IP Library Granted Patent US 6,918,833
Granted Patent B2
US 6,918,833 · App. 10/157,146 · Granted Jul 19, 2005

Electronic gaming

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Quick Facts
Patent No.
US 6,918,833
App. No.
10/157,146
Granted
Jul 19, 2005
Kind
B2
Abstract

The present invention resides in an electronic gaming system comprising gaming parameters defining one or more gaming characters or entities, the system providing means whereby at least one skill type attribute is associated with a gaming character/entity, the system providing means whereby a changing aptitude level value is associated with the skill type attribute, the system providing for means, responsive to the gaming character electing to execute a gaming move using skill type attribute, reducing the aptitude level value by a predetermined amount. The present invention makes efficient use of memory, which in a mobile gaming platform such as a mobile phone is often limited by allowing for more involved and enhanced gameplay without substantially increasing the requirement for memory or processing power. Furthermore, the gaming system of the present invention provides for a compact and manageable gaming solution particularly suitable for mobile gaming.

Claims (29)

1. An electronic gaming system comprising:

gaming parameters defining at least one gaming character or at least one gaming entity, at least one skill type attribute associated with the at least one gaming character or the at least one gaming entity and a changing aptitude level value associated with the at least one skill type attribute; and wherein:

in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute, the aptitude level value is reduced by a predetermined amount.

2. An electronic gaming system according to claim 1 , wherein the gaming system determines performance of an executed gaming move in comparison with a set of predefined performance criteria, and the gaming system compensates for compensating the aptitude level value.

3. An electronic gaming system according to claim 2 , wherein if the gaming system determines that performance of the gaming move is below a minimum predetermined performance criteria, then the gaming system does not add to the aptitude level value.

4. An electronic gaming system according to claim 2 , wherein if the gaming system determines that performance of the executed gaming move satisfies a minimum predetermined performance criteria, then the gaming system adds to the aptitude level value by the predetermined amount.

5. An electronic gaming system according to claim 2 , wherein if the gaming system determines that performance of the executed gaming move exceeds a minimum predetermined performance criteria, then the gaming system adds to the aptitude level value by an amount exceeding the predetermined amount.

6. An electronic game system according to any one of claims 2 - 5 , wherein the gaming system is configured to determine aptitude level values between the at least one gaming character and the at least one gaming entity.

7. An electronic gaming system according to claim 1 , wherein in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute, the aptitude level value is reduced by a predetermined amount every time the at least one gaming character or the at least one gaming entity elects to execute a gaming move or action using the at least one skill type attribute, the reduction of the aptitude level value by a predetermined amount occurring before execution of the gaming move or action using the at least one skill type attribute.

8. A method according to claim 2 , wherein reducing the aptitude level value by a predetermined amount in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute comprises reducing the aptitude level value by a predetermined amount every time the at least one gaming character or the at least one gaming entity elects to execute a gaming move or action using at least one skill type attribute, and wherein reduction of the aptitude level value occurring before execution of the gaming move or action using the at least one skill type attribute.

9. A method for modifying an electronic gaming system including games content defining at least one gaming parameter, the method comprising:

providing skill type attributes associated with at least one gaming character or gaming entity, providing an aptitude level value associated with the skill type attributes, reducing the aptitude level value by a predetermined amount in response to the at least one gaming character or gaming entity electing to execute a gaming move using one of the skill type attributes.

10. A client-server system for downloading games content comprising:

gaming parameters defining at least one gaming character or at least one gaming entity, at least one skill type attribute associated with the at least one gaming character or the at least one gaming entity and a changing an aptitude level value associated with the at least one skill type attribute; and wherein

the system in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute, reduces the aptitude level value by a predetermined amount.

11. A client-server system for downloading games content according to claim 10 , wherein, responsive to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute, the aptitude level value is reduced by a predetermined amount every time the at least one gaming character or the at least one gaming entity elects to execute a gaming move or action using the at least one skill type attribute, the reduction of the aptitude level value by a predetermined amount occurring before execution of the gaming move or action using the at least one skill type attribute.

12. A gaming device including games content for a gaming system, comprising:

a memory for storing the games content and a controller for processing the games content; and wherein

the controller is operable to provide at least one skill type attribute associated with at least one gaming character or at least one gaming entity of the games content, to provide an aptitude level value associated with the at least one skill type attribute, and to reduce the aptitude level value by a predetermined amount in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute.

13. A gaming device according to claim 12 , wherein the controller is operable to reduce the aptitude level value by a predetermined amount in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the skill type attribute such that every time the at least one gaming character or the at least one gaming entity elects to execute a gaming move or action using the skill type attribute, the reduction of the aptitude level value by a predetermined amount occurring before the execution of the gaming move or action using the at least one skill type attribute.

14. A computer program product on a carrier having an electronic game stored by a memory which, when executed by a processor performs a process comprising:

providing skill type attributes associated with at least one gaming character or at least one gaming entity, providing an aptitude level value associated with the skill type attributes and reducing the aptitude level value by a predetermined amount in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute.

15. A gaming device according to claim 14 , wherein:

the gaming device is a handheld electronic device.

16. A computer program product according to claim 14 , wherein the product when executed by a processor allows reducing the aptitude level value by a predetermined amount in response to the at least one gaming character or the at least one gaming character electing to execute a gaming move using the skill type attribute such that every time the at least one gaming character or the at least one gaming entity elects to execute a gaming move or action using the skill type attribute, the reduction of the aptitude level value occurring before the execution of the gaming move or action using the at least one skill type attribute.

17. An apparatus for providing content for an electronic game platform, comprising:

an electronic gaming system comprising gaming parameters defining at least one skill type attribute associated with at least one gaming character or at least one gaming entity and at least one skill type attribute associated with the at least one gaming character or the at least one gaming entity, and wherein

the apparatus provides a changing aptitude level value associated with the at least one skill type attribute, and responsive to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute, reduces the aptitude level value by a predetermined amount.

18. An apparatus according to claim 17 , wherein in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute, the aptitude level value is reduced by a predetermined amount every time the at least one gaming character or the at least one gaming entity elects to execute a gaming move or action using the skill type attribute, the reduction of the aptitude level value by a predetermined amount occurring before the execution of the gaming move or action using the at least one skill type attribute.

Assignments (9)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 28, 2021
From: PROVENANCE ASSET GROUP LLC
To: RPX CORPORATION
Reel/Frame 059352/0001 →
RELEASE OF SECURITY INTEREST Recorded Nov 30, 2021
From: NOKIA US HOLDINGS INC.
To: PROVENANCE ASSET GROUP HOLDINGS LLC; PROVENANCE ASSET GROUP LLC
Reel/Frame 058363/0723 →
RELEASE OF SECURITY INTEREST Recorded Nov 30, 2021
From: CORTLAND CAPITAL MARKETS SERVICES LLC
To: PROVENANCE ASSET GROUP HOLDINGS LLC; PROVENANCE ASSET GROUP LLC
Reel/Frame 058983/0104 →
ASSIGNMENT AND ASSUMPTION AGREEMENT Recorded Feb 14, 2019
From: NOKIA USA INC.
To: NOKIA US HOLDINGS INC.
Reel/Frame 048370/0682 →
SECURITY INTEREST Recorded Sep 13, 2017
From: PROVENANCE ASSET GROUP HOLDINGS, LLC; PROVENANCE ASSET GROUP, LLC
To: CORTLAND CAPITAL MARKET SERVICES, LLC
Reel/Frame 043967/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 13, 2017
From: NOKIA TECHNOLOGIES OY; NOKIA SOLUTIONS AND NETWORKS BV; ALCATEL LUCENT SAS
To: PROVENANCE ASSET GROUP LLC
Reel/Frame 043877/0001 →
SECURITY INTEREST Recorded Sep 13, 2017
From: PROVENANCE ASSET GROUP HOLDINGS, LLC; PROVENANCE ASSET GROUP LLC
To: NOKIA USA INC.
Reel/Frame 043879/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 18, 2017
From: NOKIA CORPORATION
To: NOKIA TECHNOLOGIES OY
Reel/Frame 041005/0918 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 9, 2002
From: EMMERSON, FRANCIS; WESTWATER, DAVID
To: NOKIA CORPORATION
Reel/Frame 013188/0153 →