IP Library Granted Patent US 6,926,608
Granted Patent B2
US 6,926,608 · App. 10/191,143 · Granted Aug 9, 2005

Recording medium storing three-dimensional image processing program, three-dimensional image processing program, method and device

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Quick Facts
Patent No.
US 6,926,608
App. No.
10/191,143
Granted
Aug 9, 2005
Kind
B2
Abstract

To display an image seen from a suitable camera viewpoint, the present invention comprises a viewpoint determination section 301 that finds a position of the camera viewpoint appropriate to a control operation of determining an action of the main character (main object), which control operation is assumed to be performed by the game player; a viewpoint movement section 302 that moves the camera viewpoint from its current position to the position found by the viewpoint determination section 301 ; and an image display section 303 that displays an image of the main character seen from the camera viewpoint.

Claims (27)

1. A recording medium which stores an executable three-dimensional image processing program that displays an image of a main object which is an object that plays a central role in the progress of a game and that moves through virtual three-dimensional space in which objects of a plurality of subject matters are arranged, as seen from a virtual camera viewpoint, and said program makes a game device function as:

viewpoint determination means for setting a position of said camera viewpoint appropriate to a control operation of determining an action of the main object, said control operation being performed by the game player;

viewpoint movement means for moving said camera viewpoint from a current position to the position set by said viewpoint determination means, said viewpoint movement means setting a speed of movement of the camera viewpoint in accordance with a subject of at least one of the objects which is located in a prescribed range from the main object and moving said camera viewpoint with the speed that is set while said main object is in approach to the at least one object; and

image display means for displaying an image of the main object as seen from said camera viewpoint.

2. The recording medium according to claim 1 , wherein said viewpoint determination means sets the position of said camera viewpoint in accordance with a history of control operations controlling the main object and performed by the game player.

3. The recording medium according to claim 2 , wherein said viewpoint determination means sets the position of said camera viewpoint based on the type of object in a prescribed range from the main object.

4. The recording medium according to claim 3 , wherein said viewpoint movement means sets the speed of movement of the camera viewpoint in accordance with a proportion of the speed of movement of the main object through virtual three-dimensional space and moves said camera viewpoint with the speed that is thus set.

5. The recording medium according to claim 2 , wherein said viewpoint movement means sets the speed of movement of the camera viewpoint in accordance with a proportion of the speed of movement of the main object through virtual three-dimensional space and moves said camera viewpoint with the speed that is thus set.

6. The recording medium according to claim 1 , wherein said viewpoint determination means sets the position of said camera viewpoint based on the type of object in a prescribed range from the main object.

7. The recording medium according to claim 1 , wherein said viewpoint movement means sets the speed of movement of the camera viewpoint in accordance with a proportion of the speed of movement of the main object through virtual three-dimensional space and moves said camera viewpoint with the speed that is thus set.

8. A recording medium according to claim 1 , wherein said speed of movement of the camera is set in proportion to a speed of the movement of the main object.

9. A recording medium according to claim 8 , wherein said speed of the movement of the camera is set at a coefficient, less than 1, times the speed of the movement of the main object.

10. A recording medium according to claim 8 , wherein said speed of movement of the camera is set faster, when the object is a kicker from which the main object jumps, than a speed of movement when the object is a rail along which the main object slides.

11. A recording medium according to claim 10 , wherein said speed of movement of the camera is set at 0.2 times the speed of the movement of the main object when the object is the kicker from which the main object jumps.

12. A recording medium according to claim 10 , wherein said speed of movement of the camera is set at 0.1 times the speed of the movement of the main object when the object is the rail along which the main object slides.

13. A recording medium according to claim 1 , wherein said viewpoint determination means determines:

(i) whether or not a jump control operation is being continued for more than a prescribed time, and then if a determination result is positive, then said view point determination means determines

(ii) whether or not an acceleration operation is being continued for a prescribed time, and then if a determination result (ii) is positive, then said view point determination means determines

(iii) whether or not a certain object is present within a prescribed region taking the main object's position as a reference, and if a determination result (iii) is positive, then said viewpoint movement means moves the position of the viewpoint to a certain degree from an advance direction of the main object and moves the viewpoint at a speed in proportion to a speed of the main object.

14. A three-dimensional image processing device that displays an image of a main object which is an object that plays a central role in progress of a game and that moves through virtual three-dimensional space in which objects of a plurality of subject matters are arranged, as seen from a virtual camera viewpoint, comprising:

viewpoint determination means for setting a position of said camera viewpoint appropriate to a control operation of determining an action of the main object, said control operation being performed by a game player;

viewpoint movement means for moving said camera viewpoint from a current position to the position set by said viewpoint determination means, said viewpoint movement means setting a speed of movement of the camera viewpoint in accordance with a subject matter of at least one of the objects which is located in a prescribed range from the main object and moving said camera viewpoint with the speed that is set while said main object is in approach to the at least one object; and

image display means for displaying an image of the main object as seen from said camera viewpoint.

15. A three-dimensional image processing method that displays an image of a main object which is an object that plays a central role in progress of a game and that moves through virtual three-dimensional space in which objects of a plurality of subject matters are arranged, as seen from a virtual camera viewpoint, said method comprising the steps of:

viewpoint determination step for setting a position of said camera viewpoint appropriate to a control operation of determining an action of the main object, said control operation being performed by a game player;

viewpoint movement step for moving said camera viewpoint from a current position to the position set by said viewpoint determination processing, said viewpoint movement step setting a speed of movement of the camera viewpoint in accordance with a subject matter of at least one of the objects which is located in a prescribed range from the main object and moving said camera viewpoint with the speed that is set while said main object is in approach to the least one object; and

image display step for displaying an image of the main object as seen from said camera viewpoint.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 17, 2008
From: KONAMI CORPORATION (ALSO KNOWN AS KONAMI CO., LTD.)
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 021861/0372 →
MERGER Recorded Nov 5, 2008
From: KONAMI COMPUTER ENTERTAINMENT STUDIO, INC.
To: KONAMI CORPORATION
Reel/Frame 021794/0539 →
CHANGE OF NAME Recorded Oct 30, 2008
From: KONAMI COMPUTER ENTERTAINMENT OSAKA, INC. (ALSO KNOWN AS KABUSHIKI KAISHA KONAMI COMPUTER ENTERTAINMENT OSAKA)
To: KONAMI COMPUTER ENTERTAINMENT STUDIO, INC.
Reel/Frame 021794/0352 →