Bi-directional communications for vehicle and virtual game situations
A method, includes receiving training exercise data representative of interactions between at least a real aircraft and a virtually presented aircraft that participated in a simulated training exercise, wherein the exercise data is selected from the group consisting of tracked geospatial locations of the real aircraft, tracked geospatial locations of the virtual aircraft, tracked geospatial locations of a launched virtual missile from the real aircraft, a target lock indicating that a weapons system of the real vehicle had a weapons target lock on the virtual aircraft, an indication that the pilot-initiated launch of a weapon from the vehicle's weapons system and an indication of an explosion based at least in part on an estimated intersection of the virtual weapon and virtual aircraft by the simulation computing system and presenting the training exercise data as a three-dimensional battlefield that adapted to be paused and played.
1 . A method, comprising:
receiving training exercise data representative of interactions between at least a real aircraft and a virtually presented aircraft that participated in a simulated training exercise, the training exercise data being representative of, during the simulated training exercise, presenting to a pilot operating the real aircraft through a head mounted see-through optical system an augmented reality image of the virtually presented aircraft positioned at a geospatial location wherein the exercise data is selected from the group consisting of tracked geospatial locations of the real aircraft, tracked geospatial locations of the virtual aircraft, tracked geospatial locations of a launched virtual missile from the real aircraft, a target lock indicating that a weapons system of the real vehicle had a weapons target lock on the virtual aircraft, an indication that the pilot-initiated launch of a weapon from the vehicle's weapons system and an indication of an explosion based at least in part on an estimated intersection of the virtual weapon and virtual aircraft by the simulation computing system; and after completion of the simulated training exercise, via mixed reality to one or more viewing individuals, presenting the training exercise data as a three-dimensional battlefield adapted to be paused and played, wherein one or more of the viewing individuals comprise pilots who took part in the simulated training exercise, and wherein the training exercise data is frozen at a moment in time and additional information showing data relevant to alternative scenarios is displayed to demonstrate how a pilot may have reacted differently in the simulated training exercise.
2 . The method of claim 1 , wherein said training exercise data being representative of at least, during the simulated training exercise, presenting a target lock indication indicating that a weapons system of the real aircraft has a weapons target lock on the virtually presented aircraft, presenting an augmented reality image representing a launched virtual weapon, and presenting an augmented reality image graphically illustrated as an explosion based at least in part on an estimated intersection of the virtual weapon and the virtually presented aircraft by the simulation computing system.
3 . The method of claim 2 , wherein the weapons lock was based on a real weapons system of the real aircraft after being presented with data indicative of the virtual aircraft as a simulated real aircraft causing the weapons system to interpret the data indicative of the virtual aircraft as real environmentally gathered data.
4 . A training system, comprising:
a computer;
a processor in communication with the computer; and
a memory in communication with the processor, the memory storing instructions that when executed by the processor cause the processor to:
receive training exercise data representative of interactions between at least a real aircraft and a virtually presented aircraft that participated in a simulated training exercise, the training exercise data being representative of, during the simulated training exercise, presenting to a pilot operating the real aircraft through a head mounted see-through optical system an augmented reality image of the virtually presented aircraft positioned at a geospatial location, wherein the exercise data is selected from the group consisting of tracked geospatial locations of the real aircraft, tracked geospatial locations of the virtual aircraft, tracked geospatial locations of a launched virtual missile from the real aircraft, a target lock indicating that a weapons system of the real vehicle had a weapons target lock on the virtual aircraft, an indication that the pilot-initiated launch of a weapon from the vehicle's weapons system and an indication of an explosion based at least in part on an estimated intersection of the virtual weapon and virtual aircraft by the simulation computing system; and
after completion of the simulated training exercise, via mixed reality to one or more viewing individuals, present the training exercise data as a three-dimensional battlefield adapted to be paused and played, wherein one or more of the viewing individuals comprise pilots who took part in the simulated training exercise, and wherein the training exercise data is frozen at a moment in time and additional information showing data relevant to alternative scenarios is displayed to demonstrate how a pilot may have reacted differently in the simulated training exercise.
5 . The system of claim 4 , wherein the weapons lock was based on a real weapons system of the real aircraft after being presented with data indicative of the virtual aircraft as a simulated real aircraft causing the weapons system to interpret the data indicative of the virtual aircraft as real environmentally gathered data.
6 . The system of claim 4 , wherein the indication of the pilot-initiated launch is communicated to a simulation computer system to cause the virtual missile to be generated and displayed.
7 . The system of claim 4 , wherein the weapons lock was based on a computer model of a real weapons system of the real aircraft, wherein the computer model was presented with data indicative of the virtual aircraft as a simulated real aircraft causing the weapons system to interpret the data indicative of the virtual aircraft as real environmentally gathered data.
8 . The system of claim 4 , wherein said training exercise data being representative of at least, during the simulated training exercise, presenting a target lock indication indicating that a weapons system of the real aircraft has a weapons target lock on the virtually presented aircraft, presenting an augmented reality image representing a launched virtual weapon, and presenting an augmented reality image graphically illustrated as an explosion based at least in part on an estimated intersection of the virtual weapon and the virtually presented aircraft by the simulation computing system.
9 . The method of claim 2 , wherein the weapons lock was based on a computer model of a real weapons system of the real aircraft, wherein the computer model was presented with data indicative of the virtual aircraft as a simulated real aircraft causing the weapons system to interpret the data indicative of the virtual aircraft as real environmentally gathered data.
10 . The method of claim 1 , wherein the indication of the pilot-initiated launch is communicated to a simulation computer system to cause the virtual missile to be generated and displayed.