User interface using tagged media, 3D indexed virtual reality images, and global positioning system locations, for electronic commerce
A user interface operated via at least one consumer computing device, a database, and at least one host computer processor, provide an electronic commerce (eCommerce) environment for secured transactions between consumer and vendor members subscribed to the environment. Digital product images are scaled into digital images of environments of intended use for virtual reality observation. Tags to product representations or other features of media performance transmissions are scanned by consumer members for product purchasing, saving for later purchase, and/or sharing with other consumers (e.g. via social networks). Consumers create their own consumer product store with an inventory of items saved within the environment database for later purchasing or sharing. Original vendors initially providing items saved by consumers are rewarded commissions if later purchased from other vendors. Sharing saved items between consumers is also rewarded and provides an efficient B2C2C sCommerce environment and marketplace centered on products and driven by consumers.
1 . A method for providing an eCommerce environment on a computing device of a consumer, the method comprising:
providing an eCommerce environment comprising a database system, to the computing device of the consumer;
receiving input from the consumer via a consumer interface, the input associating the consumer with a consumer account and one or more respective consumer records within the database system;
receiving an environment image from a camera of the computing device of the consumer;
receiving an image of a product of interest from the computing device of the consumer;
generating, for the consumer computing device in the eCommerce environment, a virtualized image that renders the product of interest relative to the environment image, the rendering of the product of interest in the virtualized image being based at least in part on information provided with a product or manufacturing database source;
wherein generating the virtualized image includes (i) sizing, based on the information provided with the product or manufacturing database source, the rendering of the product of interest relative to one or more features of the environment image; and (ii) positioning the rendering of the product of interest within an environment of the environment image;
enabling the consumer to adjust, on the computing device, the size and positioning of the rendering of the product of interest in real-time, in response to consumer input;
enabling the consumer to log off from and then log back in into the eCommerce environment via the consumer computing device;
providing a readable storage in the database system for the consumer to store an inventory of saved item records with the consumer account as a consumer product store controlled by the consumer;
storing item records, which comprise item identification (ID) information tagged to correspond with and identify respective items for potential purchase, in the consumer product store in association with the consumer account;
maintaining the stored item records with the consumer's inventory in the consumer product store while the consumer is off-line from the eCommerce environment;
enabling the saved item records to be selectively recallable by the consumer from the inventory at a later on-line access event and time; and
in response to an input of the consumer member,
enabling the consumer to conduct a transaction for the product of interest.
2 . The method of claim 1 , wherein the method further comprises:
rewarding the consumer in response to another consumer conducting the transaction for the product of interest.
3 . The method of claim 1 , wherein the method further comprises:
based on input, sharing the virtualized image with other consumers, including enabling the consumer to distribute the virtualized image on a social network of the consumer.
4 . The method of claim 1 , further comprising:
detecting an offline activity of the consumer; and
rewarding the consumer based on the detected offline activity.
5 . The method of claim 1 , wherein the eCommerce environment includes an online store of the consumer.
6 . The method of claim 5 , further comprising:
enabling the consumer to create an indexed version of the virtualized image.
7 . The method of claim 4 , wherein detecting the offline activity includes detecting a scanner that is indicative of the activity.
8 . A computing device comprising:
one or more processors;
a memory to store a set of instructions;
wherein the one or more processors execute the instructions to perform operations that include:
providing an eCommerce environment comprising a database system, to the computing device of a consumer;
receiving input from the consumer via a consumer interface, the input associating the consumer with a consumer account and one or more respective consumer records within the database system;
receiving an environment image from a camera of the computing device of the consumer;
receiving an image of a product of interest from the computing device of the consumer;
generating, for the consumer computing device in the eCommerce environment, a virtualized image that renders the product of interest relative to the environment image, the rendering of the product of interest in the virtualized image being based at least in part on information provided with a product or manufacturing database source;
wherein generating the virtualized image includes (i) sizing, based on the information provided with the product or manufacturing database source, the rendering of the product of interest relative to one or more features of the environment image; and (ii) positioning the rendering of the product of interest within an environment of the environment image;
enabling the consumer to adjust, on the computing device, the size and positioning of the rendering of the product of interest in real-time, in response to consumer input;
enabling the consumer to log off from and then log back in into the eCommerce environment via the consumer computing device; providing a readable storage in the database system for the consumer to store an inventory of saved item records with the consumer account as a consumer product store controlled by the consumer;
storing item records, which comprise item identification (ID) information tagged to correspond with and identify respective items for potential purchase, in the consumer product store in association with the consumer account;
maintaining the stored item records with the consumer's inventory in the consumer product store while the consumer is off-line from the eCommerce environment;
enabling the saved item records to be selectively recallable by the consumer from the inventory at a later on-line access event and time; and
in response to an input of the consumer, enabling the consumer to conduct a transaction for the product of interest.
9 . The computing device of claim 8 , wherein the operations further include:
rewarding the consumer in response to another consumer conducting the transaction for the product of interest.
10 . The computing device of claim 8 , wherein the operations include:
based on input, sharing the virtualized image with other consumers, including enabling the consumer to distribute the virtualized image on a social network of the consumer.
11 . The computing device of claim 8 , further comprising:
detecting an offline activity of the consumer; and
rewarding the consumer based on the detected offline activity.
12 . The computing device of claim 8 , wherein the eCommerce environment includes an online store of the consumer.
13 . The computing device of claim 12 , further comprising:
enabling the consumer to create an indexed version of the virtualized image.
14 . The computing device of claim 11 , wherein detecting the offline activity includes detecting a scanner that is indicative of the activity.
15 . The computing device of claim 8 , wherein the computing device is a glasswear device that is wearable.
16 . The computing device of claim 8 , wherein the computing device is a virtual reality (VR) headset, and the eCommerce environment is a virtual reality environment.