IP Library Granted Patent US 7,096,432
Granted Patent B2
US 7,096,432 · App. 10/146,487 · Granted Aug 22, 2006

Write anywhere tool

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Quick Facts
Patent No.
US 7,096,432
App. No.
10/146,487
Granted
Aug 22, 2006
Kind
B2
Abstract

A transparent graphical user interface that overlays the user interfaces of other applications. The transparent user interface receives handwriting input and displays handwriting objects represented by handwriting input received in the area of the transparent handwriting interface. The transparent user interface of the invention can be expanded to include most of the display area of a computer, thereby allowing the user to write anywhere within the display area. This also allows the user to write multiple lines of text. Additionally, because the user interface is transparent, it allows the user to see the underlying graphical user interfaces for other applications, including applications that receive text recognized from the handwriting input written into the transparent handwriting interface. Further the transparent interface allows the user to interact with underlying graphical user interfaces.

Claims (57)

1. A method of processing pointer input, comprising:

providing a transparent first graphical user interface overlaying a second graphical user interface;

receiving pointer input in a handwriting area corresponding to the transparent first graphical user interface through contact of the pen against the handwriting area;

displaying handwriting guidelines in the transparent first graphical user interface by

displaying the guidelines at a first position when the pen contacts a first position in the handwriting area; and

displaying the guidelines at a second position only when the pen is lifted from the first position for a threshold amount of time and subsequently contacts a second position in the handwriting area a threshold distance from the first position;

displaying a translucent area in the first transparent graphical user interface around a contact point of the pen against the handwriting area;

displaying handwriting objects represented by the pointer input in the transparent first graphical user interface;

recognizing text from the pointer input; and

providing the recognized text to a software application.

2. The method of processing pointer input recited in claim 1 , further comprising:

providing the recognized text to a software application hosting the second graphical user interface; and

displaying the recognized text in the second graphical user interface such that the recognized text is visible through the transparent first graphical user interface.

3. The method of processing pointer input recited in claim 2 , further comprising:

receiving the pointer input in a portion of the handwriting area also corresponding to the second graphical user interface.

4. The method of processing pointer input recited in claim 2 , further comprising:

displaying a third graphical user interface hosted by a second software application that does not host the second graphical user interface; and

receiving the pointer input in a portion of the handwriting area corresponding to the third graphical user interface.

5. The method of processing pointer input recited in claim 1 , further comprising:

updating the second graphical user interface so that updates to the second graphical user interface are visible through the transparent first graphical user interface.

6. The method of processing pointer input recited in claim 1 , further comprising:

displaying margins identifying the handwriting area.

7. The method of processing pointer input recited in claim 1 , further comprising:

displaying the handwriting guidelines at only fixed locations in the transparent first graphical user interface.

8. The method of processing pointer input recited in claim 1 , further comprising:

deleting the handwriting guidelines when received pointer input will not be displayed in the transparent first graphical user interface.

9. The method of processing pointer input recited in claim 1 , further comprising:

receiving the pointer input through contact of a pen against the handwriting area; and

deleting the handwriting guidelines when the pen has moved outside of the handwriting area.

10. The method of processing pointer input recited in claim 1 , further comprising:

receiving the pointer input through contact of a pen against the handwriting area; and

deleting the handwriting guidelines when the pen has beyond a threshold distance above the handwriting area.

11. The method of processing pointer input recited in claim 1 , wherein the threshold amount of time or the threshold distance depends upon a direction of movement of the pen from the first position to the second position.

12. A method of processing pointer input, comprising:

providing a transparent first graphical user interface overlaying a second graphical user interface;

receiving pointer input in a handwriting area corresponding to the transparent first graphical user interface;

displaying a translucent area in the first transparent graphical user interface around a contact point of the pen against the handwriting area;

displaying handwriting objects represented by the pointer input in the transparent first graphical user interface;

recognizing text from the pointer input;

providing the recognized text to a software application;

receiving second pointer input in a handwriting area corresponding to the transparent first graphical user interface;

determining if the second pointer input is

confined within a first threshold area,

completed within a threshold time, and

received while no handwriting objects are displayed in a second threshold area around the first threshold area; and

if the second pointer input is confined within a threshold area, completed within a threshold time, and received while no handwriting objects are displayed in a second threshold area around the first threshold area, determining tat the second pointer input is input for the second graphical user interface; and

if the second pointer input is determined to be input forte second graphical user interface, providing the second pointer input to the second graphical user interface and otherwise displaying handwriting objects represented by the second pointer input.

13. The method of processing pointer input recited in claim 12 , wherein

the second pointer input is in a handwriting area also corresponding to the second graphical user interface; and

the first threshold area, the second threshold area, or the threshold time is dependent upon a position in the handwriting area at which the second pointer input is received.

14. The method of processing pointer input recited in claim 12 , further comprising:

receiving second pointer input in a handwriting area also corresponding to the second graphical user interface;

determining if the second graphical user interface has been designated an excluded graphical user interface; and

if the second graphical user interface has been designated an excluded graphical user interface, determining that the second pointer input is input for the second graphical user interface.

15. The method of processing pointer input recited in claim 12 , further comprising:

determining if the pointer input matches a designated pass through gesture pattern; and

if the pointer input matches a designated pass through gesture pattern, determining that the second pointer input is input for the second graphical user interface.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 9, 2014
From: MICROSOFT CORPORATION
To: MICROSOFT TECHNOLOGY LICENSING, LLC
Reel/Frame 034541/0477 →