IP Library Granted Patent US 8,021,223
Granted Patent B2
US 8,021,223 · App. 10/341,110 · Granted Sep 20, 2011

Gaming machine having a pendulum-based payout indicator

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Quick Facts
Patent No.
US 8,021,223
App. No.
10/341,110
Granted
Sep 20, 2011
Kind
B2
Abstract

A gaming machine comprises a central processing unit and a pendulum. The central processing unit operates the gaming machine in response to a wager and selects a game outcome from a plurality of possible game outcomes. The pendulum indicates the game outcome selected by the central processing unit.

Claims (39)

1. A gaming machine, comprising:

a central processing unit for operating the gaming machine in response to a wager and for selecting a game outcome from a plurality of possible game outcomes, the game outcome being predetermined by the central processing unit; and

a pendulum for indicating the game outcome selected by the central processing unit, the pendulum having an oscillating end that, in response to the selected game outcome and without player contact, undergoes controlled travel along a known path having a plurality of symbols disposed therealong and stopping substantially proximate to one of the plurality of symbols that corresponds to the selected game outcome, the controlled travel including moving the pendulum from side to side and slowing the oscillating end prior to stopping substantially proximate to one of the plurality of symbols that corresponds to the selected game outcome.

2. The gaming machine of claim 1 wherein the game outcome indicated by the pendulum is associated with a bonus game of the gaming machine.

3. The gaming machine of claim 1 wherein the game outcome indicated by the pendulum is associated with a main game of the gaming machine.

4. The gaming machine of claim 1 wherein the pendulum is a physical, mechanical pendulum.

5. The gaming machine of claim 4 comprising a motor for moving the pendulum.

6. The gaming machine of claim 1 wherein the pendulum is graphically depicted on a video display.

7. The gaming machine of claim 1 wherein the gaming machine is clock-themed.

8. The gaming machine of claim 1 wherein the plurality of symbols are depicted on a video display.

9. A gaming machine, comprising:

a pendulum having an indicator end, the indicator end being adapted to oscillate along a path having a plurality of symbols disposed therealong corresponding to a plurality of bonus game outcomes; and

a central processing unit for controlling game play in a basic game mode and a bonus game mode;

the central processing unit operating in the basic game mode to select a basic game outcome from a plurality of possible basic game outcomes, the plurality of basic game outcomes including a start-bonus game outcome the selection of which causes the central processing unit to shift operation from the basic game mode to the bonus game mode,

the central processing unit operating in the bonus game mode to select a bonus game outcome from a plurality of possible bonus game outcomes, the central processing unit adapted to control oscillation of the pendulum without player interaction and to suspend the oscillation of the pendulum such that the indicator end of the pendulum is stopped via instructions from the central processing unit substantially proximate one of the symbols disposed along the path corresponding to the bonus game outcome selected by the central processing unit, the controlled oscillation including moving the pendulum from side to side and slowing the oscillating end prior to stopping substantially proximate to one of the symbols.

10. The gaming machine of claim 9 wherein the pendulum is a physical, mechanical device.

11. The gaming machine of claim 9 wherein the pendulum is graphically depicted on a video display.

12. The gaming machine of claim 9 wherein one or more of the plurality of possible bonus game outcomes comprise a multiplier for increasing the amount awarded in the bonus game.

13. The gaming machine of claim 9 wherein the central processing unit is adapted to slow the oscillation of the pendulum for a predetermined amount of time prior to stopping the pendulum.

14. A method of operating a gaming machine under the control of a central processing unit in a basic game mode and a bonus game mode, the gaming machine including a pendulum having an oscillating end adapted to move along a path having a plurality of symbols displayed therealong between a first end of the path and a second end of the path opposite the first end, the plurality of symbols corresponding to a plurality of bonus game outcomes, the method comprising:

receiving a wager from a player of the gaming machine;

operating the gaming machine pursuant to the basic game mode;

selecting, under control of the central processing unit, one or more basic game outcomes from a plurality of possible basic game outcomes which include a start-bonus game outcome;

operating the gaming machine pursuant to the bonus game mode when the start-bonus game outcome is selected;

selecting, under control of the central processing unit, one or more bonus game outcomes from the plurality of bonus game outcomes when operating pursuant to the bonus game mode;

without the player contacting the pendulum, moving the oscillating end of the pendulum along the path in a side to side motion and gradually slowing the movement of the oscillating end while traveling along the path; and

stopping the oscillating end of the pendulum proximate one of the plurality of symbols disposed along the path corresponding to the selected bonus game outcome.

15. The method of claim 14 wherein the symbols are depicted on a video display.

16. The method of claim 14 wherein the gradual slowing of the movement of the oscillating end of the pendulum occurs for a predetermined amount of time prior to stopping.

17. A method of operating a gaming machine under the control of a central processing unit, the gaming machine including a pendulum, the method comprising:

receiving a wager from a player of the gaming machine;

selecting, by the central processing unit, a game outcome from a plurality of possible game outcomes displayed by the gaming machine; and

moving the pendulum, without player interaction, and stopping substantially proximate the game outcome selected by the central processing unit, wherein moving the pendulum includes moving the pendulum from side to side and slowing an oscillating end of the pendulum prior to stopping substantially proximate the game outcome.

18. The method of claim 17 wherein the outcome indicated by the pendulum is associated with a bonus game of the gaming machine.

19. The method of claim 17 wherein the outcome indicated by the pendulum is associated with a main game of the gaming machine.

20. The method of claim 17 wherein the pendulum is a physical, mechanical pendulum, the method comprising oscillating the pendulum.

21. The method of claim 17 wherein the pendulum is graphically depicted on a video display, the method comprising graphically depicting the pendulum as oscillating on the video display.

22. The method of claim 17 further comprising oscillating the pendulum such that the oscillating end of the pendulum moves along a path having a plurality of symbols disposed therealong.

23. The method of claim 22 wherein the plurality of symbols correspond to the plurality of game outcomes, and wherein indicating further comprises indicating one of the plurality of symbols.

Assignments (12)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051643/0283 →
RELEASE OF SECURITY INTEREST IN PATENTS (RELEASES REEL/FRAME 034530/0318) Recorded Nov 5, 2018
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.; WMS GAMING INC.
Reel/Frame 047924/0701 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0048 →
SECURITY AGREEMENT Recorded Dec 4, 2014
From: BALLY GAMING, INC; SCIENTIFIC GAMES INTERNATIONAL, INC; WMS GAMING INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 034530/0318 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 13, 2003
From: ROSE, BRADLEY A.
To: WMS GAMING INC.
Reel/Frame 013673/0831 →