IP Library Granted Patent US 7,050,655
Granted Patent B2
US 7,050,655 · App. 09/929,295 · Granted May 23, 2006

Method for generating an animated three-dimensional video head

Assignee: Nevengineering, Inc.
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Quick Facts
Patent No.
US 7,050,655
App. No.
09/929,295
Granted
May 23, 2006
Kind
B2
Abstract

The invention relates to a technique for generating an animated three-dimensional video head based on sensed locations of facial features and texture mapping of corresponding two dimensional video image frames onto a shaped head mesh generated using the sensed locations.

Claims (11)

1. A method for generating a three-dimensional animated video head, comprising steps for:

capturing a sequence of two-dimensional video image frames of the face of an actor;

for each two-dimensional video image frame:

sensing the locations of the actor's facial features at predetermined node locations in the two-dimensional video image frame, wherein each node location is associated with a particular facial feature;

driving control points on a three-dimensional head mesh based on the sensed node locations in the two-dimensional video image frame to generate a shaped three-dimensional head mesh;

warping the two-dimensional video image frame used to generate the sensed node locations for projection onto the shaped head mesh; and

texture mapping the warped two-dimensional video image frame onto the shaped head mesh to generate a three-dimensional frame head associated with the respective two-dimensional video image frame; and

animating the three-dimensional video head by displaying a sequence of the three-dimensional frame heads associated with the sequence of two-dimensional video image frames.

2. Method for generating a three-dimensional animated video head as defined in claim 1 , wherein the step of sensing the locations of the actor's facial features at predetermined node locations in the two-dimensional video image frame is performed using a transformed facial image frame generated based on wavelet transformations.

3. Method for generating a three-dimensional animated video head as defined in claim 1 , wherein the step of sensing the locations of the actor's facial features at predetermined node locations in the two-dimensional video image frame is performed using a transformed facial image frame generated based on Gabor wavelet transformations.

4. Method for generating a three-dimensional animated video head as defined in claim 1 , wherein each two-dimensional image frame, in the sequence of two-dimensional video image frames, has only one view of the actor's face.

Assignments (5)
CHANGE OF NAME Recorded Oct 5, 2017
From: GOOGLE INC.
To: GOOGLE LLC
Reel/Frame 044127/0735 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 13, 2006
From: NEVENGINEERING, INC.
To: GOOGLE INC.
Reel/Frame 018616/0814 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 1, 2004
From: EYEMATIC INTERFACES, INC.
To: NEVENGINEERING, INC.
Reel/Frame 015016/0569 →
SECURITY INTEREST Recorded Oct 9, 2003
From: NEVENGINEERING, INC.
To: EYEMATIC INTERFACES, INC.
Reel/Frame 014572/0440 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 13, 2002
From: HO, RANDALL; WESTWOOD, DAVID; STEWARTSON, JAMES; NOCERA, LUCIANO PASQUALE AGOSTINO; BUDDEMEIER, ULRICH F.; LUTTER, GREGORY PATRICK LANE; NEVEN, HARTMUT
To: EYEMATIC INTERFACES, INC.
Reel/Frame 012605/0269 →
Continuity (5)
Continuation In Part 0987137000 · May 31, 2001
Continuation 0918807900 · Nov 6, 1998
Continuation In Part 0972432000 · Nov 27, 2000
Continuation In Part 0918807900 · Nov 6, 1998
Related Publication 20030031381A1 · Feb 13, 2003