IP Library Granted Patent US 12694749
Granted Patent B2
US 12694749 · App. 18/506,794 · Granted Jul 28, 2026

Systems and methods for accumulation and application of electronic gaming enhancements

Inventors: Lauren Paterson (Kellyville, AU); Antoon Visser (Coogee, AU); Colin Fong (Penshurst, AU); Glenn Wiryadi (St Ives, AU)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3213G07F17/3267G07F17/34
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Quick Facts
Patent No.
US 12694749
App. No.
18/506,794
Granted
Jul 28, 2026
Kind
B2
Abstract

An electronic gaming system including a memory and a processor is described. The processor is configured to cause a number of multiplier symbols to be accumulated during a first electronic game and for each of the number of multiplier symbols, provide a play of a second electronic game wherein the processor is further configured to cause display of a multiplier symbol in a first display area, cause display of a subset of the number of multiplier symbols in a second display area, cause display of an outcome associated with an output amount on a plurality of reels in a third display area, apply a multiplier value associated with the multiplier symbol to the output amount, and cause display of a next multiplier symbol of the subset of the number of multiplier symbols in the second display area.

Claims (59)

1 . An electronic gaming device comprising:

at least one memory with instructions stored thereon; and

at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:

cause a number of multiplier symbols to be accumulated during a first electronic game, wherein each multiplier symbol of the number of multiplier symbols is associated with a multiplier value; and

for each of the number of multiplier symbols accumulated during the first electronic game, provide a play of a second electronic game, wherein, for at least one play of the second electronic game, the instructions further cause the at least one processor to:

cause display of a multiplier symbol of the number of multiplier symbols in a first display area, wherein the multiplier value associated with the multiplier symbol will be applied during the at least one play of the second electronic game;

cause display of a subset of the number of multiplier symbols in a second display area comprising a number of multiplier symbol positions, the subset of the number of multiplier symbols comprising remaining multiplier symbols of the number of multiplier symbols associated with remaining multiplier values to be applied in at least one future play of the second electronic game;

cause display of at least one outcome for the at least one play on a plurality of reels in a third display area, wherein the at least one outcome is associated with at least one output amount;

apply the multiplier value associated with the multiplier symbol to the at least one output amount to generate at least one multiplied output amount;

provide the at least one multiplied output amount;

cause display of a next multiplier symbol of the subset of the number of multiplier symbols in the second display area to indicate that the multiplier value associated with the next multiplier symbol will be applied in a next at least one play of the second electronic game; and

cause display of the subset of the number of multiplier symbols in the second display area shifting by one multiplier symbol position of the number of multiplier symbol positions based on the next multiplier symbol being displayed in the second display area.

2 . The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to provide the first electronic game based on a trigger condition being satisfied in a base game, wherein the trigger condition comprises a threshold number of multiplier symbols being provided in the base game.

3 . The electronic gaming device of claim 1 , wherein during the first electronic game the instructions further cause the at least one processor to:

cause display of an increment symbol, wherein the increment symbol is associated with a number of increments and an accumulating multiplier symbol of a plurality of accumulating multiplier symbols, and wherein the accumulating multiplier symbol is associated with an accumulating multiplier value; and

cause the accumulating multiplier value to increase to an increased accumulating multiplier value based on the number of increments.

4 . The electronic gaming device of claim 3 , wherein the instructions further cause the at least one processor to, after the number of increments are applied to the accumulating multiplier value, cause the increased accumulating multiplier value to be associated with the increment symbol.

5 . The electronic gaming device of claim 3 , wherein each of the plurality of accumulating multiplier symbols is associated with a color, and wherein the increment symbol is associated with a same color as the accumulating multiplier symbol associated with the increment symbol.

6 . The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to:

determine a random order for the number of multiplier symbols based on a random number generator (RNG) output; and

cause display of the subset of the number of multiplier symbols in the first display area in the random order.

7 . The electronic gaming device of claim 6 , wherein the instructions further cause the at least one processor to cause display of the next multiplier symbol of the subset of the number of multiplier symbols in the second display area based on the random order.

8 . The electronic gaming device of claim 7 , wherein the subset of the number of multiplier symbols in the first display area are displayed in the number of multiplier symbol positions based on the random order.

9 . The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to at least one of cause the number of multiplier symbols to be accumulated or provide the at least one output amount based on at least one message received from a server.

10 . At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to:

cause a number of multiplier symbols to be accumulated during a first electronic game, wherein each multiplier symbol of the number of multiplier symbols is associated with a multiplier value; and

for each of the number of multiplier symbols accumulated during the first electronic game, cause a play of a second electronic game to be provided, wherein, for at least one play of the second electronic game, the instructions further cause the at least one processor to:

cause a multiplier symbol of the number of multiplier symbols to be displayed in a first display area, wherein the multiplier value associated with the multiplier symbol will be applied during the at least one play of the second electronic game;

cause a portion of the number of multiplier symbols to be displayed in a second display area comprising a number of multiplier symbol positions, the portion of the number of multiplier symbols comprising remaining multiplier symbols of the number of multiplier symbols associated with remaining multiplier values to be applied in at least one future play of the second electronic game;

cause at least one outcome for the at least one play to be displayed on a plurality of reels in a third display area, wherein the at least one outcome is associated with at least one output amount;

cause the multiplier value associated with the multiplier symbol to be applied to the at least one output amount to generate at least one multiplied output amount;

cause the at least one multiplied output amount to be provided;

cause a next multiplier symbol of the portion of the number of multiplier symbols to be displayed in the second display area to indicate that the multiplier value associated with the next multiplier symbol will be applied in a next at least one play of the second electronic game; and

cause display of the portion of the number of multiplier symbols in the second display area shifting by one multiplier symbol position of the number of multiplier symbol positions based on the next multiplier symbol being displayed in the second display area.

11 . The at least one non-transitory computer-readable storage medium of claim 10 , wherein the instructions further cause the at least one processor to cause the first electronic game to be provided in response to a trigger condition being satisfied in a base game, wherein the trigger condition comprises a predetermined number of multiplier symbols being provided in the base game.

12 . The at least one non-transitory computer-readable storage medium of claim 10 , wherein during the first electronic game the instructions further cause the at least one processor to:

cause an increment symbol to be displayed, wherein the increment symbol is associated with a number of increments and an accumulating multiplier symbol of a plurality of accumulating multiplier symbols, and wherein the accumulating multiplier symbol is associated with an accumulating multiplier value; and

cause the accumulating multiplier value to increase to an increased accumulating multiplier value based on the number of increments.

13 . The at least one non-transitory computer-readable storage medium of claim 12 , wherein the instructions further cause the at least one processor to, after the number of increments are applied to the accumulating multiplier value, cause the increased accumulating multiplier value to be associated with the increment symbol.

14 . The at least one non-transitory computer-readable storage medium of claim 12 , wherein each of the plurality of accumulating multiplier symbols is associated with a color, and wherein the increment symbol is associated with a same color as the accumulating multiplier symbol associated with the increment symbol.

15 . The at least one non-transitory computer-readable storage medium of claim 10 , wherein the instructions further cause the at least one processor to:

determine a random order for the number of multiplier symbols based on a random number generator (RNG) output; and

cause the portion of the number of multiplier symbols to be displayed in the first display area in the random order.

16 . The at least one non-transitory computer-readable storage medium of claim 15 , wherein the instructions further cause the at least one processor to cause the next multiplier symbol of the portion of the number of multiplier symbols to be displayed in the second display area based on the random order.

17 . The at least one non-transitory computer-readable storage medium of claim 16 , wherein the second display area comprises a number of multiplier symbol positions, wherein the portion of the number of multiplier symbols in the first display area are displayed in the number of multiplier symbol positions based on the random order.

18 . The at least one non-transitory computer-readable storage medium of claim 10 , wherein the instructions further cause the at least one processor to cause the at least one play of the second electronic game to be provided by transmitting at least one message associated with the at least one multiplied output amount to an electronic gaming device where at least one of the first display area, the second display area, or the third display area are displayed.

19 . A method of electronic gaming implemented by at least one processor in communication with at least one memory, the method comprising:

controlling a number of multiplier symbols to be accumulated during a first electronic game, wherein each multiplier symbol of the number of multiplier symbols is associated with a multiplier value; and

for each of the number of multiplier symbols accumulated during the first electronic game, providing a play of a second electronic game, wherein, for at least one play of the second electronic game, the method further comprises:

controlling display of a multiplier symbol of the number of multiplier symbols in a first display area, wherein the multiplier value associated with the multiplier symbol will be applied during the at least one play of the second electronic game;

controlling display of a subset of the number of multiplier symbols in a second display area comprising a number of multiplier symbol positions, the subset of the number of multiplier symbols comprising remaining multiplier symbols of the number of multiplier symbols associated with remaining multiplier values to be applied in at least one future play of the second electronic game;

controlling display of at least one outcome for the at least one play on a plurality of reels in a third display area, wherein the at least one outcome is associated with at least one output amount;

applying the multiplier value associated with the multiplier symbol to the at least one output amount to generate a multiplied at least one output amount;

providing the at least one output amount;

controlling display of a next multiplier symbol of the subset of the number of multiplier symbols in the second display area to indicate that the multiplier value associated with the next multiplier symbol will be applied in a next at least one play of the second electronic game; and

controlling display of the subset of the number of multiplier symbols in the second display area shifting by one multiplier symbol position of the number of multiplier symbol positions based on the next multiplier symbol being displayed in the second display area.

20 . The method of claim 19 , further comprising, during the first electronic game:

controlling display of an increment symbol, wherein the increment symbol is associated with a number of increments and an accumulating multiplier symbol of a plurality of accumulating multiplier symbols, and wherein the accumulating multiplier symbol is associated with an accumulating multiplier value; and

controlling the accumulating multiplier value to increase to an increased accumulating multiplier value based on the number of increments.