IP Library Granted Patent US 12684281
Granted Patent B2
US 12684281 · App. 18/555,369 · Granted Jul 14, 2026

Gaming headset with active noise cancellation

Inventors: Søren Louis Pedersen (Aarhus, DK); Christian Poulsen (København, DK)
Assignee: Acezone APS
H04R1/1083A63F13/25A63F2300/572
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 12684281
App. No.
18/555,369
Granted
Jul 14, 2026
Kind
B2
Abstract

A gaming headset system for use in a game event. A headset (HS) has a mouth microphone (MM), and a headphone with over-the-car car-cups (EC) each having inside a loudspeaker transducer (LT) and a feed-back microphone (FB). A feed-forward microphone (FF) is placed on an exterior part of the car-cups (EC). An ambient noise and speech suppression system (ANSS) serves to attenuate ambient noise and suppress intelligibility of ambient speech sound reaching the gamer (GM) in response to input signals indicative of sound captured by one or more of: 1) the mouth microphone (MM). 2) the feed-forward microphones (FF), 3) the feed-back microphones (FB), and 4) one or more sources (GSP_I. AUDM) located external to the car-cups (EC). The ambient noise and speech suppression algorithm comprises an active noise cancellation algorithm part (ANC) and a masking noise signal algorithm part (MSK) which in combination provides an effective active attenuation of noise and speech reaching the gamer and ensuring that even weak speech sounds will not be understood by the gamer. E.g. the ANSS algorithm may use microphones near the game speaker or game commentator and/or the audience for the ANC algorithm part and/or the masking noise signal algorithm part.

Claims (40)

1 . A gaming headset system for use by a gamer in a game event, the gaming headset system comprising

a headset comprising a headphone and a mouth microphone to be worn by a gamer, wherein the headphone comprises two over-the-ear ear-cups each having inside a loudspeaker transducer and a feed-back microphone, wherein a feed-forward microphone is placed on an exterior part of each of the ear-cups, and

an ambient noise and speech suppression system arranged to attenuate ambient noise and suppress intelligibility of ambient speech sound reaching the gamer, wherein the ambient noise and speech suppression system comprises a processor system arranged to execute an ambient noise and speech suppression algorithm comprising

an active noise cancellation (ANC) algorithm part arranged to operate in a combined feed-back and feed-forward configuration in response to input signals indicative of sound captured by one or more of: 1) the mouth microphone, 2) the feed-forward microphones, 3) the feed-back microphones, and 4) one or more sources located external to the ear-cups, so as to provide output signals to the respective loudspeaker transducers in the ear-cups of the headphone, and

a masking noise signal algorithm generator part arranged to add a masking noise signal to the output signals to the respective loudspeaker transducers in the ear-cups of the headphone so as to provide a psychoacoustic masking effect of speech sound from a game speaker or game commentator and/or speech sound from an audience reaching the gamer's ear drums, wherein the masking noise algorithm signal generator part generates the masking noise signal in response to at least one input signal indicative of sound captured by one or more of: 1) the mouth microphone, 2) the feed-forward microphones, 3) the feed-back microphones, and 4) one or more sources located external to the ear-cups, and

wherein the two ear-cups (EC) are designed to provide a passive acoustic insertion loss of at least 20 dB within 300-3,400 Hz.

2 . The gaming headset system according to claim 1 , wherein the ambient noise and speech intelligibility suppression system is arranged to receive an input signal indicative of sound captured by the mouth microphone, and wherein the ANC algorithm part is arranged to further operate on said input signal indicative of sound captured by the mouth microphone.

3 . The gaming headset system according to claim 2 , wherein the headset comprises a plurality of separate mouth microphones (MM), optionally a plurality of beamforming microphones with beams in different directions, and wherein the ANC algorithm part (ANC) is arranged to receive input signals indicative of sound captured by the separate mouth microphones (MM), so as to allow the ANC algorithm part (ANC) to more effectively suppress speech sound from the game speaker or game commentator or from the audience captured from the mouth microphones (MM).

4 . The gaming headset system according to claim 3 , wherein the ANC algorithm part (ANC) is arranged to provide the output signals to the respective loudspeaker transducers for reproduction of game sound to the gamer with an optimized suppression of speech sound from the game speaker or game commentator and speech sound from the audience captured by the mouth microphone or mouth microphones (MM).

5 . The gaming headset system according to claim 3 , wherein the input signal indicative of sound captured by the mouth microphone or mouth microphones (MM) is processed by a noise suppression algorithm followed by a voice enhancement algorithm, optionally a voice or speech enhancement algorithm based on statistical signal processing, to provide an output signal where speech of the gamer (GM) is enhanced.

6 . The gaming headset system according to claim 5 , wherein a noise signal based on the noise suppression algorithm is provided as input to the ANC algorithm part (ANC) so as to provide an improved suppression of speech sound from the game speaker or a game commentator (GSP) and/or a game audience (AUD) noise based on sound captured from the mouth microphone (MN) or mouth microphones.

7 . The gaming headset system according to claim 1 , wherein the headset comprises a plurality of separate feed-forward microphones (FF) placed at different positions on an exterior part of each of the ear-cups (EC), and wherein the ANC algorithm part (ANC) is arranged to receive input signals indicative of sound captured by the separate feed-forward microphones (FF), so at to allow the ANC algorithm part (ANC) to more effectively suppress speech sound from the game speaker or game commentator or from the audience arriving to the headset from directions.

8 . The gaming headset system according to claim 1 , wherein the ANC algorithm part (ANC) is further arranged to receive an input indicative of information related to the game event, and wherein said information is used by the ANC algorithm part (ANC), so as to improve suppression of game related speech sound from the game speaker or game commentator and game related speech sound from the audience.

9 . The gaming headset system according to claim 8 , wherein said information comprises data indicative of one or more keywords related to the game, or wherein said information comprises pre-stored audio data indicative of speech sound or keywords related to the game event, or wherein said information comprises one or more pieces of information regarding an acoustic environment at a game event site.

10 . The gaming headset system according to claim 1 , wherein the ANC algorithm part (ANC) involves a correlation algorithm involving an adaptive filter.

11 . The gaming headset system according to claim 1 , comprising a cooling or temperature transport element built into the ear cups, so as to allow cooling.

12 . The gaming headset system according to claim 1 , comprising one or more microphones (AUDM) arranged for position near or within the audience (AUD) to provide an input signal indicative of speech sound from an audience (AUD) to the ambient noise and speech suppression system (ANSS).

13 . The gaming headset system according to claim 1 , wherein the ambient noise and speech intelligibility suppression system (ANSS) is arranged for connection to a Public Address system reproducing the speech from the game speaker or game commentator to provide an input signal (GSP_ 1 ) indicative of speech from the game speaker or game commentator (GSP).

14 . The gaming headset system according to claim 1 , wherein the ambient noise and speech suppression system (ANSS) is arranged separate from the headphone or integrated with a structure of the headphone.

15 . The gaming headset system according to claim 1 , wherein the ambient noise and speech suppression system (ANSS) operates on separate inputs signals indicative of speech sound from the game speaker or game commentator (GSP) and speech sound from the audience (AUD).

16 . An e-sport system comprising a plurality of gaming headset systems according to claim 1 , and a console for connecting the plurality of gaming headset systems, so as to allow respective gamers wearing the plurality of headsets to communicate via the mouth microphones.

17 . The e-sport system according to claim 16 , wherein the ambient noise and speech suppression system comprises a plurality of ambient noise and speech suppression systems (ANSS 1 , ANSS 2 , ANSSN) arranged to determine respective measures of effective acoustic insertion loss based on measurements involving sound captured by the feed-forward and the feed-back microphones, and wherein said console (CNS) comprises a processor system arranged to receive input signals indicative of said respective measure of effective acoustic insertion loss from the plurality of ambient noise and speech suppression systems (ANSS 1 , ANSS 2 , ANSSN), and wherein the console (CNS) is arranged to generate an output signal in case one or more of said effective acoustic insertion losses is below a predetermined criterion.

18 . A method, comprising: participating in an e-sport or gaming event with a gaming headset system according to claim 1 .

19 . A gaming headset system for use by a gamer in a game event, the gaming headset system comprising

a headset comprising a headphone and a mouth microphone to be worn by a gamer, wherein the headphone comprises two over-the-ear ear-cups each having inside a loudspeaker transducer and a feed-back microphone, wherein a feed-forward microphone is placed on an exterior part of each of the ear-cups, and

an ambient noise and speech suppression system arranged to attenuate ambient noise and suppress intelligibility of ambient speech sound reaching the gamer, wherein the ambient noise and speech suppression system comprises a processor system arranged to execute an ambient noise and speech suppression algorithm comprising

an active noise cancellation algorithm part arranged to operate in a combined feed-back and feed-forward configuration in response to input signals indicative of sound captured by one or more of: 1) the mouth microphone, 2) the feed-forward microphones, 3) the feed-back microphones, and 4) one or more sources located external to the ear-cups, so as to provide output signals to the respective loudspeaker transducers in the ear-cups of the headphone, and

a masking noise signal algorithm generator part arranged to add a masking noise signal to the output signals to the respective loudspeaker transducers in the ear-cups of the headphone so as to provide a psychoacoustic masking effect of speech sound from a game speaker or game commentator and/or speech sound from an audience reaching the gamer's ear drums, wherein the masking noise algorithm signal generator part generates the masking noise signal in response to at least one input signal indicative of sound captured by one or more of: 1) the mouth microphone, 2) the feed-forward microphones, 3) the feed-back microphones, and 4) one or more sources located external to the ear-cups,

wherein the ambient noise and speech suppression system (ANSS) is arranged to determine a measure of effective acoustic insertion loss based on measurements involving sound captured by one or both of the feed-forward and one or both of the feed-back microphones; and

wherein the gaming headset further comprises a first light indicator placed on a visible exterior part of the headset to indicate in case said measure of effective acoustic insertion loss meets a predetermined criterion.

20 . The gaming headset system according to claim 19 , further comprising a light indicator placed on a visible exterior part of the headset to indicate in case game sound is reproduced by the loudspeaker transducers.

21 . The gaming headset system according to claim 19 , further comprising a light indicator placed on a visible exterior part of the headset to indicate in case the mouth microphone is functioning to allow the gamer to communicate with associated gamers.

22 . The gaming headset system according to claim 19 , further comprising a light indicator placed on a visible exterior part of the headset to indicate that all of the criteria:

1) said measure of effective acoustic insertion loss meets the predetermined criterion, 2) game sound is reproduced by the loudspeaker transducers, and 3) the mouth microphone is functioning, are fulfilled.

23 . A gaming headset system for use by a gamer in a game event, the gaming headset system comprising

a headset comprising a headphone and a mouth microphone to be worn by a gamer, wherein the headphone comprises two over-the-ear ear-cups each having inside a loudspeaker transducer and a feed-back microphone, wherein a feed-forward microphone is placed on an exterior part of each of the ear-cups, and

an ambient noise and speech suppression system arranged to attenuate ambient noise and suppress intelligibility of ambient speech sound reaching the gamer, wherein the ambient noise and speech suppression system comprises a processor system arranged to execute an ambient noise and speech suppression algorithm comprising

an active noise cancellation algorithm part arranged to operate in a combined feed-back and feed-forward configuration in response to input signals indicative of sound captured by one or more of: 1) the mouth microphone, 2) the feed-forward microphones, 3) the feed-back microphones, and 4) one or more sources located external to the ear-cups, so as to provide output signals to the respective loudspeaker transducers in the ear-cups of the headphone,

a masking noise signal algorithm generator part arranged to add a masking noise signal to the output signals to the respective loudspeaker transducers in the ear-cups of the headphone so as to provide a psychoacoustic masking effect of speech sound from a game speaker or game commentator and/or speech sound from an audience reaching the gamer's ear drums, wherein the masking noise algorithm signal generator part generates the masking noise signal in response to at least one input signal indicative of sound captured by one or more of: 1) the mouth microphone, 2) the feed-forward microphones, 3) the feed-back microphones, and 4) one or more sources located external to the ear-cups; and

two ear plugs to be positioned in respective ears of the gamer (GM) simultaneous with wearing the headset, so as to provide a passive attenuation of sound reaching the gamer's ear drums.