IP Library Granted Patent US 12673270
Granted Patent B2
US 12673270 · App. 18/556,381 · Granted Jul 7, 2026

Method for processing information in game, apparatus, and electronic device

Inventors: Shouwei Lin (Hangzhou, CN); Peng Wang (Hangzhou, CN); Shuai Qiao (Hangzhou, CN)
Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
A63F13/795A63F13/80
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Quick Facts
Patent No.
US 12673270
App. No.
18/556,381
Granted
Jul 7, 2026
Kind
B2
Abstract

A method for processing information in a game includes determining, in response to gaming data information in a current game season satisfying a preset season progress condition, target player characters, for entering a preset gaming system, from player characters, the target player characters include a first target player character having a first identity and a second target player character having a second identity; accepting, in response to an opening condition of the preset gaming system being satisfied, the target player character to access the preset gaming system, the preset gaming system is used for providing a battle environment for a battle between the first target player character and the second target player character; and performing season settlement for the current game season in response to a result of the battle satisfying a preset settlement condition.

Claims (69)

1 . A method for processing information in a game, wherein the game runs on a cloud interaction system comprising a client device and a server, the client device is used for data reception, data transmission and presentation of a gaming footage, the server is configured to run a game program, and is used for receiving operation instruction from the client device, encoding and compressing data of the gaming footage, and returning the data to the client device, and wherein the game comprises player characters, the player characters comprise one or more first player characters and one or more second player characters, the first player characters belong to a first character camp and have a first identity, the second player characters belong to a second character camp and have a second identity, and the method comprises:

running a gaming content corresponding to a current game season on the server;

determining, in response to gaming data information in the current game season satisfying a preset season progress condition, target player characters, for entering a preset gaming system, from the player characters, wherein the target player characters comprise a first target player character having the first identity and a second target player character having the second identity;

accepting, in response to an opening condition of the preset gaming system being satisfied, the target player character to access the preset gaming system, wherein the preset gaming system is used for providing a battle environment for a battle between the first target player character and the second target player character; and

performing season settlement for the current game season in response to a result of the battle satisfying a preset settlement condition, to run a gaming content corresponding to a preset gaming system for a new gaming season on the server to complete game season switching before a predetermined timing or period.

2 . The method according to claim 1 , wherein the season progress condition at least comprises one of:

a duration of the season exceeding a first threshold;

a number of player characters with a grade greater than a preset grade threshold exceeding a second threshold;

an average grade of the player characters exceeding a third threshold;

a completion progress of a target task of the game exceeding a fourth threshold; or

camp data of at least one of the first character camp or the second character camp satisfying a preset condition.

3 . The method according to claim 1 , wherein the gaming data information comprises gaming data information of at least part of the player characters.

4 . The method according to claim 1 , wherein the determining the target player characters comprises:

receiving an enrollment request for the preset gaming system sent by player characters; and

determining, from the player characters sending the enrollment request, the target player characters for entering the preset gaming system.

5 . The method according to claim 1 , wherein the determining the target player characters comprises:

obtaining first selection information of a designated player having the first identity, and selecting, based on the first selection information, a first number of the first target player character from the first player characters; and

obtaining second selection information of a designated player having the second identity, and selecting, based on the second selection information, a second number of the second target player character from the second player characters.

6 . The method according to claim 5 , wherein the first character camp comprises at least one first sub-camp, and each one of the at least one first sub-camp is provided with a sub-camp leader;

the determining the target player characters comprises:

determining a season progress score of each one of the at least one first sub-camp;

determining, based on the season progress score of the first sub-camp, a designated number of a first target sub-camp from the at least one first sub-camp; and

determining a player character in the first target sub-camp as the first target player character; and

the obtaining the first selection information comprises receiving the first selection information sent by a terminal device corresponding to a sub-camp leader of the first target sub-camp, and

the selecting the first number of the first target player character from the first player characters comprises selecting the first number of the first target player character from the first target sub-camp.

7 . The method according to claim 5 , wherein the second character camp comprises at least one second sub-camp, and each one of the at least one second sub-camp is provided with a sub-camp leader;

wherein the determining the target player characters comprises:

determining a season progress score of each of the at least one second sub-camp;

determining, based on the season progress score of the second sub-camp, a designated number of a second target sub-camp from the at least one second sub-camp; and

determining a player character in the second target sub-camp as the second target player character; and

wherein the obtaining the second selection information comprises receiving the second selection information sent by a terminal device corresponding to a sub-camp leader of the second target sub-camp, and

the selecting the second number of the second target player character from the second player characters comprises selecting the second number of the second target player character from the second target sub-camp.

8 . The method according to claim 1 , wherein the determining the target player characters comprises:

determining the target player characters from the player characters in a random manner.

9 . The method according to claim 1 , wherein the opening condition of the preset gaming system at least indicates one of:

a number of player characters accommodated by the preset gaming system;

an opening time of the preset gaming system; or

a gaming rule of the preset gaming system.

10 . The method according to claim 1 , wherein the accepting the target player character to access the preset gaming system comprises:

receiving an access request sent by a player character;

determining, based on the access request, whether the player character sending the access request belongs to the target player characters; and

accepting the target player character to access the preset gaming system in response to determining that the player character sending the access request belongs to the target player characters.

11 . The method according to claim 6 , further comprising:

determining a battle relationship between each one of the first target sub-camp and the second character camp in the battle environment.

12 . The method according to claim 6 , further comprising:

receiving the result of the battle between each one of the first target sub-camp and the second character camp in the battle environment.

13 . The method according to claim 12 , wherein the preset settlement condition comprises:

a number of the first target sub-camp that wins the battle exceeding a preset first number threshold or occupying a ratio greater than a preset first ratio threshold.

14 . The method according to claim 1 , wherein the determining the target player characters comprises:

opening a preset season decision entrance to at least one of the first player character or the second player character, and obtaining decision information submitted, by the at least one of the first player character or the second player character, through the season decision entrance; and

in response to the decision information satisfying a preset season decision condition, determining the opening condition of the preset gaming system, and determining the target player characters.

15 . The method according to claim 14 , wherein the decision information indicates that the player character agrees or objects to open the preset gaming system; and the season decision condition comprises a number of the player character, indicated to agree to open the preset gaming system, exceeding a preset opening threshold.

16 . The method according to claim 1 , further comprising:

providing, in response to a spectating request for the battle sent by a terminal device corresponding to a player character, data of the battle to the player character sending the spectating request.

17 . The method according to claim 16 , wherein the providing the data of the battle to the player character sending the spectating request comprises:

providing, based on a preset spectating interval, the data of the battle to the player character sending the spectating request.

18 . The method according to claim 16 , wherein the providing the data of the battle to the player character sending the spectating request comprises:

providing, to the player character of the first character camp, the data of the battle from a perspective of the first target player character; and

providing, to the player character of the second character camp, the data of the battle from a perspective of the second target player character.

19 . The method according to claim 1 , wherein the season settlement comprises modifying an identity attribute of at least part of the target player characters; wherein

the modifying the identity attribute of the at least part of the target player characters comprises at least one of:

moving part of the first player characters to the second character camp; or

moving part of the second player characters to the first character camp.

20 . An electronic device, applied to a server of a cloud interaction system on which a game runs, wherein the cloud interaction system further comprises a client device, the client device is used for data reception, data transmission and presentation of a gaming footage, the server is configured to run a game program, and is used for receiving operation instruction from the client device, encoding and compressing data of the gaming footage, and returning the data to the client device, the electronic device comprising: a processing apparatus and a storage apparatus; wherein

the storage apparatus stores a computer program, and the computer program, when executed by the processing apparatus, causes the electronic device to perform a method for processing information in a game, wherein the game comprises player characters, the player characters comprise one or more first player characters and one or more second player characters, the first player characters belong to a first character camp and have a first identity, the second player characters belong to a second character camp and have a second identity, and the method comprises:

running a gaming content corresponding to a current game season on the server;

determine, in response to gaming data information in the current game season satisfying a preset season progress condition, target player characters, for entering a preset gaming system, from the player characters, wherein the target player characters comprise a first target player character having the first identity and a second target player character having the second identity;

accept, in response to an opening condition of the preset gaming system being satisfied, the target player character to access the preset gaming system, wherein the preset gaming system is used for providing a battle environment for a battle between the first target player character and the second target player character; and

perform season settlement for the current game season in response to a result of the battle satisfying a preset settlement condition, to run a gaming content corresponding to a preset gaming system for a new gaming season on the server to complete game season switching before a predetermined timing or period.