Multi-challenge game with accrued time
A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.
1 . A system, comprising:
at least one computing device configured to:
determine and provide a sequence of challenges prior to a final challenge to a team of players;
set a completion time for each of the sequence of challenges;
monitor performances of the team of players in each challenge in order to determine an amount of time accrued during the sequence of challenges; and
determine and provide the final challenge to the team of players by at least setting the amount of time accrued during the sequence of challenges for completing the final challenge.
2 . The system of claim 1 , wherein the amount of time accrued for each challenge is determined by subtracting an actual completion time by the team of players from the completion time set for each challenge.
3 . The system of claim 1 , wherein the at least one computing device is configured to set multiple difficulty levels for each challenge and set a number of difficulty levels for the team of players to complete within the completion time for each challenge.
4 . The system of claim 3 , wherein the amount of time accrued by the team of players during each challenge is determined based at least upon each difficulty level successfully completed beyond the number of difficulty levels by the team of players within the completion time for each challenge.
5 . The system of claim 3 , wherein the amount of time accrued by the team of players during each challenge is determined based at least upon an amount of time awarded for each difficulty level successfully completed by the team of players within the completion time for each challenge.
6 . The system of claim 3 , wherein the amount of time accrued by the team of players during each challenge is determined based at least upon a selected difficulty level successfully completed by the team of players within the completion time for each challenge.
7 . The system of claim 1 , wherein the at least one computing device is configured to monitor the performances of the team of players in each challenge by dynamically adjusting a difficulty level of each challenge to ensure the team of players accrues some time to complete the final challenge.
8 . The system of claim 1 , further comprising one or more interface devices configured to display instructions as to how to play each challenge, questions or prompts to the team of players during each challenge and detect inputs from the team of players during each challenge.
9 . The system of claim 8 , further comprising radio frequency identification readable components for the team of players.
10 . The system of claim 8 , further comprising thumb or hand scanners or facial recognition devices for the team of players.
11 . The system of claim 8 , wherein the one or more interface devices are configured to prompt the team of players to identify themselves prior to each challenge.
12 . The system of claim 8 , further comprising one or more speakers configured to generate sound corresponding to signals displayed on the one or more interface devices.
13 . The system of claim 8 , wherein the one or more interface devices comprise at least one sensor configured to obtain location information of one or more of the team of players during at least one of the sequence of challenges.
14 . The system of claim 1 , further comprising paint cannons configured to dispense paint upon the team of players in response to detecting that the final challenge is not completed within the amount of time accrued during the sequence of challenges.