IP Library Granted Patent US 12685938
Granted Patent B2
US 12685938 · App. 18/548,493 · Granted Jul 21, 2026

Method and apparatus for in-game information interaction, and electronic device

Inventor: Yichen Han (Hangzhou, CN)
Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
A63F13/537A63F13/533A63F13/57
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Quick Facts
Patent No.
US 12685938
App. No.
18/548,493
Granted
Jul 21, 2026
Kind
B2
Abstract

A method and an apparatus for in-game information interaction, and an electronic device are provided. The method includes: in response to determining that a first virtual object executes a first target interaction operation on a target object in a game scene, generating clue information corresponding to the first virtual object, and associating the clue information with the target object, where the target object is at least one of: a second virtual object, a non-player character and a virtual article; and in response to the second virtual object acquiring, from the target object, the clue information corresponding to the first virtual object, displaying identifier information corresponding to the first virtual object, based on the clue information, in a graphical user interface corresponding to the second virtual object.

Claims (74)

1 . A method for in-game information interaction, comprising:

generating clue information corresponding to a first virtual object, in response to determining that the first virtual object performs a first target interactive operation on a target object in a same game scene, and associating the clue information with the target object, wherein a game comprises the same game scene, the first virtual object having a first identity, at least one second virtual object having a second identity being opposite to the first identity, a non-player character, and a virtual article located in the same game scene, wherein the first virtual object and the at least one second virtual object are located in a same match, and the target object is at least one of the at least one second virtual object, the non-player character, and the virtual article; and

displaying, by a terminal, in response to one of the at least one second virtual object acquiring the clue information corresponding to the first virtual object from the target object, identifier information corresponding to the first virtual object in a graphical user interface corresponding to the one second virtual object, based on the clue information;

wherein the displaying in response to one of the at least one second virtual object acquiring the clue information corresponding to the first virtual object from the target object identifier information corresponding to the first virtual object in a graphical user interface corresponding to the second virtual object based on the clue information comprises:

acquiring the clue information associated with the target object, in response to determining that the second virtual object performs a second target interactive operation on the target object; and

displaying, based on the clue information, the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object;

wherein the displaying based on the clue information the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object comprises:

determining a current display format of the identifier information corresponding to the first virtual object; and

determining, according to the current display format, a target display format of displaying the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object, and displaying an area where the first virtual object is located, indicated by the clue information, in the target display format.

2 . The method according to claim 1 , wherein the first virtual object moves in the game scene in a manner of hiding identity, and completes a preset game task; and the second virtual object prevents the first virtual object from completing the game task, by identifying the first virtual object in the game scene based on the identifier information corresponding to the first virtual object.

3 . The method according to claim 1 , wherein the target object comprises the second virtual object or the non-player character; and

the generating clue information corresponding to a first virtual object in response to determining that the first virtual object performs a first target interactive operation on a target object in the game scene and associating the clue information with the target object comprises:

determining that the first virtual object performs an attack operation on the target object and the target object enters a designated state; and

generating the clue information corresponding to the first virtual object, and associating the clue information with the target object.

4 . The method according to claim 3 , further comprising:

determining that the first virtual object performs a destruction operation on the target object; and

controlling an object model of the target object to be deleted in the game scene, and deleting the clue information associated with the target object.

5 . The method according to claim 1 , wherein the target object comprises the virtual article; and

the generating clue information corresponding to a first virtual object in response to determining that the first virtual object performs a first target interactive operation on a target object in the game scene and associating the clue information with the target object comprises:

determining that the first virtual object starts a task information acquisition process for the virtual article; and

generating the clue information corresponding to the first virtual object, and associating the clue information with the virtual article.

6 . The method according to claim 1 , wherein the target object comprises the second virtual object or the non-player character; and the game scene comprises a plurality of second virtual objects; and

the acquiring the clue information associated with the target object in response to determining that the second virtual object performs a second target interactive operation on the target object comprises:

determining that the second virtual object performs a rescue operation on the target object and the target object restores from a designated state to a normal state, wherein the designated state comprises: a state of the target object after being attacked by the first virtual object in advance; and

acquiring the clue information associated with the target object.

7 . The method according to claim 1 , wherein the target object comprises the virtual article; and

the acquiring the clue information associated with the target object in response to determining that the second virtual object performs a second target interactive operation on the target object comprises:

determining that the second virtual object performs a process closing operation on the virtual article; and

acquiring the clue information associated with a designated target.

8 . The method according to claim 7 , further comprising:

determining that a task information acquisition process for the virtual article is completed; and

providing the clue information associated with the virtual article to the second virtual object.

9 . The method according to claim 1 , wherein the displaying based on the clue information the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object comprises:

displaying, in a scene map of the game scene in the graphical user interface corresponding to the second virtual object, an area where the first virtual object is located, indicated by the clue information, in a first display format.

10 . The method according to claim 1 , wherein the displaying based on the clue information the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object comprises:

displaying, in a scene map of the game scene in the graphical user interface corresponding to the second virtual object, a position where the first virtual object is located, indicated by the clue information, in a second display format; or

displaying, in the game scene in the graphical user interface corresponding to the second virtual object, an object model of the first virtual object indicated by the clue information in a third display format.

11 . The method according to claim 1 , wherein the displaying based on the clue information the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object comprises:

determining that the second virtual object acquires first clue information corresponding to the first virtual object for the first time, and displaying, in a scene map of the game scene in the graphical user interface corresponding to the second virtual object, an area where the first virtual object is located, indicated by the clue information, in the first display format, with the displaying lasting for a first time period; and

determining, within the first time period after the first clue information is acquired, that the second virtual object acquires second clue information corresponding to the first virtual object for a second time, and displaying, in the scene map of the game scene in the graphical user interface corresponding to the second virtual object, a position where the first virtual object is located, indicated by the clue information, in a second display format; and/or, displaying, in the game scene in the graphical user interface corresponding to the second virtual object, an object model of the first virtual object indicated by the clue information in a third display format, with the displaying lasting for a second time period.

12 . The method according to claim 11 , further comprising:

determining, within the second time period after the second clue information is acquired, that the second virtual object acquires third clue information corresponding to the first virtual object again, and prolonging the second time period.

13 . The method according to claim 1 , further comprising:

displaying, in response to the first virtual object moving in the game scene, a movement track of the first virtual object in the game scene based on a preset display density.

14 . The method according to claim 13 , wherein the displaying in response to the first virtual object moving in the game scene a movement track of the first virtual object in the game scene based on a preset display density comprises:

acquiring, in response to the first virtual object moving in the game scene, a moving path of the first virtual object; and

displaying at least one virtual footprint left by the virtual object in a moving process every preset length of the path on the moving path.

15 . The method according to claim 1 , wherein the displaying in response to one of the at least one second virtual object acquiring the clue information corresponding to the first virtual object from the target object identifier information corresponding to the first virtual object in a graphical user interface corresponding to the second virtual object based on the clue information comprises:

updating a clue accumulated value corresponding to the first virtual object according to the clue information, wherein the clue information comprises a clue value; and

determining corresponding display manner of the identifier information according to a threshold range reached by the clue accumulated value.

16 . An electronic device, comprising a processor and a memory, wherein the memory stores machine-executable instructions executable by the processor, and the processor is configured to execute the machine-executable instructions so as to implement a method for in-game information interaction,

wherein the method comprises:

generating clue information corresponding to a first virtual object, in response to determining that the first virtual object performs a first target interactive operation on a target object in a same game scene, and associating the clue information with the target object, wherein a game comprises the same game scene, the first virtual object having a first identity, at least one second virtual object having a second identity being opposite to the first identity, a non-player character, and a virtual article located in the same game scene, wherein the first virtual object and the at least one second virtual object are located in a same match, and the target object is at least one of the at least one second virtual object, the non-player character, and the virtual article; and

displaying in response to one of the at least one second virtual object acquiring the clue information corresponding to the first virtual object from the target object, identifier information corresponding to the first virtual object in a graphical user interface corresponding to the one second virtual object, based on the clue information;

wherein the displaying in response to one of the at least one second virtual object acquiring the clue information corresponding to the first virtual object from the target object identifier information corresponding to the first virtual object in a graphical user interface corresponding to the second virtual object based on the clue information comprises:

acquiring the clue information associated with the target object, in response to determining that the second virtual object performs a second target interactive operation on the target object; and

displaying, based on the clue information, the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object;

wherein the displaying based on the clue information the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object comprises:

determining a current display format of the identifier information corresponding to the first virtual object; and

determining, according to the current display format, a target display format of displaying the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object, and displaying an area where the first virtual object is located, indicated by the clue information, in the target display format.

17 . A non-volatile machine-readable storage medium, wherein the non-volatile machine-readable storage medium stores machine-executable instructions, and when the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement a method for in-game information interaction,

wherein the method comprises:

generating clue information corresponding to a first virtual object, in response to determining that the first virtual object performs a first target interactive operation on a target object in a same game scene, and associating the clue information with the target object, wherein a game comprises the same game scene, the first virtual object having a first identity, at least one second virtual object having a second identity being opposite to the first identity, a non-player character, and a virtual article located in the same game scene, wherein the first virtual object and the at least one second virtual object are located in a same match, and the target object is at least one of the at least one second virtual object, the non-player character, and the virtual article; and

displaying, by a terminal, in response to one of the at least one second virtual object acquiring the clue information corresponding to the first virtual object from the target object, identifier information corresponding to the first virtual object in a graphical user interface corresponding to the one second virtual object, based on the clue information;

wherein the displaying in response to one of the at least one second virtual object acquiring the clue information corresponding to the first virtual object from the target object identifier information corresponding to the first virtual object in a graphical user interface corresponding to the second virtual object based on the clue information comprises:

acquiring the clue information associated with the target object, in response to determining that the second virtual object performs a second target interactive operation on the target object; and

displaying, based on the clue information, the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object;

wherein the displaying based on the clue information the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object comprises:

determining a current display format of the identifier information corresponding to the first virtual object; and

determining, according to the current display format, a target display format of displaying the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object, and displaying an area where the first virtual object is located, indicated by the clue information, in the target display format.

18 . The method according to claim 1 , wherein the displaying based on the clue information the identifier information corresponding to the first virtual object in the graphical user interface corresponding to the second virtual object comprises:

in response to determining that a first threshold range reached by the clue accumulated value, displaying, in the scene map of the game scene in the graphical user interface corresponding to the second virtual object, an area where the first virtual object is located, indicated by the clue information, in the first display format, with the displaying lasting for a first time period; and

determining, within the first time period, that a second threshold range is reached by the clue accumulated value, and displaying, in the scene map of the game scene in the graphical user interface corresponding to the second virtual object, a position where the first virtual object is located, indicated by the clue information, in a second display format; or

displaying, in the game scene in the graphical user interface corresponding to the second virtual object, an object model of the first virtual object indicated by the clue information in a third display format, with the displaying lasting for a second time period.