IP Library Granted Patent US 12685932
Granted Patent B2
US 12685932 · App. 18/399,126 · Granted Jul 21, 2026

Systems and methods of adapting the appearance frequency of a game type with motion controlled games

Inventor: Goro Abe (Kyoto, JP)
Assignee: Nintendo Co., Ltd.
A63F13/47A63F13/211A63F13/67
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Quick Facts
Patent No.
US 12685932
App. No.
18/399,126
Granted
Jul 21, 2026
Kind
B2
Abstract

A game program causes a computer to continuously execute a plurality of types of games. The game program causes the computer to: sequentially determine appearing games that appear during continuous execution of a plurality of games, among a plurality of types of games; and continuously execute the appearing games having been determined. The appearing games are determined such that, if a second-type game does not appear after a first-type game has appeared, frequency of appearance of the first-type game is reduced.

Claims (89)

1 . A computer-readable non-transitory storage medium having stored therein a game program for adaptively sequencing games during continuous execution across a plurality of games that rely on motion of a controller for input, the game program configured to cause a processor of an information processing apparatus to perform operations comprising to:

sequentially selecting which games appear during continuous execution of a plurality of games, wherein the plurality of games includes different types of games, which include at least a first plurality of first-type games, and a second plurality of second-type games;

continuously executing the plurality of games that have been selected;

during the continuous execution of the plurality of games, determining that a game from the first plurality of first-type games has been selected, wherein the first plurality of first-type games includes processing for an action that, when performed by moving the controller, contributes to accumulation of a physical condition of the controller;

based on determining that the selected game is from the first plurality of first-type games, adaptively adjusting a frequency by which those games included with the first plurality of first-type games are selectable as part of a subsequent selection during the continuous execution of the plurality of games; and

counteracting the adjustment of the frequency by which the first plurality of first-type games is selectable based on selection of a game from the second plurality of second-type games, wherein the second plurality of second-type games includes processing for an action that, when performed, counteracts accumulation of the physical condition of the controller.

2 . The computer-readable non-transitory storage medium according to claim 1 , wherein, based on selection of a game of the first-type games, the first-type games are

inhibited from selection until a game from the second-type game is selected.

3 . The computer-readable non-transitory storage medium according to claim 1 , wherein the operations further comprise:

determining the appearing games such that appearance of the first-type games does not exceed a predetermined number of times, in a predetermined mode in which the second-type games do not appear, among game modes in which a plurality of types of games are continuously executed.

4 . The computer-readable non-transitory storage medium according to claim 1 , wherein the operations further comprise:

displaying at least an action instruction indicating an action to be performed by a player in the game;

based on operation data acquired from a controller with an inertial sensor, evaluating a motion of the controller according to the action; and

progressing the game on the basis of the evaluation.

5 . The computer-readable non-transitory storage medium according to claim 4 , wherein

the controller includes a strap, and

in the first-type games, the operations further comprise displaying the action instruction that indicates an action of rotating the controller in a state where the controller is not held but is placed.

6 . The computer-readable non-transitory storage medium according to claim 5 , wherein

in the second-type games, the operations further comprise displaying the action instruction that indicates an action of releasing hold on the controller that is held by the player with his/her wrist being put through the strap.

7 . The computer-readable non-transitory storage medium according to claim 5 , wherein the operations further comprise:

in the second-type game

displaying the action instruction that indicates an action of putting a wrist through the strap, and rotating the controller that is not held but is placed; and

at a predetermined timing during the game, displaying the action instruction that indicates an action of, from a state of holding the controller, releasing the hold on the controller.

8 . A game system for adaptively sequencing games during continuous execution across a plurality of games that rely on motion of a controller for input, the game system comprising a processor and a memory, the memory comprising instructions that are configured to cause the processor to perform operations comprising:

sequentially selecting which games appear during continuous execution of a plurality of games, wherein the plurality of games includes different types of games, which include at least a first plurality of first-type games, and a second plurality of second-type games;

continuously executing the plurality of games that have been selected;

during the continuous execution of the plurality of games, determining that a game from the first plurality of first-type games has been selected, wherein the first plurality of first-type games includes processing for an action that, when performed by moving the controller, contributes to accumulation of a physical condition of the controller;

based on determining that the selected game is from the first plurality of first-type games, adaptively adjusting a frequency by which those games included with the first plurality of first-type games are selectable as part of a subsequent selection during the continuous execution of the plurality of games; and

counteracting the adjustment of the frequency by which the first plurality of first-type games is selectable based on selection of a game from the second plurality of second-type games, wherein the second plurality of second-type games includes processing for an action that, when performed, counteracts accumulation of the physical condition of the controller.

9 . The game system according to claim 8 , wherein based on selection of a game of the first-type games, the first-type games are inhibited from selection until a game from the second-type game is selected.

10 . The game system according to claim 8 , wherein the operations further comprise:

determining the appearing games such that appearance of the first-type games does not exceed a predetermined number of times, in a predetermined mode in which the second-type games do not appear, among game modes in which a plurality of types of games are continuously executed.

11 . The game system according to claim 8 , wherein the operations further comprise:

displaying at least an action instruction indicating an action to be performed by a player in the game,

based on operation data acquired from a controller with an inertial sensor, evaluating a motion of the controller according to the action, and

progressing the game on the basis of the evaluation.

12 . The game system according to claim 11 , wherein

the controller includes a strap, and

wherein the operations further comprise: in the first-type game, displaying the action instruction that indicates an action of rotating the controller in a state where the controller is not held but is placed.

13 . The game system according to claim 12 , wherein

in the second-type games, the operations further comprise displaying an action of releasing hold on the controller that is held by the player with his/her wrist being put through the strap.

14 . The game system according to claim 12 , wherein the operations further comprise:

in the second-type game:

displaying the action instruction that indicates an action of putting a wrist through the strap, and rotating the controller that is not held but is placed, and

at a predetermined timing during the game, displaying the action instruction that indicates an action of, from a state of holding the controller, releasing the hold on the controller.

15 . A game apparatus for adaptively sequencing games during continuous execution across a plurality of games that rely on motion of a controller for input, the game system comprising:

a processor and a memory, the memory comprising instructions that are configured to cause the processor to perform operations comprising:

sequentially selecting which games appear during continuous execution of a plurality of games, wherein the plurality of games includes different types of games, which include at least a first plurality of first-type games, and a second plurality of second-type games;

continuously executing the plurality of games that have been selected;

during the continuous execution of the plurality of games, determining that a game from the first plurality of first-type games has been selected, wherein the first plurality of first-type games includes processing for an action that, when performed by moving the controller, contributes to accumulation of a physical condition of the controller;

based on determining that the selected game is from the first plurality of first-type games, adaptively adjusting a frequency by which those games included with the first plurality of first-type games are selectable as part of a subsequent selection during the continuous execution of the plurality of games; and

counteracting the adjustment of the frequency by which the first plurality of first-type games is selectable based on selection of a game from the second plurality of second-type games, wherein the second plurality of second-type games includes processing for an action that, when performed, counteracts accumulation of the physical condition of the controller.

16 . The game apparatus according to claim 15 , wherein based on selection of a game of the first-type games, the first-type games are inhibited from selection until a game from the second-type game is selected.

17 . The game apparatus according to claim 15 , wherein the operations further comprise:

determining the appearing games such that appearance of the first-type games does not exceed a predetermined number of times, in a predetermined mode in which the second-type games do not appear, among game modes in which a plurality of types of games are continuously executed.

18 . The game apparatus according to claim 15 , wherein the operations further comprise:

displaying at least an action instruction indicating an action to be performed by a player in the game,

based on operation data acquired from a controller with an inertial sensor, evaluating a motion of the controller according to the action, and

progressing the game on the basis of the evaluation.

19 . The game apparatus according to claim 18 , wherein

the controller includes a strap, and

wherein the operations further comprise: in the first-type game, displaying the action instruction that indicates an action of rotating the controller in a state where the controller is not held but is placed.

20 . The game apparatus according to claim 19 , wherein

in the second-type games, the operations further comprise displaying an action of releasing hold on the controller that is held by the player with his/her wrist being put through the strap.

21 . The game apparatus according to claim 19 , wherein the operations further comprise

in the second-type game,

displaying the action instruction that indicates an action of putting a wrist through the strap, and rotating the controller that is not held but is placed, and

at a predetermined timing during the game, displaying the action instruction that indicates an action of, from a state of holding the controller, releasing the hold on the controller.

22 . A game processing method for adaptively sequencing games during continuous execution across a plurality of games that rely on motion of a controller for input, the method comprising:

sequentially selecting which games appear during continuous execution of a plurality of games, wherein the plurality of games includes different types of games, which include at least a first plurality of first-type games, and a second plurality of second-type games;

continuously executing the plurality of games that have been selected;

during the continuous execution of the plurality of games, determining that a game from the first plurality of first-type games has been selected, wherein the first plurality of first-type games includes processing for an action that, when performed by moving the controller, contributes to accumulation of a physical condition of the controller;

based on determining that the selected game is from the first plurality of first-type games, adaptively adjusting a frequency by which those games included with the first plurality of first-type games are selectable as part of a subsequent selection during the continuous execution of the plurality of games; and

counteracting the adjustment of the frequency by which the first plurality of first-type games is selectable based on selection of a game from the second plurality of second-type games, wherein the second plurality of second-type games includes processing for an action that, when performed, counteracts accumulation of the physical condition of the controller.

23 . The game processing method according to claim 22 , wherein based on selection of a game of the first-type games, the first-type games are inhibited from selection until a game from the second-type game is selected.

24 . The game processing method according to claim 22 , further comprising:

determining the appearing games such that appearance of the first-type games does not exceed a predetermined number of times, in a predetermined mode in which the second-type games do not appear, among game modes in which a plurality of types of games are continuously executed.

25 . The game processing method according to claim 22 , further comprising

displaying at least an action instruction indicating an action to be performed by a player in the game,

based on operation data acquired from a controller with an inertial sensor, evaluating a motion of the controller according to the action, and

progressing the game on the basis of the evaluation.

26 . The game processing method according to claim 25 , wherein

the controller includes a strap, and

the method further comprises displaying the action instruction that indicates an action of rotating the controller in a state where the controller is not held but is placed.

27 . The game processing method according to claim 26 , further comprising

in the second-type games, displaying the action instruction that indicates an action of releasing hold on the controller that is held by the player with his/her wrist being put through the strap.

28 . The game processing method according to claim 26 , further comprising:

displaying the action instruction that indicates an action of putting a wrist through the strap, and rotating the controller that is not held but is placed, and

at a predetermined timing during the game, displaying the action instruction that indicates an action of, from a state of holding the controller, releasing the hold on the controller.