IP Library Granted Patent US 12711841
Granted Patent B2
US 12711841 · App. 18/796,418 · Granted Aug 18, 2026

Bingo gaming system

Inventors: Keshav Pitani (Reno, NV); Qiaofeng Yang (Reno, NV); Brett Gottier (Reno, NV); Thais Jordan (Reno, NV); Kellen Dale (Reno, NV); David Welch (Logan, UT); Francois Ringuette (Drummondville, CA)
Assignee: LNW Gaming, Inc.
G07F17/329A63F3/0645G07F17/3267
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Quick Facts
Patent No.
US 12711841
App. No.
18/796,418
Filed
Aug 7, 2024
Granted
Aug 18, 2026
Kind
B2
Examiner
SHAH, MILAP
Art Unit
3715
USPC
463/19
Abstract

An electronic bingo gaming system enables the entertainment mechanisms in Class II gaming machines to mimic the look and feel of the Class III games on which those entertainment mechanisms are based. The system is constructed to minimize any wait times by players that commence a bingo game or join a bingo game already in progress. To create consistency in what players are hoping to see on their bingo cards, the bingo game may use a single interim prize pattern required to win an interim prize that is the same for all players.

Claims (53)

1 . A system for operating a bingo game, the bingo game including a game ending pattern and an interim prize pattern, the game ending pattern and the interim prize pattern each being common pattern of spots on all bingo cards purchased in the bingo game, the system comprising:

a plurality of electronic gaming machines, each gaming machine including a value input device and a value output device, the value input device configured to accept a physical item associated with a monetary value to establish a credit balance, the value output device configured to dispense a physical item associated with a monetary value to cash out the credit balance, the plurality of gaming machines including one or more purchasing machines configured to receive an input indicative of a purchase of a virtual bingo card, the purchase being drawn from the credit balance at the respective purchasing machine; and

a bingo game manager in communication with the plurality of gaming machines and configured to:

randomly generate a common ball draw comprising a random sequence of numbered virtual balls;

randomly generate the purchased bingo cards such that none of the bingo cards are duplicates of each other;

deliver the common ball draw and the respective bingo card in at least one message to each of the one or more purchasing machines;

wherein in response to the interim prize pattern being achieved on the respective bingo card at any of the one or more purchasing machines, the purchasing machine is configured to:

generate a score based on indices of the balls within the common ball draw that correspond to a spot in the interim prize pattern, the score used by the purchasing machine to directly determine a non-bingo entertainment outcome without reverse mapping; and

animate the non-bingo entertainment outcome;

wherein, in response to the game ending pattern being achieved, at any of the one or more purchasing machines, on the respective bingo card within ‘N’ number of balls of the ball draw, the bingo game manager is configured to end the bingo game; and

wherein, in response to the game ending pattern not being achieved, at the one or more purchasing machines, on the respective bingo cards within the ‘N’ number of balls of the ball draw, the bingo game manager is configured to enable any of the plurality of gaming machines to join the bingo game in progress by receiving an input indicative of a purchase of a new bingo card at the respective gaming machine.

2 . The system of claim 1 , wherein the ball draw includes 75 balls numbered from 1 to 75.

3 . The system of claim 1 , wherein the number of spots in the game ending pattern is six.

4 . The system of claim 1 , wherein a value of ‘N’ is common to the one or more purchasing machines.

5 . The system of claim 1 , wherein the bingo game manager is configured to process player daubs received at each of the one or more purchasing machines asynchronously relative to player daubs received at other ones of the one or more purchasing machines.

6 . The system of claim 1 , wherein the score comprises a bit vector having a bit value set at each bit vector position that corresponds to a position, in the random sequence, of any ball contributing to the achievement of the interim prize pattern.

7 . The system of claim 1 , wherein the purchasing machine is configured to award, using a score table for the player's buy-in option, an award amount associated with the score.

8 . A system for operating a bingo game, the bingo game including a game ending pattern and an interim prize pattern, the game ending pattern and the interim prize pattern each being common patterns of spots on all bingo cards purchased in the bingo game, the system comprising:

a plurality of electronic gaming machines, each gaming machine including a value input device and a value output device, the value input device configured to accept a physical item associated with a monetary value to establish a credit balance, the value output device configured to dispense a physical item associated with a monetary value to cash out the credit balance, the plurality of gaming machines including one or more purchasing machines configured to receive an input indicative of a purchase of a virtual bingo card, the purchase being drawn from the credit balance at the respective purchasing machine; and

a bingo game manager in communication with the plurality of gaming machines and configured to:

randomly generate a common ball draw comprising a random sequence of numbered virtual balls;

randomly generate the purchased bingo cards such that none of the bingo cards are duplicates of each other;

deliver the common ball draw and the respective bingo card in at least one message to each of the one or more purchasing machines;

wherein in response to the interim prize pattern being achieved on the respective bingo card at any of the one or more purchasing machines, the purchasing machine is configured to:

generate a score determined by a bit vector, the generating comprising setting a bit value at each bit vector position that corresponds to a position, in the random sequence, of any ball contributing to the achievement of the interim prize pattern; and

animate a non-bingo entertainment outcome directly based on the score without reverse mapping;

wherein in response to the game ending pattern being achieved, at any of the one or more purchasing machines, on the respective bingo card within ‘N’ number of balls of the ball draw, the bingo game manager is configured to end the bingo game; and

wherein in response to the game ending pattern not being achieved, at the one or more purchasing machines, on the respective bingo cards within the ‘N’ number of balls of the ball draw, the bingo game manager is configured to enable any of the plurality of gaming machines to join the bingo game in progress by receiving an input indicative of a purchase of a new bingo card at the respective gaming machine.

9 . The system of claim 8 , wherein the ball draw includes 75 balls numbered from 1 to 75.

10 . The system of claim 8 , wherein a value of ‘N’ is common to the one or more purchasing machines.

11 . The system of claim 8 , wherein setting the bit value comprises setting the bit value to 1.

12 . The system of claim 8 , wherein setting the bit value comprises setting the bit value to 0.

13 . The system of claim 8 , wherein the bingo game manager is configured to process player daubs received at each of the one or more purchasing machines asynchronously relative to player daubs received at other ones of the one or more purchasing machines.

14 . The system of claim 8 , wherein the purchasing machine is configured to award, using a score table for the player's buy-in option, an award amount associated with the score.

15 . A system for operating a bingo game, the bingo game including a game ending pattern and an interim prize pattern, the game ending pattern and the interim prize pattern each being common patterns of spots on all bingo cards purchased in the bingo game, the system comprising:

a plurality of electronic gaming machines, each gaming machine including a value input device and a value output device, the value input device configured to accept a first physical item associated with a first monetary value to establish a credit balance, the value output device configured to dispense a second physical item associated with a second monetary value to cash out the credit balance, the plurality of gaming machines including one or more purchasing machines configured to receive an input indicative of a purchase of a virtual bingo card, the purchase being drawn from the credit balance at the respective purchasing machine; and

a bingo game manager in communication with the plurality of gaming machines and configured to:

randomly generate a common ball draw comprising a random sequence of numbered virtual balls;

randomly generate the purchased bingo cards such that none of the bingo cards are duplicates of each other;

deliver the common ball draw and the respective bingo card in at least one message to each of the one or more purchasing machines;

wherein in response to the interim prize pattern being achieved on the respective bingo card within ‘M’ number of balls at any of the one or more purchasing machines, the purchasing machine is configured to:

generate a score based on indices of the balls within the common ball draw that correspond to a spot in the interim prize pattern, the score used, at least in part, by the purchasing machine to determine a non-bingo entertainment outcome without reverse mapping to a stored non-bingo entertainment outcome; and

animate the non-bingo entertainment outcome;

wherein in response to the game ending pattern being achieved, at any of the one or more purchasing machines, on the respective bingo card within ‘N’ number of balls of the ball draw, the bingo game manager is configured to end the bingo game; and

wherein in response to the game ending pattern not being achieved, at the one or more purchasing machines, on the respective bingo cards within the ‘N’ number of balls of the ball draw, the bingo game manager is configured to enable any of the plurality of gaming machines to join the bingo game in progress by receiving an input indicative of a purchase of a new bingo card at the respective gaming machine.

16 . The system of claim 15 , wherein the score comprises a bit vector having a bit value set at each bit vector position that corresponds to a position, in the random sequence, of any ball contributing to the achievement of the interim prize pattern.

17 . The system of claim 15 , wherein the ball draw includes 75 balls numbered from 1 to 75.

18 . The system of claim 15 , wherein a value of ‘N’ is common to the one or more purchasing machines.

19 . The system of claim 15 , wherein a value of ‘M’ is common to the one or more purchasing machines.

20 . The system of claim 19 , wherein the values of ‘N’ and ‘M’ are different.

21 . The system of claim 15 , wherein the bingo game manager is configured to process player daubs received at each of the one or more purchasing machines asynchronously relative to player daubs received at other ones of the one or more purchasing machines.

22 . The system of claim 15 , wherein the purchasing machine is configured to award, using a score table for the player's buy-in option, an award amount associated with the score.

23 . The system of claim 15 , wherein the game ending pattern is different from the interim prize pattern.