IP Library Granted Patent US 12691382
Granted Patent B2
US 12691382 · App. 18/436,665 · Granted Jul 28, 2026

Non-transitory computer readable medium, information processing method, and information processing system

Inventors: Gen Takubo (Tokyo, JP); Shinichi Miura (Tokyo, JP); Yuya Kato (Tokyo, JP); Shuya Kanamaru (Tokyo, JP); Seishi Kawasaki (Tokyo, JP); Yasushi Okita (Tokyo, JP); Yusuke Kashiro (Tokyo, JP); Naoki Nishikawa (Tokyo, JP); Atsushi Yamazaki (Tokyo, JP)
Assignee: CYGAMES, INC.
A63F13/69A63F13/58A63F13/533
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Quick Facts
Patent No.
US 12691382
App. No.
18/436,665
Granted
Jul 28, 2026
Kind
B2
Abstract

A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a selection of any of opponents including an opponent provided with a first condition and an opponent provided with a second condition; a process for executing a battle game against an opponent selected by a player; a process for, when the first condition is satisfied in the battle game, granting a first favorable condition favorable to the player in the battle game against the opponent for whom the first condition has been satisfied; and a process for, when the second condition is satisfied in the battle game, granting a second favorable condition favorable to the player in the battle game against an opponent other than the opponent for whom the second condition has been satisfied, wherein the first favorable condition and the second favorable condition can be granted simultaneously to one opponent.

Claims (55)

1 . A non-transitory computer readable medium storing a program causing a computer to perform a method comprising:

displaying, on a display device within a player terminal, an event battle screen for a computer game,

wherein the event battle screen provides a first user interface for selecting one or more opponents from among a plurality of opponents to battle with a game character that is controlled by a player using an input unit within the player terminal;

receiving, from the input unit within the player terminal, a player input from the player for the computer game in response to displaying the event battle screen;

determining, based on the player input, a selection of a subset of opponents among the plurality of opponents that are displayed within the event battle screen to produce a plurality of selected opponents,

wherein a first opponent among the plurality of selected opponents is provided with a first condition, and

wherein a second opponent among the plurality of selected opponents is provided with a second condition; and

executing a battle within the computer game against the plurality of selected opponents by the game character that is controlled by the player,

wherein executing the battle within the computer game comprises:

in response to determining that the first condition is satisfied in the battle, granting a first bonus to the game character in the battle against the first opponent for whom the first condition has been satisfied;

in response to determining that the second condition is satisfied in the battle, granting a second bonus to the game character in the battle against a third opponent among the plurality of opponents other than the second opponent for whom the second condition has been satisfied,

wherein the first bonus and the second bonus can be granted simultaneously in the battle against one opponent among the plurality of opponents; and

displaying, within one or more bonus confirmation screens on the display device, a listing of the first bonus and the second bonus that are granted in the battle against the first opponent and the third opponent so as to be identifiable by the player during execution of the battle within the computer game.

2 . The non-transitory computer readable medium according to claim 1 ,

wherein a respective parameter is set for each of the plurality of selected opponents,

wherein the respective parameter of a selected opponent among the plurality of selected opponents is changed while executing the battle, and

wherein, while granting the first bonus, and in response to the respective parameter of the selected opponent reaching a predetermined value, the first bonus is granted for a predetermined period of time by determining that the first condition has been satisfied.

3 . The non-transitory computer readable medium according to claim 2 ,

wherein a respective parameter is set for each of the plurality of opponents,

wherein the respective parameter of a selected opponent among the plurality of selected opponents is changed while executing the battle, and

wherein, while granting the second bonus, and in response to the respective parameter of the selected opponent reaching a particular value, the second bonus is granted by determining that the second condition has been satisfied, and

wherein, while determining the selection of the subset of opponents, the respective parameter of the selected opponent is disabled of whom the selected opponent has reached the particular value.

4 . The non-transitory computer readable medium according to claim 1 ,

wherein a respective parameter is set for each of the plurality of opponents,

wherein the respective parameter of a selected opponent among the plurality of selected opponents is changed while executing the battle, and

wherein, while granting the second bonus, and in response to the respective parameter of the selected opponent reaching a particular value, the second bonus is granted by determining that the second condition has been satisfied, and

wherein, while determining the selection of the subset of opponents, the respective parameter of the selected opponent is disabled of whom the selected opponent has reached the particular value.

5 . An information processing method comprising:

displaying, on a display device within a player terminal, an event battle screen for a computer game,

wherein the event battle screen provides a first user interface for selecting one or more opponents from among a plurality of opponents to battle with a game character that is controlled by a player using an input unit within the player terminal;

receiving, from the input unit within the player terminal, a player input from the player for the computer game in response to displaying the event battle screen;

determining, based on the player input, a selection of a subset of opponents among the plurality of opponents that are displayed within the event battle screen to produce a plurality of selected opponents,

wherein a first opponent among the plurality of selected opponents is provided with a first condition, and

wherein a second opponent among the plurality of selected opponents is provided with a second condition; and

executing a battle within the computer game against the plurality of selected opponents by the game character that is controlled by the player,

wherein executing the battle within the computer game comprises:

in response to determining that the first condition is satisfied in the battle, granting a first bonus to the game character in the battle against the first opponent for whom the first condition has been satisfied;

in response to determining that the second condition is satisfied in the battle, granting a second bonus to the game character in the battle against a third opponent among the plurality of opponents other than the second opponent for whom the second condition has been satisfied,

wherein the first bonus and the second bonus can be granted simultaneously in the battle against one opponent among the plurality of opponents; and

displaying, within one or more bonus confirmation screens on the display device, a listing of the first bonus and the second bonus that are granted in the battle against the first opponent and the third opponent so as to be identifiable by the player during execution of the battle within the computer game.

6 . An information processing system comprising:

a computer processor; and

a memory connected to the computer processor, wherein the memory comprises a program configured to perform a method comprising:

displaying, on a display device within a player terminal, an event battle screen for a computer game,

wherein the event battle screen provides a first user interface for selecting one or more opponents from among a plurality of opponents to battle with a game character that is controlled by a player using an input unit within the player terminal;

receiving, from the input unit within the player terminal, a player input from the player for the computer game in response to displaying the event battle screen;

determining, based on the player input, a selection of a subset of opponents among the plurality of opponents that are displayed within the event battle screen to produce a plurality of selected opponents,

wherein a first opponent among the plurality of selected opponents is provided with a first condition, and

wherein a second opponent among the plurality of selected opponents is provided with a second condition; and

executing a battle within the computer game against the plurality of selected opponents by the game character that is controlled by the player,

wherein executing the battle within the computer game comprises:

in response to determining that the first condition is satisfied in the battle, granting a first bonus to the game character in the battle against the first opponent for whom the first condition has been satisfied;

in response to determining that the second condition is satisfied in the battle, granting a second bonus to the game character in the battle against a third opponent among the plurality of opponents other than the second opponent for whom the second condition has been satisfied,

wherein the first bonus and the second bonus can be granted simultaneously in the battle against one opponent among the plurality of opponents; and

displaying, within one or more bonus confirmation screens on the display device, a listing of the first bonus and the second bonus that are granted in the battle against the first opponent and the third opponent so as to be identifiable by the player during execution of the battle within the computer game.