IP Library Granted Patent US 7,841,934
Granted Patent B2
US 7,841,934 · App. 10/142,210 · Granted Nov 30, 2010

Amusement machine having a secondary game for determining a winning amount

Assignee: Atronic International GmbH
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Quick Facts
Patent No.
US 7,841,934
App. No.
10/142,210
Granted
Nov 30, 2010
Kind
B2
Abstract

The gaming device comprises a main game, which results in random outcomes. At least one of the outcomes enables a secondary game. Indicia are selected and displayed in the secondary game. A player positions the indicia of the secondary game by operating controls. A pay out to the player is made based on the indicia and their positions selected by the player.

Claims (38)

1. A gaming method comprising:

conducting a main game by a gaming machine controlled by a programmed microprocessor to obtain one of a plurality of outcomes, at least one of said outcomes enabling a secondary game, also conducted by the gaming machine controlled by the programmed microprocessor;

selecting indicia for said secondary game and revealing the indicia to a player;

after revealing the indicia to the player, arranging said indicia in a display in response to the player designating particular positions of said indicia so as to create a combination of the indicia in a particular arrangement;

determining, from the particular arrangement of the indicia created by the player, using a pay table that varies from secondary game to secondary game and in which different arrangements of the same indicia may pay different award amounts from secondary game to secondary game, an award amount associated with the particular arrangement, where different arrangements of the indicia correspond to different non-zero award amounts; and

providing an award amount to said player determined by said particular arrangement, based on a correspondence between the particular arrangement and the award amount in the pay table.

2. The gaming method of claim 1 wherein said indicia are digits.

3. The gaming method of claim 1 wherein said selecting indicia comprises selecting indicia by the microprocessor.

4. The gaming method of claim 1 wherein said selecting indicia comprises selecting indicia by said player.

5. The gaming method of claim 1 wherein said indicia are selected pseudo randomly.

6. The gaming method of claim 5 wherein once a first indicia is selected, it may not be selected again during said secondary game.

7. The gaming method of claim 1 wherein said arranging comprises receiving signals from said player activating control elements for selecting a position of each selected indicia in said secondary game.

8. The gaming method of claim 1 wherein said conducting said main game comprises displaying said main game on a first display, and said arranging said indicia comprises positioning said indicia on a second display.

9. The gaming method of claim 1 wherein said indicia positioned by said player is displayed on a video monitor.

10. The gaming method of claim 1 wherein said indicia positioned by said player is displayed by flip cards.

11. The gaming method of claim 1 wherein said selecting indicia comprises selecting indicia by mechanical reels.

12. The gaming method of claim 1 wherein said at least one of said outcomes enabling a secondary game also provides an award amount.

13. A gaming device comprising:

at least one processor programmed to carry out the following method:

conducting a main game to obtain one of a plurality of outcomes, at least one of said outcomes enabling a secondary game;

selecting indicia for said secondary game and revealing the indicia to a player;

after revealing the indicia to the player, receiving signals from the player input for arranging said indicia in a display so as to create a combination of the indicia in a particular arrangement;

determining, from the particular arrangement of the indicia created by the player, using a pay table that varies from secondary game to secondary game and in which different arrangements of the same indicia may pay different award amounts from secondary game to secondary game, an award amount associated with the particular arrangement, where different arrangements of the indicia correspond to different non-zero award amounts; and

providing an award amount to said player determined by said particular arrangement, based on a correspondence between the particular arrangement and the award amount in the pay table.

14. A gaming device comprising:

a display for displaying operation of a main game to obtain one of a plurality of outcomes, at least one of said outcomes enabling a secondary game;

a selector for selecting indicia for said secondary game and displaying identities of the indicia to a player;

player-operated controls for enabling said player to arrange the indicia from said secondary game, after the identities of the indicia are displayed to the player, so as to create a combination of the indicia in a particular arrangement;

a detection device for determining, from the particular arrangement of the indicia created by the player, using a pay table that varies from secondary game to secondary game and in which different arrangements of the same indicia may pay different award amounts from secondary game to secondary game, an award amount associated with the particular arrangement, where different arrangements of the indicia correspond to different non-zero award amounts; and

an award device for providing an award amount to said player determined by said particular arrangement, based on a correspondence between the particular arrangement and the award amount in the pay table.

15. The gaming device of claim 14 further comprising a second display, which displays positioned indicia from said secondary game.

16. The gaming device of claim 14 wherein said indicia are digits.

17. The gaming device of claim 14 wherein said selector comprises a pseudo random number generator.

18. The gaming device of claim 14 wherein once an indicia is selected it cannot be selected again in said secondary game.

19. The gaming device of claim 14 wherein said display comprises a video monitor.

20. The gaming device of claim 14 wherein said display comprises a collection of flip cards.

21. The gaming device of claim 14 wherein said display comprises mechanical reels.

22. The gaming device of claim 14 wherein said controls are buttons.

Assignments (3)
CHANGE OF NAME Recorded Oct 6, 2015
From: ATRONIC INTERNATIONAL GMBH
To: SPIELO INTERNATIONAL GERMANY GMBH
Reel/Frame 036795/0878 →
CHANGE OF NAME Recorded Oct 6, 2015
From: SPIELO INTERNATIONAL GERMANY GMBH
To: GTECH GERMANY GMBH
Reel/Frame 036795/0938 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 8, 2002
From: GAUSELMANN, MICHAEL
To: ATRONIC INTERNATIONAL GMBH
Reel/Frame 012892/0732 →
Priority Claims (1)
DE 101 32 381 · Jul 6, 2001 · national
Continuity (1)
Related Publication 20030008700A1 · Jan 9, 2003