IP Library Granted Patent US 12670812
Granted Patent B2
US 12670812 · App. 18/025,669 · Granted Jun 30, 2026

Educational interactive video games about organism immunity to toxins or infections including coronavirus disease

Inventor: Steven Baranowitz (Wyncote, PA)
G09B23/30A63F13/52A63F13/56A63F13/58G06T19/20G09B5/065G06T2219/2004
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Quick Facts
Patent No.
US 12670812
App. No.
18/025,669
Granted
Jun 30, 2026
Kind
B2
Abstract

A system and method for an interactive video game system for educating at least one player about organism immunity to toxins or infections using a video game. The video game system utilizes a video game server and associated database, and wherein the server includes a processor which executes software stored on the database for generating virtual human body organs, immunity system cells and organisms, toxins, and viruses that have invaded a human body (“invaders”) and all of which interact in a manner that mimics a human body's immune system response. The at least one player computer device has a display screen and a user interface to permit the at least one player to interact with the video game server to configure a virtual immune system generated by said video game server to stop an attack by the invaders and to score points based on how successful the at least one player is in stopping said attack.

Claims (38)

1 . An interactive video game system for educating at least one player about organism immunity to toxins or infections using a video game, said video game system comprising:

a video game server and associated database, said server comprising a processor which executes software stored on said database to generate and control a virtual human body representation including virtual organs, a virtual immunity system with virtual cells, virtual organisms, virtual toxins, and virtual viruses that have invaded the virtual human body representation, said virtual organisms, toxins and viruses configured to interact in a manner that mimics a human body's immune system response; and

at least one player computer device having a display screen and a user interface to permit the at least one player to interact with the video game server to configure the virtual immunity system generated by said video game server to stop an attack by said invaders and to score points based on how successful the at least one player is in stopping said attack;

wherein the video game server configured to generate and control the virtual human body representation is configured to:

cause the at least one player computer device to present a graphic user interface on the display screen, including to present the virtual human body representation with the virtual organs,

determine a virtual set of pathogens selected from the virtual organisms, virtual toxins, and virtual viruses, and respective locations of invading virtual pathogens, from the set of pathogens, in the virtual human body representation,

receive user input data representing a virtual immune defense strategy comprising a virtual set of immunity system cells, of one or more immunity system cell types, and locations in the virtual human body representation in which to deploy the virtual set of immunity system cells, wherein the user input data is determined by the at least one player based, at least in part, on educational information provided by the server to the at least one player computer device regarding the pathogens and immunity cell types,

compute and present on the display screen of the at least one player computer device a video of the deployed virtual set of immunity system cells battling the invading pathogens as the invading pathogen traverse respective paths in the virtual human body representation, and

determine the score points based on success of the virtual set of immunity system cells in counteracting the invading pathogens during traversal of the respective paths in the virtual human body representation by the invading pathogens, wherein the success of the virtual set of immunity system cells in counteracting the invading pathogens is determined according to characteristics respectively associated with the set of immunity system cells and the set of pathogens.

2 . The interactive video game system of claim 1 wherein the at least one player uses predetermined structures to configure the virtual immune system.

3 . The interactive video game system of claim 2 wherein said predetermined structures comprise virtual graphic representations of at least one from the group of macrophages, neutrophils, basophils, eosinophils, natural killer cells, dendritic cells, bacteriophages, T cells and B cells.

4 . The interactive video game system of claim 3 wherein each of one in said group comprises characteristics for attacking said invaders, said characteristics comprising speed, damage ability and range.

5 . The interactive video game system of claim 4 wherein each one of said group characteristics further comprises attack speed, attack mode, power and the ability to respawn.

6 . The interactive video game of claim 3 wherein each one in said group comprises a price that the at least one player must pay to utilize when configuring the virtual immune system.

7 . The interactive video game of claim 6 wherein said payment is achieved with accumulated virtual ATP (Adenosine Triphosphate) earned by defeating said invaders.

8 . The interactive video game of claim 6 wherein each one in said group can be upgraded by the at least one player by paying a predetermined virtual ATP price.

9 . The interactive video game of claim 1 wherein said invaders comprises one from the group of invading cells, converter cells, converted cells, large converted cells, multicellular parasites and Covid-19 cells.

10 . The interactive video game of claim 1 wherein said at least one player computer device is one from the group of computer workstations, laptops or mobile devices.

11 . The interactive video game system of claim 1 , wherein the user input data is determined by the at least one player further based on the set of pathogens presented on the virtual human body representation, and available energy, constraining selection by the at least one player of the immunity system cells.

12 . A method for educating at least one player about organism immunity to toxins or infections using an interactive video game, said method comprising:

providing a video game server and associated database, said server comprising a processor which executes software stored on said database for generating and controlling a virtual human body representation that includes virtual organs, a virtual immunity system with virtual cells and organisms, virtual toxins, and virtual viruses that have invaded the virtual human body representation, said virtual organisms, toxins and viruses configured to interact in a manner that mimics a human body's immune system response;

connecting at least one end user computer device, having a display screen and a user interface, over a network to permit the at least one player to interact with the video game server; and

configuring a virtual immunity system generated by said video game server to stop an attack by said invaders and to score points based on how successful the at least one player is in stopping said attack;

wherein generating and controlling the virtual human body representation comprises:

causing the at least one player computer device to present a graphic user interface on the display screen, including to present the virtual human body representation with the virtual organs,

determining a virtual set of pathogens selected from the virtual organisms, virtual toxins, and virtual viruses, and respective locations of invading virtual pathogens, from the set of pathogens, in the virtual human body representation,

receiving user input data representing a virtual immune defense strategy comprising a virtual set of immunity system cells, of one or more immunity system cell types, and locations in the virtual human body in which to deploy the virtual set of immunity system cells, wherein the user input data is determined by the at least one player based, at least in part, on educational information provided by the server to the at least one player computer device regarding the pathogens and immunity cell types,

computing and present on the display screen of the at least one player computer device a video of the deployed virtual set of immunity cell system battling the invading pathogens as the invading pathogen traverse respective paths in the virtual human body representation, and

determining the score points based on success of the virtual set of immunity system cells in counteracting the invading pathogens during traversal of the respective paths in the virtual human body by the invading pathogens, wherein the success of the virtual set of immunity system cells in counteracting the invading pathogens is determined according to characteristics respectively associated with the set of immunity system cells and the set of pathogens.

13 . The method of claim 12 wherein the step of configuring comprises the at least one player his/her associated computer device to position predetermined structures within the virtual human body.

14 . The method of claim 13 wherein said predetermined structures comprise virtual graphic representations of at least one from the group of macrophages, neutrophils, basophils, eosinophils, natural killer cells, dendritic cells, bacteriophages, T cells and B cells.

15 . The method of claim 14 wherein each of one in said group comprises characteristics for attacking said invaders, said characteristics comprising speed, damage ability and range.

16 . The method of claim 15 wherein each one of said group characteristics further comprises attack speed, attack mode, power and the ability to respawn.

17 . The method of claim 14 wherein each one in said group comprises a price that the at least one player must pay to utilize when configuring the virtual immune system.

18 . The method of claim 17 wherein said payment is achieved with accumulated virtual ATP (Adenosine Triphosphate) earned by defeating said invaders.

19 . The method of claim 17 wherein each one in said group can be upgraded by the at least one player by paying a predetermined virtual ATP price.

20 . The method of claim 12 wherein said invaders comprises one from the group of invading cells, converter cells, converted cells, large converted cells, multicellular parasites and Covid-19 cells.

21 . The method of claim 12 wherein said at least one player computer device is one from the group of computer workstations, laptops or mobile devices.