IP Library Granted Patent US 7,086,948
Granted Patent B2
US 7,086,948 · App. 10/142,439 · Granted Aug 8, 2006

Multi-participant game method using network, game server executing the game method, and storage medium storing game program executing the game method

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Quick Facts
Patent No.
US 7,086,948
App. No.
10/142,439
Granted
Aug 8, 2006
Kind
B2
Abstract

When performing a battle game through network such as internet, a game server obtains its battle circumstances so as to watched by other terminal. It is therefore possible to provide such a game-watch circumstances that one watches a high-skill player's play at an actual game center, as has been conventional. As the result, one can watch and study, on internet, the conventional game circumstances between competitors. This environment is achievable by configuring such that the game-circumstance display data is accessible from aforesaid other terminal.

Claims (45)

1. A game method with which a plurality of game players perform a battle game by using their respective terminals, the method comprising the steps of:

developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;

creating, to the players' terminals, game-circumstance display data in accordance with a developed game circumstance;

storing the game-circumstance display data in a database accessible from another terminal other than the players' terminals, and providing the possibility to send the players' terminals game-watch circumstance data notifying that the battle game is watched from said another terminal;

determining ranking of the players and storing the ranking in the database; and

providing the players an option to send messages asking for an assist, the assist comprising operation of the game under the developed game circumstance for the asking players.

2. The game method according to claim 1 , wherein said terminals can send messages offering the assist.

3. The game method according to claim 1 , wherein the game-circumstance display data comprise machine information.

4. A game method with which a plurality of game players perform a battle game by using their respective terminals, the method comprising the steps of:

developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;

creating, to the players' terminals, game-circumstance display data in accordance with a developed game circumstance; and

storing the game-circumstance display data in a database accessible from another terminal other than the players' terminals, and providing the possibility to send a message to the battle game players' terminals by input from a game watcher at said another terminal; and

providing the players an option to send messages asking for an assist, the assist comprising operation of the game under the developed game circumstance for the asking players.

5. The game method according to claim 4 , wherein said another terminal is provided an option to send a message offering the assist.

6. The game method according to claim 4 , wherein the message can be sent through chat.

7. A program storage medium used when a plurality of game players perform a battle game by using their respective terminals, the program storage medium storing:

a program configured for developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;

a program configured for creating, to the players terminals, game-circumstance display data in accordance with a developed game circumstance; and

a program configured for storing the game-circumstance display data in a database accessible from another terminal other than the players' terminals, and providing the possibility to send the players' terminals game-watch circumstance data notifying that the battle game is watched from said another terminal; and

a program configured for determining a ranking of the players, and for storing the ranking in the; and

a program configured for providing an ability for players to send messages asking for an assist, the assist comprising operation of the game under the developed game circumstance for the asking players.

8. The program storage medium according to claim 7 , wherein said another terminal is provided an option to send a message offering the assist.

9. The program storage medium according to claim 7 , wherein the game-circumstance display data comprise machine information.

10. A program storage medium used when a plurality of game players perform a battle game by using their respective terminals, the program storage medium storing:

a program configured for developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;

a program configured for creating, to the players terminals, game-circumstance display data in accordance with a developed game circumstance; and

a program configured for storing the game-circumstance display data in a database accessible from another terminal other than the players' terminals, and for providing the ability to send a message to the battle game players' terminals by input from a game watcher at said another terminal,

wherein said another terminal is provided an option to send a message offering an assist, the assist comprising operation of the game under the developed game circumstance for a player receiving the offer.

11. The program storage medium according to claim 10 , wherein said another terminal is provided an option to send a message offering the assist.

12. The program storage medium according to claim 10 , wherein the message can be sent through chat.

13. A game server for performing a communication battle game via network, to which a plurality of game players are accessible by their respective terminals, the game server comprising:

means for developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;

means for creating, to the terminals, game-circumstance display data in accordance with a developed game circumstance; and

means for storing the game-circumstance display data in a database accessible from another terminal other than the players' terminals, and for providing the possibility to send the players' terminals game-watch circumstance data notifying that the battle game is watched from said another terminal;

means for determining ranking of the players and storing the ranking in the database; and

means for providing the players an ability to send messages asking for an assist, the assist comprising operation of the game under the developed game circumstance for the asking players.

14. The game server according to claim 13 , wherein said another terminal is provided an option to send a message offering the assist.

15. The game server according to claim 13 , wherein the game-circumstance display data comprise machine information.

16. A game server for performing a communication battle game via network, to which a plurality of game players are accessible by their respective terminals, the game server comprising:

means for developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;

means for creating, to the terminals, game-circumstance display data in accordance with a developed game circumstance;

means for storing the game-circumstance display data in a database accessible from another terminal other than the players' terminals, and for providing the ability to send a message to the battle game players' terminals by input from a game watcher at said another terminal; and

means for providing the players an ability to send messages asking for an assist, the assist comprising operation of the game under the developed game circumstance for the asking players.

17. The game server according to claim 16 , wherein said another terminal is provided an option to send a message offering the assist.

18. The game server according to claim 16 , wherein the message can be sent through chat.

Assignments (1)
CHANGE OF NAME Recorded Dec 23, 2009
From: ARUZE CORPORATION (ARUZE KABUSHIKI KAISHA)
To: UNIVERSAL ENTERTAINMENT CORPORATION
Reel/Frame 023691/0877 →