IP Library Granted Patent US 12678693
Granted Patent B2
US 12678693 · App. 18/016,398 · Granted Jul 14, 2026

Method and apparatus for displaying game, and terminal

Inventors: Yiming Feng (Zhejiang, CN); Junxian Li (Zhejiang, CN)
Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
A63F13/5372A63F13/2145
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Quick Facts
Patent No.
US 12678693
App. No.
18/016,398
Granted
Jul 14, 2026
Kind
B2
Abstract

Provided are a method and an apparatus for displaying a game and a terminal, which provides a graphical user interface of the game through a touch terminal, wherein the graphical user interface comprises a large map of a game scene, the method comprises steps of: providing at least two virtual earth surface units in the large map of the game scene, wherein the virtual earth surface units respectively have a passage port; determining, in response to a first operation for a first virtual earth surface unit of the at least two virtual earth surface units, at least one second virtual earth surface unit having a communication relationship with a passage port of the first virtual earth surface unit of the at least two virtual earth surface units; and then, marking at least one path between the first virtual earth surface unit and the second virtual earth surface unit.

Claims (58)

1 . A method for displaying a game, providing a graphical user interface of the game through a touch terminal, wherein the graphical user interface comprises a large map of a game scene, wherein the method comprises steps of:

providing at least two virtual earth surface units in the large map of the game scene, wherein the virtual earth surface units respectively have a passage port;

determining, in response to a first operation for a first virtual earth surface unit of the at least two virtual earth surface units, at least one second virtual earth surface unit having a communication relationship with a passage port of the first virtual earth surface unit of the at least two virtual earth surface units; and

setting a marking for at least one path between the first virtual earth surface unit and the second virtual earth surface unit, wherein

the step of setting a marking for at least one path between the first virtual earth surface unit and the second virtual earth surface unit comprises steps of:

marking, in response to a sliding operation on the large map of the game scene, road segments on the at least one path in sequence according to the sliding operation;

determining a sliding direction of the sliding operation, and determining a target path to be marked according to the sliding direction; and

marking, according to a sliding distance of the sliding operation, road segments on the target path in sequence.

2 . The display method according to claim 1 , wherein before responding to the sliding operation on the large map of the game scene, the method further comprises a step of:

marking, by taking the first virtual earth surface unit as a starting point, a preset length of a road segment on the at least one path.

3 . The display method according to claim 1 , wherein the method further comprises a step of:

displaying, in response to the first operation for the first virtual earth surface unit of the at least two virtual earth surface units, a function control in a region associated with the first virtual earth surface unit.

4 . The display method according to claim 3 , wherein the function control comprises a jump control;

the method further comprises a step of:

controlling, in response to a second operation for the jump control, a current first game visual field region jump to a second game visual field region, wherein the first game visual field region comprises the first virtual earth surface unit, and the second game visual field region comprises the second virtual earth surface unit.

5 . The display method according to claim 3 , wherein the function control further comprises at least one of a positioning control, a sharing control, and an expedition control.

6 . The display method according to claim 1 , wherein a distance between the first virtual earth surface unit and the second virtual earth surface unit in the large map of the game scene is greater than a preset distance.

7 . The display method according to claim 1 , wherein the step of marking at least one path between the first virtual earth surface unit and the second virtual earth surface unit comprises a step of:

marking the shortest path between the first virtual earth surface unit and the second virtual earth surface unit.

8 . The display method according to claim 1 , wherein the step of marking at least one path between the first virtual earth surface unit and the second virtual earth surface unit comprises a step of:

using a preset icon to mark each road segment on at least one path between the first virtual earth surface unit and the second virtual earth surface unit in sequence,

wherein the preset icon is located above a corresponding road segment, and the preset icon is transparent.

9 . The display method according to claim 8 , wherein the method further comprises steps of:

determining a distance between each road segment and a virtual lens in the game; and

setting, according to the distance between each road segment and the virtual lens in the game, a transparency of the preset icon corresponding to each road segment, respectively.

10 . The display method according to claim 1 , wherein the graphical user interface further comprises a small map corresponding to the large map of the game scene;

the method further comprises steps of:

determining an abbreviated path in the small map corresponding to a path marked in the large map of the game scene; and

marking the abbreviated path.

11 . The display method according to claim 10 , wherein the step of marking the abbreviated path comprises: marking the abbreviated path with a dotted line.

12 . The display method according to claim 1 , wherein the method further comprises a step of:

hiding the marking, in response to a touch operation on a region other than a marked path in the large map of the game scene.

13 . The display method according to claim 1 , wherein the path comprises the first virtual earth surface unit, the second virtual earth surface unit, and at least one third virtual earth surface unit connecting the first virtual earth surface unit and the second virtual earth surface unit, wherein the at least two virtual earth surface units comprise the third virtual earth surface unit.

14 . A touch terminal, comprising a display presenting a game via a graphical user interface comprising a large map of a game scene, a memory, and a processor, wherein the memory stores instructions that, when executed by the processor, cause the touch terminal to:

provide at least two virtual earth surface units in the large map of the game scene, wherein the virtual earth surface units respectively have a passage port;

determine, in response to a first operation for a first virtual earth surface unit of the at least two virtual earth surface units, at least one second virtual earth surface unit having a communication relationship with a passage port of the first virtual earth surface unit of the at least two virtual earth surface units; and

set a marking for at least one path between the first virtual earth surface unit and the second virtual earth surface unit, wherein

the step of setting a marking for at least one path between the first virtual earth surface unit and the second virtual earth surface unit comprises steps of:

marking, in response to a sliding operation on the large map of the game scene, road segments on the at least one path in sequence according to the sliding operation;

determining a sliding direction of the sliding operation, and determining a target path to be marked according to the sliding direction; and

marking, according to a sliding distance of the sliding operation, road segments on the target path in sequence.

15 . A non-transitory computer-readable storage medium, storing machine-executable instructions, when the machine-executable instructions are invoked by a touch terminal, comprising a display presenting a game via a graphical user interface comprising a large map of a game scene, a memory, and a processor, the machine-executable instructions cause the processor to:

provide at least two virtual earth surface units in the large map of the game scene, wherein the virtual earth surface units respectively have a passage port;

determine, in response to a first operation for a first virtual earth surface unit of the at least two virtual earth surface units, at least one second virtual earth surface unit having a communication relationship with a passage port of the first virtual earth surface unit of the at least two virtual earth surface units; and

set a marking for at least one path between the first virtual earth surface unit and the second virtual earth surface unit, wherein

the step of setting a marking for at least one path between the first virtual earth surface unit and the second virtual earth surface unit comprises steps of:

marking, in response to a sliding operation on the large map of the game scene, road segments on the at least one path in sequence according to the sliding operation;

determining a sliding direction of the sliding operation, and determining a target path to be marked according to the sliding direction; and

marking, according to a sliding distance of the sliding operation, road segments on the target path in sequence.

16 . A method for displaying a game, providing a graphical user interface of the game through a touch terminal, wherein the graphical user interface comprises a large map of a game scene, wherein the method comprises steps of:

providing at least two virtual earth surface units in the large map of the game scene, wherein the virtual earth surface units respectively have a passage port;

determining, in response to a first operation for a first virtual earth surface unit of the at least two virtual earth surface units, at least one second virtual earth surface unit having a communication relationship with a passage port of the first virtual earth surface unit of the at least two virtual earth surface units; and

setting a marking for at least one path between the first virtual earth surface unit and the second virtual earth surface unit, wherein

the step of marking at least one path between the first virtual earth surface unit and the second virtual earth surface unit comprises a step of:

using a preset icon to mark each road segment on at least one path between the first virtual earth surface unit and the second virtual earth surface unit in sequence, wherein the preset icon is located above a corresponding road segment, and the preset icon is transparent, wherein

the method further comprises steps of:

determining a distance between each road segment and a virtual lens in the game; and

setting, according to the distance between each road segment and the virtual lens in the game, a transparency of the preset icon corresponding to each road segment, respectively.