IP Library Granted Patent US 12667782
Granted Patent B2
US 12667782 · App. 18/557,109 · Granted Jun 30, 2026

Video game with position swapping in respawn queue

Inventor: Ruijia Zhang (Hangzhou, CN)
Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
A63F13/52A63F13/533A63F13/55
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Quick Facts
Patent No.
US 12667782
App. No.
18/557,109
Granted
Jun 30, 2026
Kind
B2
Abstract

Provided are an in-game processing method, an in-game processing apparatus, a terminal, and a storage medium. The method includes: determining, in response to character attributes of a virtual object satisfying a first attribute threshold, a first order, in which the character attributes of the virtual object are restored to a second attribute threshold, configured by the game application; in response to an order transfer operation, determining a target virtual character from at least one virtual character, changing an order of the target virtual character from the current order to the first order, and changing the order of the virtual object from the first order to a preset order, wherein at least one virtual character is a character whose character attributes satisfy the first attribute threshold; and controlling to restore the character attributes of the target virtual character to the second attribute threshold according to the first order.

Claims (51)

1 . An in-game processing method, comprising:

a terminal determining, in response to character attributes of a virtual object satisfying a first attribute threshold, a first order, in which the character attributes of the virtual object are restored to a second attribute threshold, configured by a game application, wherein a graphical user interface of the game application is provided by the terminal;

in response to an order transfer operation, determining a target virtual character from at least one virtual character, changing an order of the target virtual character from a current order to the first order, and changing an order of the virtual object from the first order to a preset order, wherein the at least one virtual character is a character whose character attributes satisfy the first attribute threshold; and

controlling to restore character attributes of the target virtual character to the second attribute threshold according to the first order.

2 . The method according to claim 1 , wherein the determining in response to character attributes of the virtual object satisfying the first attribute threshold the first order in which the character attributes of the virtual object are restored to the second attribute threshold configured by the game application comprises:

determining, in response to a character energy parameter of the virtual object being smaller than or equal to a preset first energy threshold, a first order, in which the character energy parameter of the virtual object is restored to a preset second energy threshold, configured by the game application.

3 . The method according to claim 2 , wherein the character energy parameter of the virtual object being smaller than or equal to the preset first energy threshold comprises:

the character energy parameter of the virtual object being relatively low; or

the character energy parameter of the virtual object being 0 and the virtual object having been eliminated.

4 . The method according to claim 1 , wherein the determining in response to character attributes of the virtual object satisfying the first attribute threshold, the first order in which the character attributes of the virtual object are restored to the second attribute threshold configured by the game application comprises:

determining, in response to the character attributes of the virtual object satisfying the first attribute threshold, waiting duration information configured by the game application for restoring the character attributes of the virtual object to the second attribute threshold; and

determining the first order according to the waiting duration information, comprising:

the terminal determining a current sequence of the virtual object according to the waiting duration information and a preset unit waiting duration which is duration required for restoring character attributes of one virtual object, wherein the current sequence is the first order.

5 . The method according to claim 1 , wherein the controlling to restore character attributes of the target virtual character to the second attribute threshold according to the first order comprises:

restoring, in response to a selection operation on a restoration position, the character attributes of the target virtual character to the second attribute threshold at a restoration position selected, according to the first order.

6 . The method according to claim 5 , wherein the restoring in response to the selection operation on the restoration position the character attributes of the target virtual character to the second attribute threshold at the restoration position selected according to the first order comprises:

displaying, in the graphical user interface, a selection control of at least one teammate virtual object in the same team as the virtual object, and state information corresponding to the teammate virtual object; and

restoring, in response to a selection operation on the selection control input for a target teammate virtual object in the at least one teammate virtual object, the character attributes of the target virtual character to the second attribute threshold within a preset range around the target teammate virtual object, according to the first order.

7 . The method according to claim 6 , wherein the restoring in response to the selection operation on the selection control input for the target teammate virtual object in the at least one teammate virtual object the character attributes of the target virtual character to the second attribute threshold within the preset range around the target teammate virtual object according to the first order comprises:

displaying, in response to the selection operation on the selection control input for the target teammate virtual object, a combat state control in the graphical user interface; and

restoring, in response to the combat state control of the target teammate virtual object being a deployment control, in response to a selection operation on the deployment control, the character attributes of the target virtual character to the second attribute threshold within the preset range around the target teammate virtual object, according to the first order.

8 . The method according to claim 7 , further comprising:

in response to the target teammate virtual object being currently in a combat, the combat state control prompting that the target teammate virtual object is in a combat state, and setting the combat state control to an uncontrollable state.

9 . The method according to claim 5 , wherein the selection operation on the restoration position is:

a selection operation input for a target position in a game scene; or

a selection operation input for a target virtual article in the game scene.

10 . The method according to claim 6 , wherein the state information corresponding to the teammate virtual object comprises a teammate virtual object waiting for restoration, a teammate virtual object not in a combat state, and a teammate virtual object being in a combat state.

11 . The method according to claim 7 , further comprising:

displaying automatic deployment countdown prompt information in the graphical user interface, wherein the automatic deployment countdown prompt information is configured to prompt that automatic deployment is performed after countdown is completed.

12 . The method according to claim 7 , further comprising:

in response to the target teammate virtual object being currently in a to-be-restored state, setting the combat state control to an uncontrollable state.

13 . The method according to claim 1 , further comprising:

jumping to a restoration waiting interface in response to the character attributes of the virtual object satisfying the first attribute threshold; and

displaying in the restoration waiting interface a redeployment waiting duration of the virtual object and state information on at least one teammate virtual object of the virtual object.

14 . The method according to claim 13 , wherein the jumping to the restoration waiting interface comprises:

displaying waiting-for-restoration prompt information in a restoration prompt interface of the virtual object, wherein the waiting-for-restoration prompt information comprises: the first order and/or waiting duration information; and

jumping to the restoration waiting interface after displaying the waiting-for-restoration prompt information for a preset duration.

15 . The method according to claim 13 , further comprising:

determining, in response to a selection operation on a duration reducing control, to consume a virtual resource of the virtual object, and reducing the redeployment waiting duration by time corresponding to the virtual resource, wherein the restoration waiting interface comprises the duration reducing control.

16 . The method according to claim 14 , wherein the restoration waiting interface and the restoration prompt interface comprise therein a restoration transfer control; and the order transfer operation is a selection operation on the restoration transfer control.

17 . The method according to claim 1 , further comprising:

in response to the character attributes of the virtual object satisfying the first attribute threshold, displaying a waiting-for-redeployment interface, wherein the waiting-for-redeployment interface displays waiting-for-redeployment prompt information; and

jumping to a restoration waiting interface after the waiting-for-redeployment interface is displayed for a preset duration.

18 . A terminal, comprising a memory and a processor, wherein the memory stores a computer program executable by the processor, and when the processor executes the computer program, an in-game processing method is realized, wherein the in-game processing method comprises:

the terminal determining, in response to character attributes of a virtual object satisfying a first attribute threshold, a first order, in which the character attributes of the virtual object are restored to a second attribute threshold, configured by a game application, wherein a graphical user interface of the game application is provided by the terminal;

in response to an order transfer operation, determining a target virtual character from at least one virtual character, changing an order of the target virtual character from a current order to the first order, and changing an order of the virtual object from the first order to a preset order, wherein the at least one virtual character is a character whose character attributes satisfy the first attribute threshold; and

controlling to restore character attributes of the target virtual character to the second attribute threshold according to the first order.

19 . A non-transitory storage medium, wherein the storage medium stores a computer program, and when the computer program is read and executed, an in-game processing method is realized, wherein the in-game processing method comprises:

determining, in response to character attributes of a virtual object satisfying a first attribute threshold, a first order, in which the character attributes of the virtual object are restored to a second attribute threshold, configured by a game application, wherein a graphical user interface of the game application is provided by a terminal;

in response to an order transfer operation, determining a target virtual character from at least one virtual character, changing an order of the target virtual character from a current order to the first order, and changing an order of the virtual object from the first order to a preset order, wherein the at least one virtual character is a character whose character attributes satisfy the first attribute threshold; and

controlling to restore character attributes of the target virtual character to the second attribute threshold according to the first order.