Systems and methods for football training
A system for football training includes a plurality of imaging devices configured to capture real-time images indicating movement of the football, a processor, and a memory. The memory includes instructions stored thereon, which when executed by the processor cause the system to capture real-time images of the football, determine a telemetry data of the football based on the captured images, and determine instructional feedback in response to the telemetry data of the football.
1 . A system for football training comprising:
a plurality of imaging devices configured to capture real-time images indicating movement of a football, wherein the plurality of imaging devices are further configured to capture the real-time images at different perspectives;
a processor; and
a memory, including instructions stored thereon, which, when executed by the processor, cause the system to:
capture real-time images of the football, including at least a top-down perspective, a rear perspective, and a side perspective of the football;
capture real-time images of a user interacting with the football;
determine a motion of the user, based on the captured real-time images of the user;
determine a telemetry data of the football based on the captured real-time images of the football,
wherein the telemetry data is determined using image recognition by analyzing the captured real-time images of the football for changes in position of the football to extrapolate a trajectory of the football, and wherein the telemetry data includes a velocity, an angle, a position, and the trajectory of the football; and
determine instructional feedback in response to the telemetry data of the football and the determined motion of the user,
wherein the instructional feedback includes at least one of text, images, video, or symbols providing instructions for improved body placement change based on the determined telemetry data of the football in view of the determined motion of the user captured by the plurality of imaging devices, and wherein the instructional feedback further includes instructions on how to alter kick speed.
2 . The system of claim 1 , further comprising one or more displays, wherein the instructions, when executed by the processor further cause the system to:
determine the instructional feedback based on motion of the user based on one or more motion sensors; and
display the instructional feedback onto the one or more displays,
wherein the one or more motion sensors are configured to be mounted on the user, and wherein the one more motion sensors are mounted by at least one of a strap, a hook and loop fastener, temporary adhesive, and/or other suitable means of attachment.
3 . The system of claim 2 , wherein the instructions, when executed by the processor further cause the system to display a virtual reality football environment onto the one or more displays.
4 . The system of claim 1 , further comprising a radar detector configured to generate a signal indicating movement of the football, wherein the telemetry data is further determined based on the signal.
5 . The system of claim 1 , further comprising an infrared sensor configured to generate a signal indicating movement of the football, wherein the telemetry data is further determined based on the signal.
6 . The system of claim 1 ,
wherein the instructional feedback further provides advice on how to kick or throw, position the body, and adjust posture.
7 . The system of claim 1 , further comprising a wind machine, wherein the instructions, when executed by the processor further cause the system to selectively generate wind by the wind machine.
8 . The system of claim 7 , wherein the wind machine is movable and disposed in an alley way adjacent to one or more displays.
9 . The system of claim 1 , further comprising a speaker, wherein the instructions, when executed by the processor further cause the system to:
generate simulated audience noise; and
play the simulated audience noise by the speaker.
10 . A computer-implemented method for football training comprising:
capturing real-time images of a football by a plurality of imaging devices, including at least a top-down perspective, a rear perspective, and a side perspective of the football;
capturing real-time images of a user interacting with the football;
determining a motion of the user based on the captured real-time images of the user;
determining a telemetry data of the football based on the captured real-time images of the football,
wherein the telemetry data is determined using image recognition by analyzing the captured real-time images of the football for changes in position of the football to extrapolate a trajectory of the football, and wherein the telemetry data includes a velocity, an angle, a position, and the trajectory of the football; and
determining instructional feedback in response to the telemetry data of the football and the determined motion of the user,
wherein the instructional feedback includes at least one of text, images, video, or symbols providing instructions for improved body placement change based on the determined telemetry data of the football in view of the determined motion of the user captured by the plurality of imaging devices, and wherein the instructional feedback further includes instruction on how to alter kick speed.
11 . The computer-implemented method of claim 10 , further comprising
displaying instructional feedback onto one or more displays.
12 . The computer-implemented method of claim 11 , further comprising
displaying a virtual reality football environment onto the one or more displays.
13 . The computer-implemented method of claim 10 , further comprising:
generating a signal indicating movement of the football by a radar detector; and
further determining the telemetry data based on the signal.
14 . The computer-implemented method of claim 10 , further comprising:
generating a signal indicating movement of the football by an infrared sensor; and
further determining the telemetry data based on the signal.
15 . The computer-implemented method of claim 10 , further comprising simulating wind by a wind machine.
16 . The computer-implemented method of claim 10 , further comprising:
generating simulated audience noise; and
playing the simulated audience noise by a speaker.
17 . A non-transitory computer-readable medium storing instructions which, when executed by a processor, cause the processor to perform a computer-implemented method for football training, comprising:
capturing real-time images of a football by a plurality of imaging devices, including at least a top-down perspective, a rear perspective, and a side perspective of the football;
capturing real-time images of a user interacting with the football;
determining a motion of the user based on the captured real-time images of the user;
determining a telemetry data of the football based on the captured real-time images of the football,
wherein the telemetry data is determined using image recognition by analyzing the captured real-time images of the football for changes in position of the football to extrapolate a trajectory of the football, and wherein the telemetry data includes a velocity, an angle, a position, and the trajectory of the football; and
determining instructional feedback in response to the telemetry data of the football and the determined motion of the user,
wherein the instructional feedback includes at least one of text, images, video, or symbols providing instructions for improved body placement change based on the determined telemetry data of the football in view of the determined motion of the user captured by the plurality of imaging devices, and wherein the instructional feedback further includes instruction on how to alter kick speed.