IP Library Granted Patent US 12667778
Granted Patent B2
US 12667778 · App. 18/517,877 · Granted Jun 30, 2026

Multiplayer multimedia game

Inventors: Yuecheng Zhou (Beijing, CN); Guanyuan Peng (Beijing, CN)
Assignee: Beijing Zitiao Network Technology Co., Ltd.
A63F13/424G06F3/167
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Quick Facts
Patent No.
US 12667778
App. No.
18/517,877
Filed
Nov 22, 2023
Granted
Jun 30, 2026
Kind
B2
Art Unit
3715
USPC
463/35
Abstract

Embodiments of the present disclosure provide an interactive information display method and apparatus, an electronic device and a storage medium. The method includes: displaying a first interactive interface corresponding to a target game room; obtaining target media, and playing the target media in the first interactive interface; in response to the target media being played to a target playing position, pausing the playing of the target media, and displaying first interaction information; and displaying second interaction information in the first interactive interface. During the process of playing the target media in the target game room, automatic pause is performed at the target playing position to display the first interaction information, so as to guide the speaking, and then the first response voice is evaluated. Therefore, automatic guidance and propulsion of the game flow are realized.

Claims (85)

1 . An interactive information display method, comprising:

displaying a first interactive interface corresponding to a target game room;

obtaining target media, and playing the target media in the first interactive interface;

in response to the target media being played to a target playing position, pausing the playing of the target media, and displaying first interaction information, the first interaction information is used for indicating a target user in the target game room; and

displaying second interaction information in the first interactive interface, the second interaction information representing a consistency between voice content of a first response voice input by the target user and target information, and the target information representing media content of the target media after the target playing position,

wherein obtaining the target media comprises:

determining a target media form based on a first instruction, the target media form comprising at least one piece of media data of a target type; and

obtaining the target media from the target media form, and wherein obtaining the target media from the target media form comprises:

obtaining a number of participating users in the target game room;

obtaining alternative media data from the target media form according to the number of participating users;

in response to receiving a second instruction, updating a number of the alternative media data, the second instruction representing an exit action of the participating user for the target game room; and

obtaining the target media by obtaining any piece of media data from the alternative media data randomly.

2 . The method according to claim 1 , wherein before obtaining the target media, the method further comprises:

determining the participating users in the target game room according to a joining request sent by at least one terminal device; and

displaying, in the first interactive interface, user identifiers corresponding to the participating users.

3 . The method according to claim 2 , wherein displaying, in the first interactive interface, the user identifiers corresponding to the participating users comprises:

obtaining voice order of the participating users in the target game room; and

arranging and displaying corresponding user identifiers in a first area of the first interactive interface sequentially according to the voice order; and

the method further comprises:

in response to displaying the first interaction information, highlighting, in the first area, a user identifier corresponding to the target user.

4 . The method according to claim 1 , wherein before displaying the second interaction information in the first interactive interface, the method further comprises:

obtaining a first response voice input by the target user;

obtaining corresponding response information by performing feature extraction on the first response voice; and

obtaining the second interaction information by comparing the response information with the target information.

5 . The method according to claim 4 , wherein the response information comprises response texts; the target information comprises target texts representing media content of the target media after the target playing position, and the second interaction information comprises a consistency score representing a percentage of consistency between content of the first response voice and the target information; and obtaining the second interaction information by comparing the response information with the target information comprises:

obtaining a text repetition rate of the response texts relative to the target texts by comparing the response texts with the target texts character by character; and

obtaining the consistency score according to the text repetition rate.

6 . The method according to claim 4 , wherein the response information comprises a voice melody feature; the target information comprises a target melody feature representing the media content of the target media after the target playing position; and

obtaining the second interaction information by comparing the response information with the target information comprises:

obtaining the second interaction information according to a similarity between the voice melody feature and the target melody feature.

7 . The method according to claim 1 , wherein before displaying the second interaction information in the first interactive interface, the method further comprises:

obtaining a first response voice input by the target user;

respectively sending the first response voice to terminal devices corresponding to the participating users in the target game room; and

generating the second interaction information according to third interaction information sent by terminal devices corresponding to at least one participating user in the target game room, wherein the third interaction information represents a determination result of the corresponding participating user on the consistency between the voice content of the first response voice and the target information.

8 . The method according to claim 1 , wherein playing the target media in the first interactive interface comprises:

obtaining an starting playing position, the starting playing position being a position of a first playing duration in front of the target playing position of the target media; and

playing the target media starting from the starting playing position.

9 . The method according to claim 1 , wherein the second interaction information comprises first judgment information or second judgment information, wherein the first judgment information represents that the voice content of the first response voice is consistent with the target information; the second determination information represents that the voice content of the first response voice is inconsistent with the target information; and

in response to the second interaction information comprising the second judgment information, the method further comprises:

displaying a random component in a second interactive interface, the random component being used for determining one piece of target action information randomly from at least two pieces of preset action information, and the action information being used for representing a behavior action of the user.

10 . The method according to claim 1 , wherein the method further comprises:

obtaining a game round and a login state; and

in response to the login state being a non-login state and the game round being a target round, displaying a third interactive interface, the third interactive interface being used for logging in or downloading an application program corresponding to the target game room.

11 . An electronic device, comprising: a processor, and a memory in communication connection with the processor;

the memory stores computer execution instructions; and

the processor executes the computer execution instructions stored in the memory to cause the processor to:

display a first interactive interface corresponding to a target game room;

obtain target media, and playing the target media in the first interactive interface;

in response to the target media being played to a target playing position, pause the playing of the target media, and display first interaction information, the first interaction information is used for indicating a target user in the target game room; and

display second interaction information in the first interactive interface, the second interaction information representing a consistency between voice content of a first response voice input by the target user and target information, and the target information representing media content of the target media after the target playing position,

wherein the instructions to obtain the target media comprise instructions causing the processor to:

determine a target media form based on a first instruction, the target media form comprising at least one piece of media data of a target type; and

obtain the target media from the target media form, and

wherein the instructions to obtain the target media from the target media form comprise instructions causing the processor to:

obtain a number of participating users in the target game room;

obtain alternative media data from the target media form according to the number of participating users;

in response to receiving a second instruction, update a number of the alternative media data, the second instruction representing an exit action of the participating user for the target game room; and

obtain the target media by obtaining any piece of media data from the alternative media data randomly.

12 . The device according to claim 11 , wherein the memory further stores instructions causing the processor to:

determine the participating users in the target game room according to a joining request sent by at least one terminal device; and

display, in the first interactive interface, user identifiers corresponding to the participating users.

13 . The device according to claim 12 , wherein the instructions to display, in the first interactive interface, the user identifiers corresponding to the participating users comprise instructions causing the processor to:

obtain voice order of the participating users in the target game room;

arrange and display corresponding user identifiers in a first area of the first interactive interface sequentially according to the voice order; and

in response to displaying the first interaction information, highlight, in the first area, a user identifier corresponding to the target user.

14 . The device according to claim 11 , wherein the memory further stores instructions causing the processor to:

obtain a first response voice input by the target user;

obtain corresponding response information by performing feature extraction on the first response voice; and

obtain the second interaction information by comparing the response information with the target information.

15 . The device according to claim 14 , wherein the response information comprises response texts; the target information comprises target texts representing media content of the target media after the target playing position, and the second interaction information comprises a consistency score representing a percentage of consistency between content of the first response voice and the target information; and the instructions to obtain the second interaction information by comparing the response information with the target information comprise instructions causing the processor to:

obtain a text repetition rate of the response texts relative to the target texts by comparing the response texts with the target texts character by character; and

obtain the consistency score according to the text repetition rate.

16 . A non-transitory computer-readable storage medium storing computer execution instructions, the computer execution instruction, when executed by a processor, causing the processor to:

display a first interactive interface corresponding to a target game room;

obtain target media, and playing the target media in the first interactive interface;

in response to the target media being played to a target playing position, pause the playing of the target media, and display first interaction information, the first interaction information is used for indicating a target user in the target game room; and

display second interaction information in the first interactive interface, the second interaction information representing a consistency between voice content of a first response voice input by the target user and target information, and the target information representing media content of the target media after the target playing position,

wherein the instructions to obtain the target media comprise instructions causing the processor to:

determine a target media form based on a first instruction, the target media form comprising at least one piece of media data of a target type; and

obtain the target media from the target media form, and

wherein the instructions to obtain the target media from the target media form comprise instructions causing the processor to:

obtain a number of participating users in the target game room;

obtain alternative media data from the target media form according to the number of participating users;

in response to receiving a second instruction, update a number of the alternative media data, the second instruction representing an exit action of the participating user for the target game room; and

obtain the target media by obtaining any piece of media data from the alternative media data randomly.