Audio alerts in a computing device
A game headset receives a game audio during play of a particular game, monitors the game audio and detects an occurrence of one or more particular sounds in the game audio during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds.
1 . A method, comprising:
in a computing device:
while receiving an audio signal comprising audible sound and inaudible sound, detecting one or more sounds, within the audio signal, that are beyond a hearing range of a user of the computing device,
wherein the detecting comprises, in real time, analyzing signal characteristics of one or more inaudible sounds embedded within the audio signal to identify a predefined audio signature; and
in response to the detecting of the one or more sounds, triggering a playback of one or more audio alerts that are within the hearing range of the user of the computing device, wherein the one or more audio alerts are separate from the audio signal and are retrieved from memory independently of the audio signal.
2 . The method according to claim 1 , wherein:
the audio signal is generated by a video game.
3 . The method according to claim 1 , wherein:
the one or more sounds are inserted in the audio signal to convey information to the user of the computing device.
4 . The method according to claim 1 , wherein:
the audio signal comprises a plurality of audio channels.
5 . The method according to claim 1 , wherein:
the characteristics of the one or more sounds comprises direction, intensity, and/or frequency of the one or more sounds.
6 . The method according to claim 1 , wherein:
the detecting comprises comparing the audio signal with stored audio information.
7 . The method according to claim 6 , wherein:
the stored audio information is associated with a video game.
8 . The method according to claim 7 , wherein the method comprises:
acquiring the stored audio information from an external device.
9 . The method according to claim 1 , wherein:
the one or more audio alerts comprise a voice command.
10 . The method according to claim 9 , wherein:
the voice command instructs the user of the computing device to perform an action.
11 . A system, comprising:
a computing device configured to trigger a playback of one or more audio alerts in response to a detection of one or more sounds within an audio signal, wherein:
the detection comprises, in real time, identification of a predefined audio signature based on signal characteristics of one or more inaudible sounds embedded within the audio signal,
the detection occurs while the audio signal is received,
the audio signal comprises audible sound and inaudible sound,
the one or more sounds are beyond a hearing range of a user of the computing device,
the one or more audio alerts are within the hearing range of the user of the computing device, and
the one or more audio alerts are separate from the audio signal and are retrieved from memory independently of the audio signal.
12 . The system according to claim 11 , wherein:
the audio signal is generated by a video game.
13 . The system according to claim 11 , wherein:
the one or more sounds are inserted in the audio signal to convey information to the user of the computing device.
14 . The system according to claim 11 , wherein:
the audio signal comprises a plurality of audio channels.
15 . The system according to claim 11 , wherein:
the characteristics of the one or more sounds comprises direction, intensity, and/or frequency of the one or more sounds.
16 . The system according to claim 11 , wherein:
the detection comprises a comparison of the audio signal with stored audio information.
17 . The system according to claim 16 , wherein:
the stored audio information is associated with a video game.
18 . The system according to claim 17 , wherein:
the computing device is configured to acquire the stored audio information from an external device.
19 . The system according to claim 11 , wherein:
the one or more audio alerts comprise a voice command.
20 . The system according to claim 19 , wherein:
the voice command instructs the user of the computing device to perform an action.