IP Library Granted Patent US 12695924
Granted Patent B1
US 12695924 · App. 19/538,647 · Granted Jul 28, 2026

System and method for low-latency streaming of volumetrically captured live events across multiple venues as holograms

Inventors: Hunter McGranahan (Carbondale, CO); Antonio Stranges (Torrance, CA); Henry Engelland-Gay (Urbana, IL); Xavier Rodríguez Navarro (Pas de la Casa, AD); Lukáš Hajka (Trencianske Teplice, SK)
Assignee: Indranet Inc.
H04N21/2187G03H1/0443G03H1/2294H04L65/75H04N21/41415H04N21/4307H04S7/302
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Quick Facts
Patent No.
US 12695924
App. No.
19/538,647
Granted
Jul 28, 2026
Kind
B1
Abstract

Systems and methods for delivering next-generation live experiences through the integration of volumetric capture, low-latency streaming, advanced holographic display systems, and real-time audience interactivity, all coordinated via a unified software platform. The systems and methods enable performances or experiences in a single location with photorealistic holographic presence simultaneously projected to multiple remote venues, thereby increasing accessibility, affordability, and fostering a more community-driven live experience. Systems and methods include a volumetric capture rig configured to capture one or more subjects in three dimensions in real time. Systems and methods include a low-latency streaming module configured to encode, compress, and transmit volumetric data to one or more remote venues. Systems and methods include one or more holographic display devices at each remote venue, configured to render the volumetric data as one or more holograms visible from multiple angles.

Claims (42)

1 . A system for streaming a real-time volumetrically captured, holographically projected experience with a low-latency, the system comprising:

a volumetric capture rig configured to capture volumetric data of a subject at a primary venue in three dimensions in real time;

a low-latency streaming module configured to encode, compress, and transmit the volumetric data to a plurality of remote venues remote from the primary venue;

one or more holographic display devices located at each of the plurality of remote venues and configured to render the volumetric data as one or more holograms visible from multiple angles;

an audio system synchronized with the one or more holographic display devices and configured to provide audio according to locations and movement of the subject;

a real-time audience feedback module comprising sensors and software, the real-time audience feedback module being configured to capture crowd data at one of the plurality of remote venues and to transmit the crowd data to (i) the primary venue and (ii) another of the plurality of remote venues; and

one or more processors comprising an orchestration layer that is configured to synchronize visual, audio, and interactive elements across the plurality of remote venues,

wherein the orchestration layer is further configured to dynamically re-light the one or more holograms to match lighting conditions at each of the plurality of venues based on the crowd data transmitted from at least one of the plurality of remote venues,

wherein the orchestration layer is further configured to, in response to audience feedback received from a first remote venue among the plurality of remote venues, trigger remote lighting, audio, and visual effects at a second remote venue among the plurality of remote venues to thereby synchronize the interactive elements across the primary venue, the first remote venue, and the second remote venue.

2 . The system of claim 1 , wherein the volumetric capture rig comprises a multi-camera array and a real-time 3D reconstruction software module and is configured to generate real-time, photorealistic 3D representations of the subject.

3 . The system of claim 1 , wherein the low-latency streaming module is configured to utilize edge computing resources, adaptive bitrate streaming, or volumetric codecs including at least one of: MPEG V-PCC, V-Nova VC6, and AV1 extensions.

4 . The system of claim 1 , wherein the one or more holographic display devices comprise at least one of: holographic scrims, Pepper's Ghost systems, lenticular lenses, transparent LED screens, rear-projection foils, anamorphic displays, floating light-field technology, LED volumetric arrays, or combinations thereof, and

wherein the one or more holographic display devices are configured to render the subject as one or more spatially present holograms visible from multiple angles.

5 . The system of claim 1 , wherein the orchestration layer is configured to adapt one or more holographic projections to local venue lighting and environmental conditions associated with each of the plurality of remote venues by using (i) camera systems to observe lighting at each remote venue and (ii) a software stack to re-light a 3D representation to match the local venue lighting and environmental conditions.

6 . The system of claim 1 , wherein the orchestration layer further comprises a multi-venue synchronization operating system configured to permit temporal and experiential unison across all of the plurality of remote venues.

7 . The system of claim 1 , wherein the real-time audience feedback module comprises computer vision cameras, microphone arrays, and biometric sensors, and is configured to capture and analyze audience sentiment, engagement, and emotional response in real time.

8 . The system of claim 1 , wherein the audio system comprises a spatial audio system synchronized with the one or more holographic display devices and configured to provide spatial audio corresponding to the locations and movement of the subject.

9 . The system of claim 8 , wherein the spatial audio system comprises beamforming or object-based audio technology and is configured to deliver positional audio that tracks a location of the one or more holograms within each venue.

10 . The system of claim 1 , wherein the volumetric capture rig is portable and is configured for rapid deployment, setup, and takedown in a plurality of environments.

11 . The system of claim 1 , wherein the low-latency streaming module is configured to utilize network redundancy edge cloud infrastructure and is configured to maintain uninterrupted data transmission during network failures or congestion.

12 . The system of claim 7 , wherein the real-time audience feedback module is further configured to transmit aggregated crowd sentiment data to the primary venue or to the plurality of remote venues in real-time such that (i) the subject adapt a performance or (ii) crowds at the plurality of remote venues adapt their behavior in response to the aggregated crowd sentiment data.

13 . The system of claim 6 , wherein the multi-venue synchronization operating system is further configured to synchronize interactive elements across the one or more remote venues.

14 . The system of claim 1 , wherein the volumetric capture rig is configured to represent the volumetric data using a collection of Gaussian splats, each Gaussian splat encoding position, color, orientation, scale, and opacity to enable photorealistic rendering and dynamic re-lighting.

15 . A method for delivering a real-time volumetric holographic rendering, the method comprising:

capturing, via a volumetric capture rig, volumetric data of a subject at a primary venue in three dimensions in real time;

encoding and transmitting, via a low-latency streaming module, the volumetric data to a plurality of remote venues remote from the primary venue;

rendering, via a control system and based on the volumetric data, the subject as one or more holographic projections in the plurality of remote venues, wherein the rendering comprises dynamically re-lighting the one or more holographic projections to match lighting conditions at each remote venue based on data from one or more lighting sensors at each remote venue;

synchronizing, via the control system, the one or more holographic projections and experience elements across the plurality of remote venues;

capturing, via the control system, real-time audience feedback of crowd at one of the plurality of remote venues;

transmitting the real-time audience feedback to (i) the primary venue and (ii) another of the plurality of remote venues; and

adapting, via the control system, the experience elements based on the real-time audience feedback transmitted from at least one of the plurality of remote venues,

wherein adapting the experience elements comprises:

in response to audience feedback received from a first remote venue among the plurality of remote venues, triggering remote lighting, audio, and visual effects at a second remote venue among the plurality of remote venues to thereby synchronize the experience elements across the primary venue, the first remote venue, and the second remote venue.

16 . The method of claim 15 , further comprising enabling real-time interactions between the subject and one or more remote audiences at the plurality of remote venues, wherein the real-time interactions are transmitted bidirectionally.

17 . The method of claim 15 , further comprising delivering simultaneous experiences to underserved or geographically distant markets by minimizing latency to thereby preserve a sense of live presence.

18 . The method of claim 15 , further comprising adapting lighting and visual effects in each of the plurality of remote venues based on local environmental conditions associated with each of the plurality of remote venues by dynamically adjusting the one or more holographic projections.

19 . The method of claim 15 , further comprising ensuring temporal alignment of show elements across the plurality of remote venues, wherein the control system coordinates timing and effects.

20 . The method of claim 15 , further comprising collecting and analyzing biometric and behavioral data from one or more audiences at the plurality of remote venues, the biometric and behavioral data being used to adapt the experience elements in real time.

21 . The method of claim 15 , further comprising providing a feedback loop such that aggregated audience reactions influence a live experience of each audience at the plurality of remote venues, and

wherein the control system further adapts the experience elements in response to the real-time audience feedback.

22 . The method of claim 15 , wherein the volumetric data are represented using a collection of Gaussian splats, each Gaussian splat encoding position, color, orientation, scale, and opacity to enable photorealistic rendering and dynamic re-lighting.

23 . The system of claim 1 , wherein the low-latency is in a range less than or equal to 150 ms.