IP Library Granted Patent US 7,291,066
Granted Patent B2
US 7,291,066 · App. 10/658,566 · Granted Nov 6, 2007

Bonus game displaying and awarding randomly selected values

Assignee: Atronic International GmbH
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 7,291,066
App. No.
10/658,566
Granted
Nov 6, 2007
Kind
B2
Abstract

Various bonus games for being played on a gaming machine are described. In one embodiment, a base game and bonus game are played on a video screen. The base game may consist of the random selection and display of a 5×3 matrix of symbols, although any size array of symbols may constitute the base game. Upon a certain outcome of the base game, all or some of the symbols in the array are replaced with values, such as different credit amounts. Each value represents a potential bonus award to the player. Various bonus games are described that select one or more displayed values as the outcome of the bonus game.

Claims (25)

1. A method performed in a gambling game comprising:

displaying an array of symbols in a base game at symbol positions having at least one row and a plurality of columns;

detecting a trigger event that enables a bonus feature;

converting a plurality of the symbols displayed to a plurality of displayed award values located at the symbol positions such that a player sees all the award values;

randomly selecting, by a computer, at least one of the values from the displayed award values but not all of the displayed award values; and

awarding a player a bonus award based on the randomly selected at least one of the values,

wherein detecting a trigger event comprises detecting one or more special symbols displayed in the base game, wherein randomly selecting at least one of the values comprises changing values in a column in which a special symbol is located, and wherein awarding a player a bonus award comprises awarding a player a bonus award based on a value appearing in the position of the special symbol after the values have stopped changing.

2. The method of claim 1 wherein the randomly selected at least one of the values comprises a credit value.

3. The method of claim 1 wherein detecting a trigger event comprises detecting one or more certain symbols displayed in the base game.

4. The method of claim 1 wherein detecting a trigger event comprises detecting a special symbol combination displayed in the base game.

5. The method of claim 1 wherein randomly selecting at least one of the values comprises randomly selecting a value at an intersection of a row and column of symbol positions.

6. The method of claim 1 further comprising multiplying the randomly selected value by a multiplier.

7. The method of claim 1 farther comprising randomly selecting a multiplier value and multiplying the randomly selected value by the multiplier value.

8. The method of claim 1 wherein randomly changing values in a column comprises creating an appearance of a reel spinning and stopping, where values on the reel are values in a column in which the special symbol is located.

9. A gaming device comprising:

a display for displaying an array of symbols in a base game at symbol positions having at least one row and a plurality of columns; and

at least one processor programmed for:

detecting a trigger event that enables a bonus feature;

converting a plurality of the symbols displayed to a plurality of displayed award values located at the symbol positions such that a player sees all the award values;

randomly selecting, by the at least one processor, at least one of the values from the displayed award values but not all of the displayed award values; and

awarding a player a bonus award based on the randomly selected at least one of the values,

wherein detecting a trigger event comprises detecting one or more special symbols displayed in the base game, wherein randomly selecting at least one of the values comprises changing values in a column in which a special symbol is located, and wherein awarding a player a bonus award comprises awarding a player a bonus award based on a value appearing in the position of the special symbol after the values have stopped changing.

10. The device of claim 9 wherein the randomly selected at least one of the values comprises a credit value.

11. The device of claim 9 wherein detecting a trigger event comprises detecting a special symbol combination displayed in the base game.

12. The device of claim 9 wherein the at least one processor is further programmed for randomly selecting a multiplier value and multiplying the randomly selected value by the multiplier value.

Assignments (5)
CHANGE OF NAME Recorded Oct 6, 2015
From: ATRONIC INTERNATIONAL GMBH
To: SPIELO INTERNATIONAL GERMANY GMBH
Reel/Frame 036795/0878 →
CHANGE OF NAME Recorded Oct 6, 2015
From: SPIELO INTERNATIONAL GERMANY GMBH
To: GTECH GERMANY GMBH
Reel/Frame 036795/0938 →
CHANGE OF NAME Recorded Jun 2, 2015
From: ATRONIC INTERNATIONAL GMBH
To: SPIELO INTERNATIONAL GERMANY GMBH
Reel/Frame 035809/0109 →
CHANGE OF NAME Recorded Jun 2, 2015
From: SPIELO INTERNATIONAL GERMANY GMBH
To: GTECH GERMANY GMBH
Reel/Frame 035809/0155 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 22, 2004
From: GAUSELMANN, MICHAEL
To: ATRONIC INTERNATIONAL GMBH
Reel/Frame 014281/0086 →
Continuity (1)
Related Publication 20050054414A1 · Mar 10, 2005