IP Library Granted Patent US 7,771,271
Granted Patent B2
US 7,771,271 · App. 10/681,075 · Granted Aug 10, 2010

Method and apparatus for deriving information from a gaming device

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 7,771,271
App. No.
10/681,075
Granted
Aug 10, 2010
Kind
B2
Abstract

In accordance with one or more embodiments, an information deriving device is associated with at least one gaming device. The information deriving device is operable to derive information about occurrences (e.g., payouts obtained, wagers placed, reactions of player, balance of credit meter, etc.) at the gaming device, without cooperation of the gaming device.

Claims (47)

1. A method comprising:

determining an occurrence of a near miss outcome in a play of a game at a gaming device, the near miss outcome comprising a plurality of symbols displayed on a payline such that, when one of the plurality of displayed symbols is replaced with another symbol adjacent to the one of the plurality of displayed symbols, the result is a winning outcome;

determining a message comprising an offer in response to the new miss outcome, the offer including a benefit in exchange for performing an activity, and the offer not including modifying the near miss outcome for said play of the game; and

transmitting the message via a communication network to the player.

2. The method of claim 1 wherein the message is transmitted via Email.

3. The method of claim 1 wherein the message is transmitted to a PDA.

4. The method of claim 1 , which includes determining the message comprising the offer only if the player has lost more than a predetermined amount of money.

5. The method of claim 1 , which includes providing the benefit from a party other than an owner of the gaming device.

6. The method of claim 1 , which includes providing the benefit to the player as a result of performing the activity.

7. The method of claim 1 , which includes providing the benefit to the player before performance of the activity, and penalizing the player if the activity is not performed within a predetermined time.

8. The method of claim 1 , which includes determining the benefit, at least in part, based on the winning outcome.

9. The method of claim 1 , which includes determining the benefit after the activity is performed.

10. The method of claim 1 , which includes determining the benefit before transmitting the message.

11. The method of claim 1 , which includes enabling the player to select the benefit.

12. The method of claim 1 , which includes requiring performance of the activity before a predetermined time or event.

13. The method of claim 1 , which includes requiring beginning the activity before a predetermined time or event.

14. The method of claim 1 , which includes an activity that has already been performed, and providing the benefit after verifying that the activity has already been performed.

15. The method of claim 1 , which includes trying a new service as the activity.

16. An apparatus, comprising:

a processor and a memory operatively coupled to the processor and storing a program, the program and the processor together operable to:

determine an occurrence of a near miss outcome in a play of a game at a gaming device, the near miss outcome comprising a plurality of symbols displayed on a payline such that, when one of the plurality of displayed symbols is replaced with another symbol adjacent to the one of the plurality of displayed symbols, the result is a winning outcome;

determine a message comprising an offer in response to the near miss outcome, the offer including a benefit in exchange for performing an activity, and the offer not including modifying the near miss outcome for said play of the game; and

transmit the message via a communication network to the player.

17. The apparatus of claim 16 wherein the message is transmitted via Email.

18. The apparatus of claim 16 wherein the message is transmitted to a PDA.

19. A non-transitory computer readable medium for directing a processor, the non-transitory computer readable medium storing instructions which, when executed by the processor, cause the processor to:

determine an occurrence of a near miss outcome in a play of a game at a gaming device, the near miss outcome comprising a plurality of symbols displayed on a payline such that, when one of the plurality of displayed symbols is replaced with another symbol adjacent to the one of the plurality of displayed symbols, the result is a winning outcome;

determine a message comprising an offer in response to the near miss outcome, the offer including a benefit in exchange for performing an activity, and the offer not including modifying the near miss outcome for said play of the game; and

transmit the message via a communication network to the player.

20. A method comprising:

determining an occurrence of a near miss outcome in a play of a game at a gaming device, the near miss outcome comprising a plurality of symbols displayed on a payline such that, when one of the plurality of displayed symbols is replaced with another symbol adjacent to the one of the plurality of displayed symbols, the result is a winning outcome;

determining a benefit in response to the near miss outcome, the benefit not including modifying the near miss outcome for said play of the game;

determining a message comprising notification of the benefit; and

transmitting the message via a communication network to the player.

21. The method of claim 20 wherein the benefit is determined, at least in part, based upon the benefit otherwise provided in response to the winning outcome.

22. An apparatus, comprising:

a processor and a memory operatively coupled to the processor and storing a program, the program and the processor together operable to:

determine an occurrence of a near miss outcome in a play of a game at a gaming device, the near miss outcome comprising a plurality of symbols displayed on a payline such that, when one of the plurality of displayed symbols is replaced with another symbol adjacent to the one of the plurality of displayed symbols, the result is a winning outcome;

determine a benefit in response to the near miss outcome, the benefit not including modifying the near miss outcome for said play of the game;

determine a message comprising notification of the benefit; and

transmit the message via a communication network to the player.

23. The apparatus of claim 22 wherein the benefit is determined, at least in part, based upon the benefit otherwise provided in response to the winning outcome.

24. A non-transitory computer readable medium for directing a processor, the non-transitory computer readable medium storing instructions which, when executed by the processor, cause the processor to:

determine an occurrence of a near miss outcome in a play of a game at a gaming device, the near miss outcome comprising a plurality of symbols displayed on a payline such that, when one of the plurality of displayed symbols is replaced with another symbol adjacent to the one of the plurality of displayed symbols, the result is a winning outcome;

determine a benefit in response to the near miss outcome, the benefit not including modifying the near miss outcome for said play of the game;

determine a message comprising notification of the benefit; and

transmit the message via a communication network to the player.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 4, 2009
From: WALKER DIGITAL, LLC
To: IGT
Reel/Frame 023456/0940 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 20, 2004
From: WALKER, JAY S.; JORASCH, JAMES A.; GELMAN, GEOFFREY M.; SAMMON, RUSSELL P.; FINCHAM, MAGDALENA M.
To: WALKER DIGITAL LLC
Reel/Frame 014906/0390 →