IP Library Granted Patent US 7,281,981
Granted Patent B2
US 7,281,981 · App. 10/225,136 · Granted Oct 16, 2007

Image generation method, program, and information storage medium

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Quick Facts
Patent No.
US 7,281,981
App. No.
10/225,136
Granted
Oct 16, 2007
Kind
B2
Abstract

Triangular relation is introduced such that a vertical-attribute attack B 1 (first action) is more advantageous than a horizontal-attribute attack B 2 (second action); the horizontal-attribute attack B 2 is more advantageous than a movement action B 3 (third action); and the movement action B 3 is more advantageous than the vertical-attribute attack B 1 . If the vertical and horizontal attribute attacks occur at the same time, hit check is carried out using pseudo hit areas each of which is larger then than hit areas specified by the orbits of attacks, the amount of axis following compensation for character is set to be larger, or the judgment of hit is canceled even when the attacks hit against each other. If an attribute parameter (or difficulty level setting) for any one of the vertical-attribute attack, horizontal-attribute attack, and movement action is changed, the attribute parameters for the other actions are also changed at the same time.

Claims (89)

1. An image generation method of generating an image comprising:

defining a relationship of first and second action pairs, the first and second action pairs each defining an advantage between two of first, second and third actions;

controlling an action of a first character and a second character through a control input by one or more players;

setting the first character to be more advantageous than the second character based on the relationship when the first character performs the first action and the second character performs the second action, the first action being a vertical-attribute attack;

setting the first character to be more advantageous than the second character based on the relationship when the first character performs the second action and the second character performs the third action, the second action being a horizontal-attribute attack;

setting the first character to be more advantageous than the second character based on the relationship when the first character performs the third action and the second character performs the first action, the third action being a movement action in which the first character moves in an arbitrary direction within an object space and the first action being performed by the second character in a direction substantially along a vertical plane; and

generating an image viewed through a virtual camera within the object space in which a plurality of objects including the first and second characters are disposed with their respective advantages,

wherein a hit-judgment in which a hit has been made is canceled when the first character performs the movement action and the second character performs the vertical-attribute attack, even when the vertical-attribute attack by the second character is judged to have hit the first character.

2. The image generation method as defined in claim 1 ,

wherein the first action is performed in a direction substantially along a vertical plane, and

wherein the second action is performed in a direction substantially along a horizontal plane.

3. The image generation method as defined in claim 2 ,

wherein, when a first hit area of the vertical-attribute attack performed by the first character hits a second hit area of the horizontal-attribute attack performed by the second character, the second character is caused to perform an action showing that the second character has been attacked or to be inoperative for a given time period.

4. The image generation method as defined in claim 3 ,

wherein the first hit area is a first pseudo hit area larger than a hit area specified by an orbit of the vertical-attribute attack performed by the first character, and

wherein the second hit area is a second pseudo hit area larger than a hit area specified by an orbit of the horizontal-attribute attack performed by the second character.

5. The image generation method as defined in claim 1 ,

wherein the second action is performed by the first character in a direction substantially along a horizontal plane, and

wherein the third action is a movement action in which the second character moves in an arbitrary direction within the object space.

6. The image generation method as defined in claim 5 ,

wherein the amount of compensation by which the first character is turned toward the second character is set to be larger than other attacking actions, when the first character performs the horizontal-attribute attack and the second character performs the movement action.

7. The image generation method as defined in claim 1 ,

wherein a hit-judgment is canceled when the first character is out of a given range of angles including a direction which the second character faces, even when the vertical-attribute attack by the second character is judged to have hit the first character.

8. The image generation method as defined in claim 1 ,

wherein a position or direction of the virtual camera is changed such that a hit point is invisible from the virtual camera, when a hit-judgment is canceled.

9. The image generation method as defined in claim 1 ,

wherein a compensated image in which the vertical-attribute attack by the second character appears not to have hit the first character is generated on generation of a replay image, when a hit-judgment is canceled.

10. The image generation method as defined in claim 1 ,

wherein, when an attribute parameter for offense and defense in any one of the first, second and third actions is changed, an attribute parameter for offense and defense in at least one of the other actions is also changed at the same time.

11. An image generation method of generating an image comprising:

defining a relationship of first and second action pairs, wherein a first action is associated with a first advantage and a second action is associated with a second advantage, the first advantage being more than the second advantage;

controlling an action of a first character and a second character through a control input by one or more players;

setting the first character more advantageously than the second character based on the relationship when the first character performs the vertical-attribute attack using a weapon in a direction substantially along a vertical plane and the second character performs a horizontal-attribute attack using a weapon in a direction substantially along a horizontal plane, wherein the vertical-attribute attack and the horizontal-attribute attack form a first and second action pair;

generating an image viewed through a virtual camera within an object space in which a plurality of objects including the first and second characters are disposed with their respective advantages;

performing a first hit check between a weapon and a character using a first hit area defined by a movement locus of the weapon; and

performing a second hit check between two weapons using a second hit area that is different than the first hit area, the second hit area being defined by the movement locus of the weapons.

12. The image generation method as defined in claim 11 ,

wherein, when the second hit area of the vertical-attribute attack performed by the first character hits the second hit area of the horizontal-attribute attack performed by the second character, the second character is caused to perform an action showing that the second character has been attacked or to be inoperative for a given time period.

13. The image generation method as defined in claim 12 ,

wherein the second hit area of the vertical-attribute attack performed by the first character is a first pseudo hit area larger than a hit area specified by an orbit of the vertical-attribute attack performed by the first character, and

wherein the second hit area of the horizontal-attribute attack performed by the second character is a second pseudo hit area larger than a hit area specified by an orbit of the horizontal-attribute attack performed by the second character.

14. A computer-readable medium having a program recorded thereon, the program performing a method of generating an image comprising:

defining a relationship of first and second action pairs, the first and second action pairs each defining an advantage between two of first, second and third actions;

controlling an action of a first character and a second character through a control input by one or more players;

setting the first character to be more advantageous than the second character when based on the relationship the first character performs the first action and the second character performs the second action, the first action being a vertical-attribute attack;

setting the first character to be more advantageous than the second character based on the relationship when the first character performs the second action and the second character performs the third action, the second action being a horizontal-attribute attack;

setting the first character to be more advantageous than the second character based on the relationship when the first character performs the third action and the second character performs the first action, the third action being a movement action in which the first character moves in an arbitrary direction within an object space and the first action being performed by the second character in a direction substantially along a vertical plane; and

generating an image viewed through a virtual camera within the object space in which a plurality of objects including the first and second characters are disposed with their respective advantages,

wherein a hit-judgment in which a hit has been made is canceled when the first character performs the movement action and the second character performs the vertical-attribute attack, even when the vertical-attribute attack by the second character is judged to have hit the first character.

15. The computer-readable medium as defined in claim 14 ,

wherein the first action is performed in a direction substantially along a vertical plane, and

wherein the second action is performed in a direction substantially along a horizontal plane.

16. The computer-readable medium as defined in claim 15 ,

wherein, when a first hit area of the vertical-attribute attack performed by the first character hits a second hit area of the horizontal-attribute attack performed by the second character, the second character is caused to perform an action showing that the second character has been attacked or to be inoperative for a given time period.

17. The computer-readable medium as defined in claim 16 ,

wherein the first hit area is a first pseudo hit area larger than a hit area specified by an orbit of the vertical-attribute attack performed by the first character, and

wherein the second hit area is a second pseudo hit area larger than a hit area specified by an orbit of the horizontal-attribute attack performed by the second character.

18. The computer-readable medium as defined in claim 14 ,

wherein the second action is performed by the first character in a direction substantially along a horizontal plane, and

wherein the third action is a movement action in which the second character moves in an arbitrary direction within the object space.

19. The computer-readable medium as defined in claim 18 ,

wherein the amount of compensation by which the one character is turned toward the other character is set to be larger than other attacking actions, when the first character performs the horizontal-attribute attack and the second character performs the movement action.

20. The computer-readable medium as defined in claim 14 ,

wherein a hit-judgment is canceled when the first character is out of a given range of angles including a direction which the second character faces, even when the vertical-attribute attack by the second character is judged to have hit the first character.

21. The computer-readable medium as defined in claim 14 ,

wherein a position or direction of the virtual camera is changed such that a hit point is invisible from the virtual camera, when a hit-judgment is canceled.

22. The computer-readable medium as defined in claim 14 ,

wherein a compensated image in which the vertical-attribute attack by the second character appears not to have hit the first character is generated on generation of a replay image, when a hit-judgment is canceled.

23. The computer-readable medium as defined in claim 14 ,

wherein, when an attribute parameter for offense and defense in any one of the first, second and third actions is changed, an attribute parameter for offense and defense in at least one of the other actions is also changed at the same time.

24. A computer-readable medium having a program recorded thereon, the program performing a method of generating an image comprising:

defining a relationship of first and second action pairs, wherein a first action is associated with a first advantage and a second action is associated with a second advantage, the first advantage being more than the second advantage;

controlling an action of a first character and a second character through a control input by one or more players;

setting the first character more advantageously than the second character based on the relationship when the first character performs the vertical-attribute attack using a weapon in a direction substantially along a vertical plane and the second character performs a horizontal-attribute attack using a weapon in a direction substantially along a horizontal plane, wherein the vertical-attribute attack and the horizontal-attribute attack form a first and second action pair;

generating an image viewed through a virtual camera within an object space in which a plurality of objects including the first and second characters are disposed with their respective advantages;

performing a first hit check between a weapon and a character using a first hit area defined by a movement locus of the weapon; and

performing a second hit check between two weapons using a second hit area that is different than the first hit area, the second hit area being defined by the movement locus of the weapons.

25. The computer-readable medium as defined in claim 24 ,

wherein, when the second hit area of the vertical-attribute attack performed by the first character hits a second hit area of the horizontal-attribute attack performed by the second character, the second character is caused to perform an action showing that the second character has been attacked or to be inoperative for a given time period.

26. The computer-readable medium as defined in claim 25 ,

wherein the second hit area of the vertical-attribute attack performed by the first character is a first pseudo hit area larger than a hit area specified by an orbit of the vertical-attribute attack performed by the first character, and

wherein the second hit area of the horizontal-attribute attack performed by the second character is a second pseudo hit area larger than a hit area specified by an orbit of the horizontal-attribute attack performed by the second character.

27. A method for generating an image, comprising:

defining a plurality of actions;

defining a relationship of a first and second action pair, wherein a first action is associated with a first action advantage, a second action is associated with a second action advantage, and the first action advantage is greater than the second action advantage, a second and third action pair, wherein the second action is set to be more advantageous than the third action, and a first and third action pair, wherein a third action is set to be more advantageous than the first action, the first action being a vertical-attribute attack, the second action being a horizontal-attribute attack, and the third action being a movement action;

controlling the first character to perform a first character action and the second character to perform a second character action;

obtaining a first advantage and a second advantage having the first and second character actions as the first and second action pair; and

generating an image of the first character having the obtained the first advantage and the second character having the obtained the second advantage,

wherein a hit-judgment in which a hit has been made is canceled when the first character performs the movement action and the second character performs the vertical-attribute attack, even when the vertical-attribute attack by the second character is judged to have hit the first character.

Assignments (5)
CHANGE OF NAME Recorded Mar 8, 2016
From: BANDAI NAMCO GAMES INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 038037/0936 →
CHANGE OF NAME Recorded May 29, 2014
From: NAMCO BANDAI GAMES INC.
To: BANDAI NAMCO GAMES INC.
Reel/Frame 033061/0930 →
CHANGE OF ADDRESS Recorded Nov 15, 2007
From: NAMCO BANDAI GAMES INC.
To: NAMCO BANDAI GAMES INC.
Reel/Frame 020206/0292 →
CHANGE OF ADDRESS Recorded Sep 10, 2007
From: NAMCO BANDAI GAMES INC.
To: NAMCO BANDAI GAMES INC
Reel/Frame 019834/0562 →
CHANGE OF NAME Recorded Jun 15, 2006
From: NAMCO LIMITED/NAMCO LTD.
To: NAMCO BANDAI GAMES INC.
Reel/Frame 017996/0786 →