IP Library Granted Patent US 12711839
Granted Patent B2
US 12711839 · App. 18/668,621 · Granted Aug 18, 2026

Integrated primary and secondary gaming system

Inventor: Anup Tapadia (Pune, IN)
Assignee: TOUCHMAGIX MEDIA PVT. LTD.
G07F17/3267G07F17/3211G07F17/3237G07F17/3244G07F17/3297
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Quick Facts
Patent No.
US 12711839
App. No.
18/668,621
Granted
Aug 18, 2026
Kind
B2
Abstract

An embodiment describes a system. The system comprises a primary gaming unit that provides a primary game to a user, and a secondary gaming unit that provides a secondary game. In an embodiment, the primary gaming unit comprises a controller and a picker to pick an object. The controller is operable to receive a command to move the picker; move the picker in a preferred direction according to the command; and move the picker in a downward direction to pick the object. In an embodiment, a collection of sensors provides a signal to determine first output of the primary game, and starts a secondary game via secondary gaming unit based on the first output of the primary game. The primary gaming unit is integrated with the secondary gaming unit. The first output of the primary game is in tandem to a second output of the secondary game.

Claims (74)

1 . A system comprising:

a primary gaming unit that provides a primary game to a user;

a secondary gaming unit that provides a secondary game to the user; and

an integrated gaming controller,

wherein the integrated gaming controller is operable to:

start a first play in the primary game through the primary gaming unit; and

start a second play in the secondary game through the secondary gaming unit based on a primary game output;

wherein the primary gaming unit is integrated with the secondary gaming unit through the integrated gaming controller,

wherein the primary game output is in conjunction with a secondary game output, and

wherein the system further comprises an artificial intelligence engine that learns continuously from an input, a play of a player depicting a behavior of the player to generate a recommendation, a hint and a suggestion to enhance the play of the player that is ongoing on one of the primary game and the secondary game.

2 . The system of claim 1 , wherein the primary game comprises one of a physical game, an arcade game, an online game, a client-server game, a video game, an electronic game, a digital game, and a stand-alone game.

3 . The system of claim 1 , wherein the secondary game comprises one of a physical game, an arcade game, an online game, a client-server game, a video game, an electronic game, a digital game, and a stand-alone game.

4 . The system of claim 2 , wherein the physical game comprises:

a picker to pick an object;

a controller;

wherein the controller is operable to:

receive a command to move the picker, through an input device;

move the picker in at least one of an x-direction, y-direction and z-direction according to the command; and

move the picker in a downward direction to pick the object;

wherein a collection of sensors provides a first signal to determine that the object is picked as the primary game output, and

wherein the picker is one of a claw and a crane.

5 . The system of claim 1 , wherein both the primary game and the secondary game comprise at least one of a game of skill and a game of chance.

6 . The system of claim 4 , wherein the physical game further comprises a gantry that supports the picker and a rack to place the object, wherein the object comprises an RFID tag.

7 . The system of claim 4 , wherein the collection of sensors comprises a collection of infrared proximity sensors, RFID readers, light sensors, movement sensors, and weight sensors.

8 . The system of claim 6 , wherein the system comprises at least one of a tertiary gaming unit and a quaternary gaming unit integrated with the primary gaming unit and the secondary gaming unit.

9 . The system of claim 4 , wherein

when the object is picked by the picker, the primary game output is set as true, a primary reward is generated, and the primary game is ended; and

wherein when the picker fails to pick the object, the primary game output is set as false.

10 . The system of claim 2 , wherein the primary gaming unit comprises a plurality of physical gaming cabinets synchronized with each other.

11 . The system of claim 9 , wherein the secondary gaming unit comprising the digital game as the secondary game comprises:

a processing circuitry configured to:

receive an activation signal from the primary gaming unit;

activate the secondary game upon receiving the activation signal;

execute the secondary game in response to a user input received through the input device; and

generate a secondary reward, based on the secondary game output, wherein the secondary reward comprises one of a token, a ticket, a printed receipt, a point, a playing chance, a digital receipt, and a gift.

12 . The system of claim 11 , wherein the secondary game comprises:

a display communicatively coupled to the processing circuitry, wherein the processing circuitry communicates a second signal to the display to depict the secondary game, a point won by the user, a recommendation, a suggestion, and a hint for winning the secondary game,

wherein the display comprises at least one of light-emitting diode (LED) display, a liquid-crystal display (LCD) display, an organic light-emitting diode (OLED), a transparent display, a hologram, a projector, an augmented reality display, a virtual reality display, a mixed reality display, and a plasma display.

13 . The system of claim 12 , wherein the processing circuitry communicates a dispensing command to a dispenser to dispense at least one of the gift, the token, cash, a coin, and the ticket to the user based on the secondary game output.

14 . The system of claim 4 , wherein a credential to enable the primary gaming unit for a player is verified through a credential validator, wherein the credential comprises one of a token, a bill, cash, a coin, a prepaid card, a smart card, an electronic card, a receipt, and a radio frequency identification (ID) card.

15 . The system of claim 11 , wherein the primary gaming unit further comprises:

a remote control signal reception unit that receives at least one of a first virtual control signal and a second virtual control signal from a remote environment,

wherein the remote environment generates a virtual model of the primary gaming unit; and

wherein the virtual model receives an input through at least one of a virtual representation of the primary gaming unit and a virtual user interface object in the virtual representation.

16 . The system of claim 2 , wherein the primary gaming unit comprising the digital game as the primary game comprises:

a controller operable to:

activate a playing chance for the primary game;

execute the primary game in response to a user input received through an input device;

determine the primary game output; and

communicate an activation signal to the secondary gaming unit when the primary game output is set as true.

17 . The system of claim 16 , wherein the secondary gaming unit comprising the physical game as the secondary game comprises:

a picker to pick an object;

a processing circuitry;

wherein the processing circuitry is operable to:

receive the activation signal from the primary gaming unit;

receive a command to move the picker through the input device;

move the picker in at least one of an x-direction, y-direction and z-direction according to the command; and

move the picker in a downward direction to pick the object; and

wherein a collection of sensors provides a first signal to determine the object is picked as the secondary game output; and

wherein the secondary gaming unit generates a secondary reward, based on the secondary game output, wherein the secondary reward comprises one of a token, a ticket, a printed receipt, a point, the playing chance, a digital receipt, and a gift.

18 . A method comprising:

receiving a credential to start a primary game;

starting a first play in the primary game through a primary gaming unit; and

starting a second play in a secondary game through a secondary gaming unit based on a primary game output;

wherein the primary gaming unit and the secondary gaming unit are connected to each other through an integrated gaming controller;

wherein the primary game output and a secondary game output are in conjunction, and

wherein the method further comprises learning continuously from an input, a play of a player depicting a behavior of the player to generate a recommendation, a hint, and a suggestion to enhance the play of the player that is ongoing on one of the primary game and the secondary game.

19 . A non-transitory computer storage medium storing a sequence of instructions, which when executed by a processor, cause the processor to:

receive a credential to start a primary game;

start a first play in the primary game through a primary gaming unit; and

start a second play in a secondary game through a secondary gaming unit based on a primary game output;

wherein the primary gaming unit and the secondary gaming unit are connected to each other through an integrated gaming controller;

wherein the primary game output and a secondary game output are in conjunction; and

wherein the instructions further cause the process to learn continuously from an input, a play of a player depicting a behavior of the player to generate a recommendation, a hint, and a suggestion to enhance the play of the player that is ongoing on one of the primary game and the secondary game.