising game executes a probability-based lottery associated with the lottery-type information at a plurality of predetermined timings,

wherein the raising game modifies a raising parameter of a game character based on a plurality of results of the probability-based lottery to produce the first raised game character,

wherein the computer game comprises a first main competition game and the raising game, and

wherein the first raised game character is used in the first main competition game to compete against a plurality of game characters;

generating a game medium group including a plurality of raised game characters and the first raised game character; and

executing, by the first player and within the computer game, the first main competition game using the first raised game character,

wherein the second player is different from the first player.