IP Library Granted Patent US 7,278,915
Granted Patent B2
US 7,278,915 · App. 10/456,559 · Granted Oct 9, 2007

Game machine

Assignee: Konami Gaming Incorporated
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Quick Facts
Patent No.
US 7,278,915
App. No.
10/456,559
Granted
Oct 9, 2007
Kind
B2
Abstract

A game machine includes a first display and a second display. The first display displays an image of a first game. The first game provides a plurality of symbols in either a moving condition or a stopping condition, and provides a state being advantageous to a player in the case that a predetermined pattern of the symbols is constituted when the plurality of symbols are stopped. The second display displays an image of a second game which is different from the first game. The first game and the second game proceed simultaneously The image of the first game and the image of the second game are concurrently displayed in the first display and the second display respectively.

Claims (16)

1. A game machine comprising:

a display, for displaying an image of a game in association with a progress of the game; and

a controller, for controlling different games of two or more types;

wherein the controller proceeds a first game, and a second game which is different from the first game, simultaneously;

the controller concurrently displays an image of the first game and an image of the second game in different display regions of the display;

the controller outputs at least one of information regarding a progress of the first game, and information regarding a result of the first game, as a new element for the second game; and

the controller outputs at least one of information regarding a progress of the second game, and information regarding a result of the second game, as a new element for the first game.

2. A game machine comprising:

a first display, displaying an image of a first game which provides a plurality of symbols in either a moving condition or a stopping condition, and which provides a situation being advantageous to a player in the case that a predetermined pattern of the symbols is constituted when the plurality of symbols are stopped; and

a second display, displaying an image of a second game which is different from the first game;

wherein the first game and the second game proceed simultaneously;

the image of the first game and the image of the second game are concurrently displayed in the first display and the second display respectively; and

a new element is output to the first game in order to provide a state being advantageous to the player when at least one of information regarding progress of the second game and information regarding a result of the second game is satisfied a predetermined condition.

3. The game machine as set forth in claim 2 , wherein a new element is output to the second game which proceeds concurrently with the first game in the case that the plurality of the symbols constitute the predetermined pattern when the plurality of symbols are stopped as a result of execution of the first game.

4. The game machine as set forth in claim 3 , wherein the second game is shifted to a third game having a predetermined selection process when the second game received the new element from the first game satisfies a predetermined condition.

5. The game machine as set forth in claim 2 , wherein the first game is shifted to a third game having a predetermined selection process when the first game received the new element from the second game satisfies a predetermined condition.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 10, 2007
From: KONAMI CORPORATION
To: KONAMI GAMING INCORPORATED
Reel/Frame 019529/0827 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 9, 2003
From: SUGANUMA, MASANORI
To: KONAMI CORPORATION
Reel/Frame 014161/0307 →
Priority Claims (1)
JP P2002-171319 · Jun 12, 2002 · national
Continuity (1)
Related Publication 20040014525A1 · Jan 22, 2004