IP Library Granted Patent US 7,086,946
Granted Patent B2
US 7,086,946 · App. 10/143,047 · Granted Aug 8, 2006

Game method using network, server executing the game method, and storage medium storing program executing the game method

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Quick Facts
Patent No.
US 7,086,946
App. No.
10/143,047
Granted
Aug 8, 2006
Kind
B2
Abstract

On a server, face image is registered and updated according to the player's skill-level. Specifically, as personal information, not only registration of user's address, name, or pen name, but also face information is registered and changed according to the game result. Therefore, this permits a quick visual recognition of the previous game result. As the result, when performing a battle game between terminals, the player can understand the competitor's skill-level.

Claims (83)

1. A game method with which a game player connects to a server by using a terminal and plays a game on the server, the method including the steps of:

before starting the game on the server, making the game player register a face image information as personal information;

changing the face image information according to the game result; and

using the changed face image information as face information of the next game.

2. The game method according to claim 1 in which a network is used, further including the step of:

before starting the game, sending the terminals the face image information together with a list information of game players who are entered as competitor and capable of playing a battle game.

3. The game method according to claim 1 in which a network is used, the method further including, when the game is a battle game, the steps of:

receiving in advance entry for the battle to a plurality of game players who are entered on the server and capable of playing the battle game;

notifying the terminal of the other player receiving the battle entry as competitor that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

permitting execution of the battle game at the receipt of the acceptance.

4. The game method according to claim 2 in which a network is used, the method further including, when the game is a battle game, the steps of:

receiving in advance entry for the battle to a plurality of game players who are entered on the server and capable of playing the battle game;

notifying the terminal of the other player receiving the battle entry as competitor that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

permitting execution of the battle game at the receipt of the acceptance.

5. A game method with which a plurality of game players connect to a server by using a terminal and play a battle game on the server, the method including the steps of:

before starting the battle game on the server, making the game players register a face image information as personal information in a memory part with the server;

changing the face image information every time a control part with the server executes the battle game, according to the game result; and

when the game players play a battle game on the server, sending the respective players' face image stored in the memory part to the terminals of the game players who complete the entry in the battle game.

6. The game method according to claim 5 in which a network is used, further including the step of:

before starting the game, sending the terminals the face image information together with a list information of game players who are entered as competitor and capable of playing a battle game.

7. The game method according to claim 5 in which a network is used, the method further including, when the game is a battle game, the steps of:

receiving in advance entry for the battle to a plurality of game players who are entered on the server and capable of playing the battle game;

notifying the terminal of the other player receiving the battle entry as competitorm that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

permitting execution of the battle game at the receipt of the acceptance.

8. The game method according to claim 6 in which a network is used, the method further including, when the game is a battle game, the steps of:

receiving in advance entry for the battle to a plurality of game players who are entered on the server and capable of playing the battle game;

notifying the terminal of the other player receiving the battle entry as competitor that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

permitting execution of the battle game at the receipt of the acceptance.

9. A program storage medium used when a game player connects to a server by using a terminal and plays a game on the server, the program storage medium storing:

a program for making, before starting the game on the server, the game player register a face image information as personal information;

a program for changing the face image information according to the game result; and

a program for using the changed face image information as face information of the next game.

10. The program storage medium according to claim 9 further storing:

a program for sending, before starting the game, the terminals the face image information together with a list information of game players who are entered as competitor and capable of playing a battle game.

11. The program storage medium according to claim 9 further storing, when the game is a battle game,

a program for receiving in advance entry for the battle to a plurality of game players who are entered on the server and capable of playing the battle game;

a program for notifying the terminal of the other player receiving the battle entry as competitor that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

a program for permitting execution of the battle game at the receipt of the acceptance.

12. The program storage medium according to claim 10 further storing, when the game is a battle game, a program for receiving in advance entry for the battle to a plurality of game players who are entered on the server and capable of playing the battle game;

a program for notifying the terminal of the other player receiving the battle entry as competitor that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

a program for permitting execution of the battle game at the receipt of the acceptance.

13. A program storage medium used when a plurality of game players connect to a server by using a terminal and play a battle game on the server, the program storage medium storing:

a program for making, before starting the battle game on the server, the game players register a face image information as personal information in a memory part with the server;

a program for changing the face image information every time a control part with the server executes the battle game, according to the game result; and

a program for sending, when the game players play a battle game on the server, the respective players' face image stored in the memory part to the terminals of the game players who complete the entry in the battle game.

14. The program storage medium according to claim 13 further storing:

a program for sending, before starting the game, the respective terminal the face image information together with a list information of game players who are entered as competitor and capable of playing the battle game.

15. The program storage medium according to claim 13 further storing, when the game is a battle game:

a program for receiving in advance entry for the battle game from a plurality of game players who are entered on the server and capable of playing the battle game;

a program for notifying the terminal of the other player receiving the battle entry as competitor that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

a program for permitting execution of the battle game at the receipt of the acceptance.

16. The program storage medium according to claim 14 further storing, when the game is a battle game:

a program for receiving in advance entry for the battle game from a plurality of game players who are entered on the server and capable of playing the battle game;

a program for notifying the terminal of the other player receiving the battle entry as competitor that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

a program for permitting execution of the battle game at the receipt of the acceptance.

17. A server for playing a game via a network, to which a plurality of game players are connectable through a terminal, the server including:

means for making, before starting the game on the server, the game players register a face image information as personal information;

means for changing the face image information according to the game result; and

means for using the changed face image information as face information of the next game.

18. The server according to claim 17 further including:

means for sending, before starting the game, the respective terminal the face image information together with a list information of game players who are entered as competitor and capable of playing the battle game.

19. The server according to claim 17 further including, when the game is a battle game:

means for receiving in advance entry for the battle game from a plurality of game players who are entered on the server and capable of playing the battle game;

means for notifying the terminal of the other player receiving the battle entry as competitor that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

means for permitting execution of the battle game at the receipt of the acceptance.

20. The server according to claim 18 further including, when the game is a battle game:

means for receiving in advance entry for the battle game from a plurality of game players who are entered on the server and capable of playing the battle game;

means for notifying the terminal of the other player receiving the battle entry as competitor that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

means for permitting execution of the battle game at the receipt of the acceptance.

21. A server for playing a game via a network, to which a plurality of game players are connectable through a terminal, the server including:

means for making, before starting a battle game on the server, the game players register a face image information as personal information in a memory part with the server;

means for changing the face image information every time a control part of the server executes the battle game, according to the game result; and

means for sending, when the game players play the battle game on the server, the respective players' face image stored in the memory part to the terminals of the game players who complete the entry in the battle game.

22. The server according to claim 21 further including:

means for sending, before starting the game, the respective terminals the face image information together with a list information of game players who are accepted as competitor and capable of playing the game.

23. The server according to claim 21 further including:

means for receiving in advance, when the game is a battle game, entry for the battle game to a plurality of game players who are entered on the server and capable of playing the battle game;

means for notifying the terminal of the other player receiving the battle entry as competitor that the entry was per formed from one player, and receiving an acceptance of the battle from the notified terminal; and

means for permitting execution of the battle game at the receipt of the acceptance.

24. The server according to claim 22 further including:

means for receiving in advance, when the game is a battle game, entry for the battle game to a plurality of game players who are entered on the server and capable of playing the battle game;

means for notifying the terminal of the other player receiving the battle entry as competitor that the entry was performed from one player, and receiving an acceptance of the battle from the notified terminal; and

means for permitting execution of the battle game at the receipt of the acceptance.

Assignments (1)
CHANGE OF NAME Recorded Dec 23, 2009
From: ARUZE CORPORATION (ARUZE KABUSHIKI KAISHA)
To: UNIVERSAL ENTERTAINMENT CORPORATION
Reel/Frame 023691/0877 →