Secondary game displayed in a primary manner and associated with a primary game displayed in a secondary manner
Gaming systems and methods that provide a secondary game displayed in a primary manner and associated with a primary game displayed in a secondary manner. In various embodiments, the play of the secondary game is at least partially based on and indirectly dependent on the wager on the play of the primary game. In various embodiments, the play of the secondary game is at least partially based on and directly dependent on the wager on the play of the primary game. In various embodiments, the play of the secondary game is fully based on and directly dependent on the wager on the play of the primary game. In various embodiments, the play of the secondary game is solely based on and directly dependent on the wager on the play of the primary game.
1 . A gaming system comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
cause a display, by a display device, of an indication of a first single input that initiates a display of a play of a primary game and that also causes a movement of an object in a play of a secondary game in an indicated manner, wherein the indicated manner of movement of the object comprises a player selectable direction of a plurality of different player selectable directions for the play of the secondary game, wherein the displayed indication indicates a player selectable parameter value for the play of the primary game and the player selectable direction of the plurality of different player selectable directions for the play of the secondary game,
cause a display, by the display device, of the play of the secondary game in a primary location responsive to receiving the first single input, and
cause a display, by the display device, of the play of the primary game displayed in a secondary location responsive to receiving the first single input, wherein the play of the secondary game is associated with the play of the primary game, and wherein the play of the secondary game comprises a display of the movement of the object in the player selectable direction.
2 . The gaming system of claim 1 , wherein the primary location is below the secondary location.
3 . The gaming system of claim 1 , wherein the secondary game and the primary game are completely different games.
4 . The gaming system of claim 1 , wherein the display of the play of the secondary game and the display of the play of the primary game are partially or fully simultaneous in time.
5 . The gaming system of claim 1 , wherein the first single input causes a display, by the display device, of the movement of the object in the player selected direction to one of a plurality of different spaces in the play of the secondary game.
6 . The gaming system of claim 1 , wherein the first single input causes a display, by the display device, of the movement of the object in the player selected direction to one of a plurality of different spaces in one of the plurality of different player selectable directions in the play of the secondary game.
7 . A gaming system comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
cause a display, by a display device, of a plurality of different player selectable indications of a plurality of different possible object movement inputs, each object movement input initiating a display of a play of a primary game, and also causing a different movement of an object in a play of a secondary game, wherein each displayed indication of the plurality of different player selectable indications indicates a player selectable direction of a plurality of different player selectable directions for the play of the secondary game,
cause a display, by the display device, of the play of the secondary game in a primary location responsive to receiving a single selected input of the plurality of different possible object movement inputs, and
cause a display, by the display device, of the play of the primary game displayed in a secondary location responsive to receiving the single selected input of the plurality of different possible object movement inputs, wherein the play of secondary game is associated with the play of the primary game, and wherein the play of the secondary game comprises a display of the movement of the object based on the player selectable direction indicated by the displayed indication of the single selected input of the plurality of different possible object movement inputs.
8 . The gaming system of claim 7 , wherein the primary location is below the secondary location.
9 . The gaming system of claim 7 , wherein the secondary game and the primary game are completely different games.
10 . The gaming system of claim 7 , wherein the display of the play of the secondary game and the display of the play of the primary game are partially or fully simultaneous in time.
11 . The gaming system of claim 7 , wherein the display displayed indications of the plurality of different player selectable indications correspond to different quantities of movements of the object in the play of the secondary game.
12 . The gaming system of claim 7 , wherein the displayed indications of the plurality of different player selectable indications correspond to different quantities of movements of the object in the play of the secondary game in the plurality of different player selectable directions.
13 . A gaming system comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
cause a display, by a display device, of a plurality of different player selectable indications of a plurality of different possible function inputs, each function input initiating a display of a play of a primary game, and also causing a different function in a play of a secondary game, wherein each displayed indication of the plurality of different player selectable indications indicates a player selectable function of a plurality of different player selectable functions for the play of the secondary game,
cause a display, by the display device, of the play of the secondary game in a primary location responsive to receiving a single selected input of the plurality of different possible function inputs, and
cause a display, by the display device, of the play of a primary game displayed in a secondary location responsive to receiving the single selected input of the plurality of different possible function inputs, wherein the play of secondary game is associated with the play of the primary game, and wherein the play of the secondary game comprises a display of the player selectable function indicated by the displayed indication of the single selected input of the plurality of different possible function inputs.
14 . The gaming system of claim 13 , wherein the primary location is below the secondary location.
15 . The gaming system of claim 13 , wherein the secondary game and the primary game are completely different games.
16 . The gaming system of claim 13 , wherein the display of the play of the secondary game and the display of the play of the primary game are partially or fully simultaneous in time.
17 . The gaming system of claim 13 , wherein the display of the player selectable function in the play of the secondary game comprises a display of a movement of an object in the play of the secondary game to one of a plurality of different spaces on a board.
18 . The gaming system of claim 13 , wherein the display of the player selectable function in the play of the secondary game is different than and completely independent from any function in the display of the play of the primary game.