CREATING AND SELLING A MUSIC-BASED VIDEO GAME
A method for creating and selling a music-based video game includes selecting music content. A video game is created that is based on the selected music content. The created video game is offered for sale in a manner typically associated with a recorded music product.
1 . A method for selling a music-based video game, the method comprising the steps of:
(a) selecting a quantum of music content;
(b) creating a video game based on the selected music content; and
(c) offering for sale the created video game in a manner typically associated with recorded music products.
2 . The method of claim 1 wherein step (b) comprises creating a rhythm action video game based on the selected music content.
3 . The method of claim 1 wherein step (b) comprises creating a singing video game based on the selected music content.
4 . The method of claim 1 wherein step (b) comprises creating a dancing video game based on the selected music content.
5 . The method of claim 1 wherein step (b) comprises creating a shooting game based on the selected music content.
6 . The method of claim 1 wherein step (b) comprises creating a character action game based on the selected music content.
7 . The method of claim 1 wherein step (b) comprises creating a video game based on the selected music content in which user input is received via a camera.
8 . The method of claim 1 wherein step (b) comprises creating a video game based on the selected music content in which user input is received via a floor pad.
9 . The method of claim 1 wherein step (b) comprises creating a video game based on the selected music content in which user input is received via a microphone.
10 . The method of claim 1 wherein step (b) comprises creating a video game based on the selected music content in which user input is received via a game controller.
11 . The method of claim 1 wherein step (b) comprises creating a video game based on the selected music content in which a musical time axis is represented as a spatial path.
12 . The method of claim 11 wherein the spatial path does not lie within an image plane of a display and is rendered, into the image plane of the display.
13 . The method of claim 1 wherein step (b) comprises creating a video game based on the selected music content in which a musical time axis is represented as a spatial path that leads to a computer-generated likeness of a musician.
14 . The method of claim 13 wherein the musician is at least partially responsible for the selected music content.
15 . The method of claim 13 wherein the spatial path does not lie within an image plane of a display and is rendered into the image plane of the display.
16 . The method of claim 1 wherein step (b) comprises creating a video game based on the selected music content in which a musical time axis is represented as a spatial path that does not lie within an image plane of a display and in which the spatial path leads to a computer generated likeness of a musician.
17 . The method of claim 1 wherein step (b) comprises creating a video game based on the selected music content and including a digitized likeness of a musician at least partially responsible for creating the selected music content.
18 . The method of claim 17 wherein the digitized likeness of the musician is an animated, computer-generated model of the musician.
19 . The method of claim 1 wherein step (c) comprises offering for sale as a single unit a first article of manufacture including the selected music content in a music playback format and a second article of manufacture including the created video game, the single unit offered for sale in a manner typically associated with a recorded music product.
20 . The method of claim 1 wherein step (c) comprises offering for sale as a single unit a single article of manufacture including the selected music content and the created video game in a manner Typically associated with a recorded music product.
21 . The method of claim 1 wherein step (c) further comprises offering for sale separately the selected music content and the created video game in proximity to one another within a retail store in a manner typically associated with a recorded music product.
22 . The method of claim 1 wherein step (c) further comprises making available for download from a single location the selected music content and the created video game.
23 . The method of claim 1 wherein step (c) further comprises making the selected music content available for sale exclusively through the created video game.
24 . A method for creating an interactive music video for a musical composition performed by a real world musical artist, the method comprising the steps of:
(a) creating a computer-generated rendition of the musical artist; and
(b) creating a video game based on the musical composition that receives input from a player and includes the created computer-generated rendition of the musical artist as a game element with which the player interacts.
25 . The method of claim 24 wherein step (b) comprises creating a video game based on the musical composition in which a musical time axis is represented as a spatial path
26 . The method of claim 25 wherein the spatial path does not lie in an image plane of the display and which leads to the computer-generated rendition of the musical artist.
27 . The method of claim 1 wherein step (c) comprises offering for sale the created video game through a distribution channel typically associated with recorded music products.
28 . The method of claim 1 wherein step (c) comprises offering for sale the created video game using product placement typically associated with recorded music products.
29 . The method of claim 1 wherein step (c) comprises offering for sale the created video game bearing indicia on packaging typically associated with recorded music products.
30 . The method of claim 1 wherein step (c) comprises offering for sale the created video game at a price typically associated with recorded music products.
31 . The method of claim 1 wherein step (c) comprises advertising the created video game in media typically associated with recorded music products.
32 . The method of claim 1 wherein step (c) comprises positioning the created video game, through language used on one of packaging and advertising, in a manner typically associated with recorded music products.