IP Library Granted Patent US 12702928
Granted Patent B2
US 12702928 · App. 18/404,494 · Granted Aug 11, 2026

Information storage medium, information processing system, and information processing method

Inventors: Toshio Kuroda (Tokyo, JP); Dai Kikuchi (Tokyo, JP); Tomohiro Hasegawa (Tokyo, JP)
Assignee: CYGAMES, INC.
A63F13/69A63F13/533A63F13/58
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 12702928
App. No.
18/404,494
Granted
Aug 11, 2026
Kind
B2
Abstract

The present invention provides a program, an information processing system, and an information processing method capable of increasing the diversity of rewards that can be obtained when game mediums are consumed, thus making it possible to attract a player's interest. The content of a reward that can be obtained when a character that satisfies a recruitment condition(s) set for each mission is consumed is set on the basis of the status linked with the character, and the content of a reward for a character that is specified as a consumption target is displayed in a character selection screen that serves as an input interface for accepting an input for specifying a character as a consumption target.

Claims (39)

1 . A non-transitory computer-readable information storage medium storing a program, the program, when executed by a computer, is configured to perform a method comprising:

displaying, on a display unit in a player terminal, a character selection screen that provides a graphical user interface for accepting one or more player inputs using an input unit for specifying a first game medium possessed by a player as a consumption target,

wherein the player terminal comprises a processor, the display unit, and the input unit, and

wherein the character selection screen displays a content of a reward for the first game medium specified as the consumption target;

setting, by the player terminal, a specific condition that is satisfied by the first game medium in order to get the reward within a computer game;

setting, by the player terminal, the content of the reward based on information linked with the first game medium that satisfies the specific condition;

receiving, in response to displaying the character selection screen and by the input unit of the player terminal, a first player input regarding the consumption target;

executing, by the player terminal and in response to receiving the first player input, the computer game in which the first game medium possessed by the player is consumed as the consumption target to obtain the reward,

wherein the reward is obtained during execution of the computer game based on the first player input causing consumption of the first game medium and satisfying the specific condition.

2 . The non-transitory computer-readable information storage medium according to claim 1 ,

wherein the character selection screen makes, among a plurality of game media possessed by the player, a second game medium, which does not satisfy the specific condition, unable to be specified as the consumption target, in the character selection screen.

3 . The non-transitory computer-readable information storage medium according to claim 1 ,

wherein the program has a game mode in which a status of the first game medium is made to change in accordance with a progression of the computer game and in which the status of the first game medium is determined in response to a degree of progression of the computer game satisfying a predetermined completion condition; and

wherein the specific condition is set in association with the status of the first game medium.

4 . The non-transitory computer-readable information storage medium according to claim 1 ,

wherein the program has a first game mode in which a status of the first game medium is made to change in accordance with a progression of the computer game and in which the status of the first game medium is determined in response to a degree of progression of the computer game satisfying a predetermined completion condition; and

wherein the content of the reward is set by using the status determined in a second game mode that is different from the first game mode and as information linked with the first game medium.

5 . The non-transitory computer-readable information storage medium according to claim 1 , wherein the content of the reward is set for the first game medium by performing predetermined lottery processing based on information linked with the first game medium.

6 . An information processing system comprising:

a hardware processor;

a display unit;

an input unit; and

a memory connected to the hardware processor, wherein the memory comprises a program configured to perform a method comprising:

displaying, on the display unit, a character selection screen that provides a graphical user interface for accepting one or more player inputs using the input unit for specifying a first game medium possessed by a player as a consumption target,

wherein the character selection screen displays a content of a reward for the first game medium specified as the consumption target;

setting a specific condition that is satisfied by the first game medium in order to get the reward within a computer game;

setting the content of the reward based on information linked with the first game medium that satisfies the specific condition;

receiving, in response to displaying the character selection screen and by the input unit, a first player input regarding the consumption target;

executing, in response to receiving the first player input, the computer game in which the first game medium possessed by the player is consumed as the consumption target to obtain the reward,

wherein the reward is obtained during execution of the computer game based on the first player input causing consumption of the first game medium and satisfying the specific condition.

7 . An information processing method comprising:

displaying, on a display unit in a player terminal, a character selection screen that provides a graphical user interface for accepting one or more player inputs using an input unit for specifying a first game medium possessed by a player as a consumption target,

wherein the player terminal comprises a processor, the display unit, and the input unit, and

wherein the character selection screen displays a content of a reward for the first game medium specified as the consumption target;

setting, by the player terminal, a specific condition that is satisfied by the first game medium in order to get the reward within a computer game;

setting, by the player terminal, the content of the reward based on information linked with the first game medium that satisfies the specific condition;

receiving, in response to displaying the character selection screen and by the input unit of the player terminal, a first player input regarding the consumption target;

executing, by the player terminal and in response to receiving the first player input, the computer game in which the first game medium possessed by the player is consumed as the consumption target to obtain the reward,

wherein the reward is obtained during execution of the computer game based on the first player input causing consumption of the first game medium and satisfying the specific condition.