IP Library Granted Patent US 7,128,648
Granted Patent B2
US 7,128,648 · App. 10/230,065 · Granted Oct 31, 2006

Game machine and method for controlling the game machine

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Quick Facts
Patent No.
US 7,128,648
App. No.
10/230,065
Granted
Oct 31, 2006
Kind
B2
Abstract

A game machine includes a first display, a second display and a game changer. A plurality of spinning reels, each reel having a plurality of symbols of a combination game are displayed on the first display. A role playing game in which a character as an object of operation for a player acts in a virtual field and aims at a predetermined target is displayed on the second display. The game changer changes a first game to a second game advantageous to the player on the first display, depending on whether or not the character as the operation object has achieved the predetermined target.

Claims (25)

1. A game machine comprising;

a first display, displaying a plurality of spinning reels, each reel having a plurality of symbols;

a second display, displaying a battle on a role playing game in which a character as an object of operation for a player acts in a virtual field and aims at a predetermined target;

an operating section, configured to operate the character in battle on a the role playing game displayed on the second display; and

a game changer, which changes a first game to a second game advantageous to the player on the first display, depending on whether or not the character as the operation object has achieved the predetermined target, said game machine further comprising:

a first determinant, which determines whether combinations formed with the symbols are at least one of winning combinations when the reels are stopped;

a payout controller, which pays game tokens when the symbols determined by the first determinant form at least one of winning combinations,

a first point addition controller, which adds a first point to a first parameter of the character when the symbols determined by the first determinant form at least one of winning combinations;

a moving distance counter, which counts a moving distance of the character in the virtual field; and

a point subtraction controller, which subtracts a second point from the first parameter of the character when the moving distance counter counts the moving distance of the character in the virtual field.

2. The game machine as set forth in claim 1 , wherein the second game is a promotional game in which an amount of a payout being afforded is more than an amount of a payout of the first game.

3. The game machine as set forth in claim 1 further comprising an event generator, which generates an event to be encountered by the character.

4. The game machine as set forth in claim 1 , further comprising a third determinant, which predetermines a winning combination of the symbols by an internal random selection; and

a notice controller, which notifies the winning combination of symbols predetermined to the player by the third determinant when specific event is occurred in the role playing game.

5. The game machine as set forth in claim 1 , further comprising a motor rotating the spinning reels displayed on the first display.

6. The game machine as set forth in claim 1 , wherein the first display comprises an electronic display for displaying the spinning reels on a display screen.

7. A game machine as claimed in claim 1 , wherein said first game is a basic game and said main character is directly controlled by a player during a basic game.

8. A game machine comprising;

a first display, displaying a plurality of spinning reels, each reel having a plurality of symbols;

a second display, displaying a role playing game in which a character as an object of operation for a player acts in a virtual field and aims at a predetermined target;

a game changer, which changes a first game to a second game advantageous to the player on the first display, depending on whether or not the character as the operation object has achieved the predetermined target, and

an event generator, which generates an event to be encountered by the character,

wherein the event is a battle on the role playing game; and

the game machine further comprising a determinant, which determines whether an enemy character on the role playing game is defeated by the character through the battle; and

a point addition controller, which adds a point to a parameter of the character when the enemy character determined by the determinant is defeated.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 10, 2007
From: KONAMI CORPORATION
To: KONAMI GAMING INCORPORATED
Reel/Frame 019529/0827 →
CORRECTIVE ASSIGNMENT TO CORRECT ASSIGNEE'S NAME, PREVIOUSLY RECORDED ON REEL/FRAME 013249/0639 Recorded Nov 13, 2003
From: WATANABE, KATSUHIKO
To: KONAMI CORPORATION
Reel/Frame 014811/0464 →