IP Library Granted Patent US 12700284
Granted Patent B2
US 12700284 · App. 18/216,474 · Granted Aug 4, 2026

Gaming device with incrementable multiplier meter and transitional indicator

Inventors: Eric Satterlie (Las Vegas, NV); Chantrelle Pryor (Las Vegas, NV); Paul Lombardo (Newport, AU); Liam Sanders (Neutral Bay, AU); Jason Meyer (Wyoming, AU); Gary Penacho (Henderson, NV); Patrick Finch (Las Vegas, NV)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3267G07F17/3213G07F17/34
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Quick Facts
Patent No.
US 12700284
App. No.
18/216,474
Granted
Aug 4, 2026
Kind
B2
Abstract

A gaming device that initiates a series of game instances, and controls a display to display a multiplier meter that a) has a plurality of multiplier levels corresponding to respective ones of a sequence of multipliers applying to outcomes of the game instances and b) when a multiplier applies, indicates a current multiplier level. A processor initializes a designated symbol counter, the processor selects symbols for display for a game instance, evaluates the symbols displayed to identify any winning combinations of symbols, and for each winning combination determines an award amount, adds any awards to the win meter, increments the designated symbol counter by a number of designated symbols, changes the current multiplier level upon the designated symbol counter exceeding a defined threshold applying to a respective multiplier level, and updates the multiplier meter to indicate the current multiplier level.

Claims (52)

1 . A electronic gaming system comprising:

at least one server; and

a gaming device coupled to the at least one server and having a user interface operable to display a plurality of symbol positions, a device processor, and memory storing a symbol set including a plurality of selectable symbols including a plurality of designated symbols, and device instructions, and wherein the device instructions, when executed, cause the device processor to at least:

receive, from the at least one server, data indicative of a plurality of combinable benefits being formed from a plurality of prizes,

cause the gaming device to employ a meter advanceable based on different collections of designated symbols for different levels of prizes, to top the meter with a jackpot prize, and to point to a current level indicative of a current prize being awardable,

in a first instance of a series of game instances,

receive, from the at least one server, data indicative of a plurality of symbols being selected for display based on a random number generated by a random number generator,

cause the gaming device to display, via the user interface, a message that overlays at least one of the designated symbols to indicate a changed multiplier level and an award of additional spins corresponding to a threshold of the meter,

cause the gaming device to display, via the user interface and within the meter, a progress indicator that visually represents both a current quantity of designated symbols collected and a remaining quantity of designated symbols needed for the meter to advance to a next level indicative of a next prize being made awardable,

cause the gaming device to display, via the user interface, the meter advancing to the next level when the quantity of designated symbols in a winning combination of symbols is identified from the plurality of symbols displayed, and

cause the gaming device to proceed, via the user interface, to a next instance of the series of game instances.

2 . The electronic gaming system of claim 1 , wherein the device instructions, when executed, further cause the device processor to combine both the current prize and the next prize when the meter advances to the next level.

3 . The electronic gaming system of claim 2 , wherein the device instructions, when executed, further cause the device processor to display both the current prize and the next prize being awarded when the meter advances into the next level.

4 . The electronic gaming system of claim 1 , wherein the device instructions, when executed, further cause the gaming device to display a text representing one or more of the different levels of prizes.

5 . The electronic gaming system of claim 1 , wherein the device instructions, when executed, further cause the device processor to display an additional game instance being initiated responsive to changing the current level.

6 . The electronic gaming system of claim 1 , wherein the device instructions, when executed, further cause the device processor to initiate the series of game instances responsive to a trigger condition being met in a base game.

7 . The electronic gaming system of claim 1 , wherein the device instructions, when executed, further cause the device processor to display the jackpot prize being awarded when the next level is a top level.

8 . The electronic gaming system of claim 1 , wherein the device instructions, when executed, further cause the device processor to:

change the multiplier level in response to a counter of the designated symbols exceeding the threshold,

update, within a game instance included in the series of game instances, the meter to indicate the changed multiplier level before evaluating the designated symbols for the winning combination, and

apply the changed multiplier level during the evaluation of the designated symbols within the game instance.

9 . A method of providing additional awards on an electronic gaming system having at least one server coupled to a gaming device with a user interface operable to display a plurality of symbol positions, the at least one server comprising a server processor and a server memory, the method comprising:

transmitting, from the at least one server, data indicative of a plurality of combinable benefits being formed from a plurality of outputs;

transmitting, from the at least one server, data indicative of a meter advanceable based on different collections of designated symbols for different levels of outputs, topped with a jackpot level having a jackpot prize, and pointing to a current level indicative of a current output being awardable;

in a first instance in a series of game instances, transmitting, from the at least one server, data indicative of an outcome;

causing the gaming device to:

select a plurality of symbols associated with the outcome based on a random number generated by a random number generator,

display—via the user interface—a message that overlays at least one of the designated symbols to indicate a changed multiplier level and an award of additional spins corresponding to a threshold of the meter,

display—via the user interface and within the meter—a progress indicator that visually represents both a current quantity of designated symbols collected and a remaining quantity of designated symbols needed for the meter to advance to a next level indicative of a next output being made awardable, and

advance the meter to the next level when the quantity of designated symbols in a winning combination of symbols is identified from the plurality of symbols displayed; and

causing the gaming device to proceed to a next instance in the series of game instances.

10 . The method of claim 9 , further comprising combining both the current output and the next output when the meter advances to the next level.

11 . The method of claim 10 , further comprising awarding both the current output and the next output when the meter advances into the next level.

12 . The method of claim 9 , further comprising transmitting, from the at least one server, data indicative of a text representing one or more of the different levels of outputs.

13 . The method of claim 9 , further comprising awarding an additional game instance responsive to changing the current level.

14 . The method of claim 9 , further comprising initiating the series of game instances responsive to a trigger condition being met in a base game.

15 . The method of claim 9 , further comprising awarding the jackpot prize when the next level is the jackpot level.

16 . A non-transitory computer-readable medium comprising a plurality of device instructions in a remote gaming device that comprises a device processor and a user interface operable to display a plurality of symbol positions, the remote gaming device being networked to at least one server, the at least one server comprising a server memory, and the device instructions, which, when executed, cause the device processor to perform the steps of:

receiving, from the at least one server, data indicative of a plurality of combinable benefits being formed from a plurality of benefits;

employing a meter advanceable based on different collections of designated symbols for different levels of benefits, and pointing to a current level indicative of a current benefit being awardable;

topping the meter with a jackpot level having a jackpot prize;

in a first instance in a series of game instances,

receiving, from the at least one server, data indicative of a plurality of symbols being selected for display based on a random number generated by a random number generator,

displaying—via the user interface—a message that overlays at least one of the designated symbols to indicate a changed multiplier level and an award of additional spins corresponding to a threshold of the meter,

animating—via the user interface and within the meter—a progress indicator that visually represents both a current quantity of designated symbols collected and a remaining quantity of designated symbols needed for the meter to advance to a next level indicative of a next benefit being made awardable,

identifying from the plurality of symbols selected a winning combination, and

animating—via the user interface—an advancing the meter to the next level when the quantity of designated symbols is identified in the winning combination; and

proceeding to a subsequent instance in the series of game instances.

17 . The non-transitory computer-readable medium of claim 16 , wherein the device instructions, when executed, cause the device processor to perform the step of combining both the current benefit and the next benefit when the meter advances to the next level.

18 . The non-transitory computer-readable medium of claim 17 , wherein the device instructions, when executed, cause the device processor to perform the step of awarding both the current benefit and the next benefit when the meter advances into the next level.

19 . The non-transitory computer-readable medium of claim 16 , wherein the device instructions, when executed, cause the device processor to perform the step of displaying a text representing one or more of the different levels of benefits.

20 . The non-transitory computer-readable medium of claim 16 , wherein the device instructions, when executed, cause the device processor to perform the step of awarding an additional game instance responsive to changing the current level.