IP Library Granted Patent US 12670767
Granted Patent B2
US 12670767 · App. 18/417,473 · Granted Jun 30, 2026

Systems and methods for bulk incrementing a bonus prize and repeatedly providing the bonus prize in association with a plurality of free spins

Inventor: John Ludwick (Reno, NV)
Assignee: Aristocrat Technologies, Inc.
G07F17/3267G07F17/3213G07F17/3244
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Quick Facts
Patent No.
US 12670767
App. No.
18/417,473
Granted
Jun 30, 2026
Kind
B2
Abstract

An electronic gaming machine includes a processor configured to control a display device to display a matrix of symbol positions and a bonus meter, where the bonus meter displays a bonus prize. In response to a bonus game trigger condition being satisfied, the processor is configured to control the display device to display a plurality of volatility options, each being player selectable and associated with a number of free spins and a multiple or another percentage of the bonus prize. A player selection of one volatility option is received, and a plurality of free spins are initiated. During each free spin, the processor is configured to control the display device to display a symbol in each symbol position of the matrix, evaluate the matrix to determine whether the matrix includes at least one free game scatter symbol, and if at least one free game scatter symbol is included, to add the multiple or percentage of the bonus prize to a credit balance of the player, whereby the multiple or percentage of the bonus prize is capable of being repeatedly added to the credit balance of the player during the first plurality of free spins.

Claims (56)

1 . An electronic gaming system:

at least one processor; and

at least one memory storing instructions, which when executed by the at least one processor, cause the at least one processor to:

cause a display device to display a base game outcome and a bonus meter including a current award amount;

determine that a bonus meter condition stored in the at least one memory is satisfied based on a plurality of symbols of the base game outcome;

cause the current award amount of the bonus meter to be incremented by an amount associated with the base game outcome to an updated award amount based on the bonus meter condition being satisfied;

determine that the plurality of symbols of the base game outcome satisfies a bonus game trigger condition stored in the at least one memory;

in response to the bonus trigger condition being satisfied, generate a plurality of random number generator outcomes, each of the plurality of random number generator outcomes associated with one of a plurality of volatility options;

for each respective one of the plurality of volatility options, perform a lookup within the at least one lookup table stored within the at least on memory based on i) the updated award amount, and ii) the random number generator outcome corresponding to the respective one of the plurality of volatility options;

for each respective one of the plurality of volatility options, identify, based on the lookup, i) a respective number of free spins and ii) a respective multiple of the updated award amount;

cause the display device to display the plurality of volatility options including i) the respective number of free spins and ii) the respective multiple of the updated award amount;

receive, from an input device, a selection of a first volatility option of the plurality of volatility options; and

cause the display device to display one or more bonus game outcomes generated based on the respective number of free spins associated with the first volatility option, the respective multiple of the updated award amount associated with the first volatility option, and the updated award amount.

2 . The electronic gaming system of claim 1 , wherein the instructions further cause the at least one processor to cause the display device to display an animation extending between the bonus meter and at least one symbol position associated with the bonus meter trigger condition being satisfied.

3 . The electronic gaming system of claim 1 , wherein the bonus game trigger condition is different from the bonus meter trigger condition.

4 . The electronic gaming system of claim 3 , wherein the base game outcome includes a plurality of symbol positions is arranged in a plurality of columns.

5 . The electronic gaming system of claim 4 , wherein the bonus meter trigger condition is satisfied when a first quantity of at least one symbol is displayed in consecutive columns of the plurality of columns.

6 . The electronic gaming system of claim 5 , wherein the first quantity is two.

7 . The electronic gaming system of claim 5 , wherein the bonus game triggering condition is satisfied when a second quantity of the at least one symbol is displayed in consecutive columns of the plurality of columns, wherein the second quantity is greater than the first quantity.

8 . The electronic gaming system of claim 1 , wherein the instructions further cause the at least one processor to, for each of the bonus game outcomes:

cause the display device to display a plurality of bonus game symbols in a plurality of bonus symbol positions;

evaluate the plurality of bonus symbol positions to determine whether the plurality of bonus symbol positions include a first quantity of bonus award trigger symbols; and

in response to determining that the plurality of bonus symbol positions include the first quantity of bonus award trigger symbols, add the respective multiple of the current award amount shown on the bonus meter to a free spin award amount.

9 . The electronic gaming system of claim 8 , wherein the instructions further cause the at least one processor to add the respective multiple of the current award amount to the free spin award amount a second time when the first quantity of bonus award trigger symbols is at least two.

10 . A method for electronic gaming comprising

causing a display device to display a base game outcome and a bonus meter including a current award amount;

determining that a bonus meter condition stored in the at least one memory is satisfied based on a plurality of symbols of the base game outcome;

causing the current award amount of the bonus meter to be incremented by an amount associated with the base game outcome to an updated award amount based on the bonus meter condition being satisfied;

determining that the plurality of symbols of the base game outcome satisfies a bonus game trigger condition stored in the at least one memory;

in response to the bonus trigger condition being satisfied, generating a plurality of random number generator outcomes, each of the plurality of random number generator outcomes associated with one of a plurality of volatility options;

for each respective one of the plurality of volatility options, performing a lookup within the at least one lookup table stored within the at least on memory based on i) the updated award amount, and ii) the random number generator outcome corresponding to the respective one of the plurality of volatility options;

for each respective one of the plurality of volatility options, identifying, based on the lookup, i) a respective number of free spins and ii) a respective multiple of the updated award amount;

causing the display device to display the plurality of volatility options including i) the respective number of free spins and ii) the respective multiple of the updated award amount;

receiving, from an input device, a selection of a first volatility option of the plurality of volatility options; and

causing the display device to display one or more bonus game outcomes generated based on the respective number of free spins associated with the first volatility option, the respective multiple of the updated award amount associated with the first volatility option, and the updated award amount.

11 . The method of claim 10 , further comprising causing the display device to display an animation extending between the bonus meter and at least one symbol position associated the bonus meter trigger condition being satisfied.

12 . The method of claim 10 , wherein the bonus game trigger condition is different from the bonus meter trigger condition.

13 . The method of claim 12 , wherein the base game outcome includes a plurality of symbol positions is arranged in a plurality of columns.

14 . The method of claim 13 , wherein the bonus meter trigger condition is satisfied when a first quantity of at least one symbol is displayed in consecutive columns of the plurality of columns.

15 . The method of claim 14 , wherein the first quantity is two.

16 . The method of claim 14 , wherein the bonus game triggering condition is satisfied when a second quantity of the at least one symbol is displayed in consecutive columns of the plurality of columns, wherein the second quantity is greater than the first quantity.

17 . The method of claim 10 , comprising, for each of the bonus game outcomes:

causing the display device to display a plurality of bonus game symbols in a plurality of bonus symbol positions;

evaluating the plurality of bonus symbol positions to determine whether the plurality of bonus symbol positions include a first quantity of bonus award trigger symbols; and

in response to determining that the plurality of bonus symbol positions include the first quantity of bonus award trigger symbols, adding the respective multiple of the current award amount shown on the bonus meter to a free spin award amount.

18 . At least one non-transitory computer-readable storage media having computer-executable instructions embodied thereon, wherein when executed by at least one processor in communication with at least one memory, the computer-executable instructions cause the at least one processor to:

cause a display device to display a base game outcome and a bonus meter including a current award amount;

determine that a bonus meter condition stored in the at least one memory is satisfied based on a plurality of symbols of the base game outcome;

cause the current award amount of the bonus meter to be incremented by an amount associated with the base game outcome to an updated award amount based on the bonus meter condition being satisfied;

determine that the plurality of symbols of the base game outcome satisfies a bonus game trigger condition stored in the at least one memory;

in response to the bonus trigger condition being satisfied, generate a plurality of random number generator outcomes, each of the plurality of random number generator outcomes associated with one of a plurality of volatility options;

for each respective one of the plurality of volatility options, perform a lookup within the at least one lookup table stored within the at least on memory based on i) the updated award amount, and ii) the random number generator outcome corresponding to the respective one of the plurality of volatility options;

for each respective one of the plurality of volatility options, identify, based on the lookup, i) a respective number of free spins and ii) a respective multiple of the updated award amount;

cause the display device to display the plurality of volatility options including i) the respective number of free spins and ii) the respective multiple of the updated award amount;

receive, from an input device, a selection of a first volatility option of the plurality of volatility options; and

cause the display device to display one or more bonus game outcomes generated based on the respective number of free spins associated with the first volatility option, the respective multiple of the updated award amount associated with the first volatility option, and the updated award amount.