IP Library Granted Patent US 6,982,717
Granted Patent B2
US 6,982,717 · App. 10/774,401 · Granted Jan 3, 2006

Game apparatus, storage medium and computer program

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Quick Facts
Patent No.
US 6,982,717
App. No.
10/774,401
Granted
Jan 3, 2006
Kind
B2
Abstract

A game apparatus, a storage medium and a computer program, capable of easily and effectively reducing strange images caused by a restriction of a resolution or a refresh rate of a display unit of the game apparatus. The game apparatus comprises: an image generation section ( 250 ) for generating a space image of an object space, viewed from a virtual camera; a blurring section ( 250 ) for blurring an object first image of a predetermined object ( 10 ) of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image; and an execution section ( 210 ) for executing a predetermined game by displaying the space image including the blurred object second image on a display section.

Claims (80)

1. A game apparatus comprising:

an image generation section for generating a space image of an object space, viewed from a virtual camera;

a blurring section for blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image, wherein the predetermined object comprises an objective target having at least one target surface that expresses a target of the predetermined object, and an objective foundation that expresses a foundation of the target according to a background of the predetermined object, and wherein the blurring section blurs an image of the objective target such that an image of the objective foundation is brought into view; and

an execution section for executing a predetermined game by displaying the space image including the blurred object second image on a display section.

2. A game apparatus as claimed in claim 1 ,

wherein the predetermined object the object first image of which is blurred by the blurring section is determined from the objects in the object space, according to a progress of the predetermined game executed by the execution section.

3. A game apparatus as claimed in claim 1 ,

wherein the predetermined position is a location of the virtual camera.

4. A game apparatus as claimed in claim 3 ,

wherein the blurring section blurs the object first image of the predetermined object, according to a sight line angle of the virtual camera to the predetermined object.

5. A game apparatus as claimed in claim 1 , further comprising:

a setting section for setting a fixation point that is a position on which a game player is to focus in the object space, according to a progress of the predetermined game executed by the execution section; and

a section for taking the fixation point set by the setting section as the predetermined position.

6. A game apparatus as claimed in claim 1 ,

wherein the predetermined game is a racing game, and

the blurring section blurs an object image on a racing course of the racing game.

7. A game apparatus as claimed in claim 1 ,

wherein the blurring section blurs an object image of an object processed by an anti-aliasing, a mip mapping or a level of detail processing, of the objects in the object space.

8. A game apparatus as claimed in claim 1 ,

wherein the blurring section carries out an image composition processing to the predetermined object as a transparency of the predetermined object is changed.

9. A game apparatus comprising:

an image generation section for generating a space image of an object space, viewed from a virtual camera;

a blurring section for blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image; and

an execution section for executing a predetermined game by displaying the space image including the blurred object second image on a display section;

wherein the predetermined object comprises a first object that expresses a foundation and a second object that expresses a surface layer having at least one surface on the first object; and

the blurring section blurs the second object that the first object is brought into view.

10. A storage medium having a computer-executable program recorded thereon, wherein the program comprises:

instructions for generating a space image of an object space, viewed from a virtual camera;

instructions for blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image;

instructions for expressing a target of the predetermined object;

instructions for expressing a foundation of the target, according to a background of the predetermined object;

instructions for expressing the predetermined object having the target and the foundation;

instructions for blurring an image of the target and bringing an image of the foundation into view; and

instructions for of executing a predetermined game by displaying the space image including the blurred object second image on a display section.

11. A storage medium having a computer-executable program recorded thereon, as claimed in claim 10 , wherein the program further comprises:

instructions for determining the predetermined object the object first image of which is blurred from the objects in the object space, according to a progress of the predetermined game.

12. A storage medium having a computer-executable program recorded thereon, as claimed in claim 10 , wherein the program further comprises:

instructions for setting a location of the virtual camera as the predetermined position.

13. A storage medium having a computer-executable program recorded thereon, as claimed in claim 12 , wherein the program further comprises:

instructions for blurring the object first image of the predetermined object, according to a sight line angle of the virtual camera to the predetermined object.

14. A storage medium having a computer-executable program recorded thereon, as claimed in claim 10 , wherein the program further comprises:

instructions for setting a fixation point that is a position on which a game player is to focus in the object space, according to a progress of the predetermined game; and

instructions for taking the set fixation point as the predetermined position.

15. A storage medium having a computer-executable program recorded thereon, as claimed in claim 10 , wherein the program further comprises:

instructions for blurring an object image on a racing course of a racing game as the predetermined game.

16. A storage medium having a computer-executable program recorded thereon, as claimed in claim 10 , wherein the program further comprises:

instructions for blurring an object image of an object processed by an anti-aliasing, a mip mapping or a level of detail processing, of the objects in the object space.

17. A storage medium having a computer-executable program recorded thereon, as claimed in claim 10 , wherein the program further comprises:

instructions for carrying out an image composition processing to the predetermined object as a transparency of the predetermined object is changed.

18. A storage medium having a computer-executable program recorded thereon, wherein the program further comprises:

instructions for generating a space image of an object space, viewed from a virtual camera;

instructions for blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image;

instructions for expressing a foundation of the predetermined object;

instructions for expressing a surface layer having at least one surface on the foundation, of the predetermined object;

instructions for expressing the predetermined object having the foundation and the surface layer;

instructions for blurring the surface layer and bringing the foundation into view; and

instructions for executing a predetermined game by displaying the space image including the blurred object second image on a display section.

19. A computer program stored on a computer-readable storage medium, the computer program comprising instructions for performing the steps of:

generating a space image of an object space, viewed from a virtual camera;

blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image;

expressing a target of the predetermined object;

expressing a foundation of the target, according to a background of the predetermined object;

expressing the predetermined object having the target and the foundation;

blurring an image of the target and bringing an image of the foundation into view; and

executing a predetermined game by displaying the space image including the blurred object second image on a display section.

20. A computer program as claimed in claim 19 , further comprising instructions for performing the step of: determining the predetermined object the object first image of which is blurred from the objects in the object space, according to a progress of the predetermined game.

21. A computer program as claimed in claim 19 , further comprising instructions for performing the step of: setting a location of the virtual camera as the predetermined position.

22. A computer program as claimed in claim 21 , further comprising instructions for performing the step of: blurring the object first image of the predetermined object, according to a sight line angle of the virtual camera to the predetermined object.

23. A computer program as claimed in claim 19 , further comprising instructions for performing the step of: setting a fixation point that is a position on which a game player is to focus in the object space, according to a progress of the predetermined game: and taking the set fixation point as the predetermined position.

24. A computer program as claimed in claim 19 , further comprising instructions for performing the step of: blurring an object image of a racing course on a racing game as the predetermined game.

25. A computer program as claimed in claim 19 , further comprising instructions for performing the step of: blurring an object image of an object processed by an anti-aliasing, a mip mapping or a level of detail processing, of the objects in the object space.

26. A computer program as claimed in claim 19 , further comprising instructions for performing the step of: carrying out an image composition processing to the predetermined object as a transparency of the predetermined object is changed.

27. A computer program stored on a computer-readable storage medium, the computer program comprising instructions for performing the steps of:

generating a space image of an object space, viewed from a virtual camera;

blurring an object first image of a predetermined object of objects in the object space, according to a distance from a predetermined position to the predetermined object in the object space, to generate a blurred object second image;

expressing a foundation of the predetermined object;

expressing a surface layer having at least one surface on the foundation, of the predetermined object;

expressing the predetermined object having the foundation and the surface layer;

blurring the surface layer and bringing the foundation into view; and

executing a predetermined game by displaying the space image including the blurred object second image on a display section.

Assignments (5)
CHANGE OF NAME Recorded Mar 8, 2016
From: BANDAI NAMCO GAMES INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 038037/0936 →
CHANGE OF NAME Recorded May 29, 2014
From: NAMCO BANDAI GAMES INC.
To: BANDAI NAMCO GAMES INC.
Reel/Frame 033061/0930 →
CHANGE OF ADDRESS Recorded Nov 15, 2007
From: NAMCO BANDAI GAMES INC.
To: NAMCO BANDAI GAMES INC.
Reel/Frame 020206/0292 →
CHANGE OF ADDRESS Recorded Sep 10, 2007
From: NAMCO BANDAI GAMES INC.
To: NAMCO BANDAI GAMES INC
Reel/Frame 019834/0562 →
CHANGE OF NAME Recorded Jun 15, 2006
From: NAMCO LIMITED/NAMCO LTD.
To: NAMCO BANDAI GAMES INC.
Reel/Frame 017996/0786 →