IP Library Granted Patent US 12676050
Granted Patent B2
US 12676050 · App. 18/319,753 · Granted Jul 7, 2026

Systems and methods for voluntarily providing biometric data for anonymous player tracking

Inventors: Praveen Kumar Ravi Singaravelu (Henderson, NV); Prashanth Raghavan (Henderson, NV); Sushmitha Babu (Karur, IN); Subbiah Shanmugam (Chennai, IN); Shubham Verma (Karnataka, IN); Srihari Raman (Chennai, IN); Gururaj Raibagi (Karnataka, IN); Saranya Thiagarajan (Chennai, IN); Kumar Vittoba (Bangalore, IN); Gowrishankar Periyasamy (Alpharetta, GA); Senthil Rajakkannu (Pudukkottai, IN); Paul Thilak Arumugam (Alpharetta, GA); Karthicksundar Kumarasamy (Pollachi, IN); Mohammed Faiz Alam (Jharkhand, IN); Felicita Silvester (Milton, GA); Palani Sankar Ramalingam (Pleasanton, CA); Samudhiram Lakshmipathy (Chennai, IN); Ameena Bathool (Chennai, IN); Janani Kamaraj (Chennai, IN); Praveen Kumar Kumar (Dharmapuri, IN); Balram Ravi (Dindigul, IN); Sharath Senbagaraman (Tamil Nadu, IN); Rajeshwari Subramanian (Chennai, IN); Brinda Uganathan (Chennai, IN); Naga Sudharsana Reddy Gujjala (Henderson, NV); Manjari Sapre (Henderson, NV); Jeffrey Hantin (Boulder City, NV); Michaelraj Chinnakani (Chennai, IN); Lakshmi Priya Muralidharan (Chennai, IN); Sangeetha Chandrasekar (Chennai, IN); Ajay Chandrasekaran (Sivagangai, IN); Kumar Veeraiyan (Chennai, IN); Padmanaban Madhavan (Chennai, IN); Baskaran Sivanesan (Chennai, IN); Hemalatha Mummundlu (Bangalore, IN); Parameswaran Palanisamy (Namakkal, IN); Hariharan Murugan (Erode, IN); Nataraj Selvaraj (Namakkal, IN); Shine Alex Rapel Raj (Chennai, IN); Manikandan Kumaresan (Tirupur, IN); Ashish Gupta (Chennai, IN); Supraja Poonamallee Muthukumar (Chennai, IN); Aadharsh Babu (Thiruvannamalai, IN)
Assignee: LNW Gaming, Inc.
G07F17/3239G07F17/3206G07F17/3211G07F17/3223G07F17/3241
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Quick Facts
Patent No.
US 12676050
App. No.
18/319,753
Granted
Jul 7, 2026
Kind
B2
Abstract

Disclosed are methods of operating a casino gaming system to establish a play session for an anonymous player in which the player voluntarily provides biometric information to link the player to a player tracking record in a database of the system. In some embodiments, the player grants permission for a camera integrated into an electronic gaming machine to capture a facial image to assist in the location of the record or creation of a new record associated with the player's biometric signature. In other embodiments, the player voluntarily uses a camera integrated into a personal electronic device, such as the player's smartphone, to capture the facial image. Once the player record to be used has been identified, the record is linked to the electronic gaming machine to create a play session from which player tracking data is collected and integrated into the database record associated with the anonymous player.

Claims (20)

1 . A method of operating a casino gaming system, the casino gaming system comprising at least one electronic gaming machine operable to facilitate a wagering game, the at least one electronic gaming machine comprising a display, a first camera, a proximity sensor, and a controller operable to communicate with one or more servers via a network, the method comprising:

detecting, via the proximity sensor, presence of a player at the electronic gaming machine;

requesting, via the display, consent of the player to capture an image of the player with the first camera;

if the consent of the player is received, capturing the image of the player with the first camera and transmitting the image to at least one of the one or more servers via the network;

if the consent of the player is not received, capturing the image of the player with a second camera integrated into a portable electronic device of the player and transmitting the image of the player to the one or more servers via the network;

computing, by the one or more servers, a biometric signature of the player based on the captured image;

attempting to locate, by the one or more servers using the biometric signature, an anonymous player record in a database stored on the one or more servers, the anonymous player record including historical play information associated with the player, wherein the anonymous player record does not include details identifying the player;

establishing, via the controller, a play session associating the anonymous player record with the at least one electronic gaming machine; and

updating the anonymous player record in the database to incorporate game play data collected by the controller during the play session into the anonymous player record.

2 . The method of claim 1 , further comprising creating a new player record in the database if the attempt to locate the anonymous player record in the database fails, wherein the new player record is identified by the biometric signature and does not include details identifying the player, and wherein the new player record becomes the anonymous player record.

3 . The method of claim 1 , wherein the details identifying the player include at least one of the player's name or the player's address.

4 . The method of claim 1 , further comprising screening the player record, by the one or more servers, against certain criteria before allowing establishment of the play session.

5 . The method of claim 1 , wherein capturing the image of the player with the second camera is performed by a browser based mobile application running on the portable electronic device.

6 . The method of claim 5 , wherein the browser-based mobile application is invoked via scanning of a QR code with the second camera.

7 . The method of claim 1 , wherein capturing the image of the player with the second camera is performed by a mobile application installed on the portable electronic device.

8 . The method of claim 7 , wherein the mobile application is installed on the portable electronic device via scanning of a QR code with the second camera.

9 . The method of claim 7 , wherein establishing the play session comprises identifying the electronic gaming machine to the system by scanning, via the second camera and the installed mobile application, a QR code displayed by or at the electronic gaming machine.

10 . The method of claim 1 , wherein the proximity sensor comprises a Bluetooth receiver.

11 . The method of claim 10 , wherein establishing the play session comprises pairing the portable electronic device with the electronic gaming machine via Bluetooth.

12 . The method of claim 1 , wherein the proximity sensor comprises a passive infrared sensor.