IP Library Granted Patent US 6,999,085
Granted Patent B2
US 6,999,085 · App. 09/837,333 · Granted Feb 14, 2006

Consecutive reading method for a computer game

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Quick Facts
Patent No.
US 6,999,085
App. No.
09/837,333
Granted
Feb 14, 2006
Kind
B2
Abstract

A consecutive reading method for a computer game comprising the steps of reading as a plurality of segments field data to be resident in memory and displayed on a monitor screen and deleting field data in segments resident in memory and reading new field data into memory based on the player's progress in the game.

Claims (16)

1. A consecutive reading method for a computer game for reading field data from a storage device into a memory in a computer, the method comprising the steps of:

reading as a plurality of segments the field data to be resident in the memory and displayed on a monitor screen;

deleting some of the plurality of segment field data selected based on the player's position from the segments of field data resident in the memory in response to the player's position and reading new segment field data selected based on the player's position into the memory to replace the deleted plurality of the segment field data such that some of the plurality of segments of field data remain in the memory.

2. The consecutive reading method for a computer game as recited in claim 1 , wherein the field data comprises:

graphics data to be displayed on the monitor screen; and

texture data accompanying the graphics data.

3. The consecutive reading method for a computer game as recited in claim 1 , wherein the field data is divided into units of a maximum size that can be read in one random access.

4. The consecutive reading method for a computer game as recited in claim 1 , wherein the segments comprise sector units equivalent to the smallest unit that can be read from the storage device.

5. A consecutive reading method for a computer game as recited in claim 1 , further comprising the step of determining whether or not to display the field data by referencing a table stored in memory, the table comprising such data as the model number corresponding to the graphics region, the starting position of the sector in memory, the sector length, the center position of the graphics model, and the radius of the graphics model.

6. A consecutive reading method for a computer game as recited in claim 1 , further comprising the steps of:

predetermining a number of buffers for storing field data;

sorting field data to be displayed in the player's field of view in order from the point of observation; and discarding requests for displaying field data when the number of field data exceed the number of buffers.

7. The recording medium for storing computer programs using the consecutive reading method recited in claim 1 and data read by the computer programs.

8. The consecutive reading method of claim 1 , wherein the player's position is based upon the segment.

9. The consecutive reading method for a computer game as recited in claim 8 , further comprising the step of determining whether or not to display the field data by referencing a table stored in memory, the table comprising such data as the model number corresponding to the graphics region, the starting position of the sector in memory, the sector length, the center position of the graphics model, and the radius of the graphics model.

10. The consecutive reading method of claim 1 , wherein the deleted segment field data is unnecessary any data.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 25, 2004
From: HAMAGAKI, HIROSHI
To: GENKI CO., LTD.
Reel/Frame 015010/0914 →
SECURITY AGREEMENT Recorded Dec 5, 2000
From: WALKER DIGITAL, LLC
To: JAY WALKER
Reel/Frame 011277/0178 →