IP Library Granted Patent US 7,950,991
Granted Patent B2
US 7,950,991 · App. 10/792,899 · Granted May 31, 2011

Game performing method, storage medium, game apparatus, data signal and program

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Quick Facts
Patent No.
US 7,950,991
App. No.
10/792,899
Granted
May 31, 2011
Kind
B2
Abstract

A game performing method for executing a given sports game which is proceeded by performing match-ups by a plurality of teams arranged for every game owning a plurality of player characters a plurality of times during a virtual competition period, involves varying a value of a team parameter provided for each of the teams according to how a game is proceeding; determining a change-intended team, of which configuration of owned player characters is to be changed by addition and/or release of player characters, among the plurality of teams; judging approval or disapproval of a change of a configuration of owned player characters of the change-intended team based on the current value of the team parameter of the change-intended team; and changing the configuration of the owned player characters of the change-intended team, when it is judged that the change is approved.

Claims (18)

1. A game performing method for executing a sports game on a game machine having a controller and a display, in which teams formed of a plurality of characters play against each other while alternating an opponent team during a virtual competition period for a ranking of the teams during the competition period, the teams consisting of a team operated by a player and a team automatically controlled by computer control, the method comprising:

changing an ability parameter value which is set to each of the characters according to a proceeding of the game;

selecting automatically by computer control a plurality of trade-intended teams which trade characters, out of the plurality of teams, the trade-intended teams which are computer controlled teams;

automatically selecting by computer control a trade-intended character among the characters belonging to the trade-intended team and trading the trade-intended character between the trade-intended teams by performing a negotiation between the computer controlled trade-intended teams based on each trade-intended team's requirement of a category of an ability parameter of the character, the trade-intended character does not satisfy a demanded ability value condition of the trade-intended team, the demanded ability value condition being a condition demanded for each team's requirement of the category of the ability parameter of the character among a plurality of ability parameters; and

outputting the game on the display.

2. The game performing method as claimed in claim 1 , wherein the demanded ability value condition is a condition determined as a policy of a manager of the team.

3. The game performing method as claimed in claim 1 , wherein selecting the trade-intended team includes selecting the trade-intended team based on the ranking.

4. The game performing method as claimed in claim 1 , further comprising:

selecting an affiliation candidate team for a new character to join, among the plurality of teams;

selecting as a newly joining character, a non-belonged character with the ability parameter value satisfying the demanded ability value condition of the affiliation candidate team, among a plurality of non-belonged characters belonging to none of the teams; and

making the newly joining character join the affiliation candidate team.

5. The game performing method as claimed in claim 1 , further comprising:

changing a frequency of making the trade, according to a proceeding of the game.

6. A non-transitory computer-readable storage medium storing a computer program, the computer program causing the operating apparatus to execute the method as claimed in claim 1 .

7. A game machine for executing a sports game in which teams formed of a plurality of characters play against each other while alternating an opponent team during a virtual competition period for a ranking of the teams during the competition period, the teams consisting of a team operated by a player and a team automatically controlled by computer control, the machine comprising:

an ability value changing section for changing an ability parameter value which is set to each of the characters according to a proceeding of the game;

a team selecting section for selecting automatically by computer control a plurality of trade-intended teams which trade characters, out of the plurality of teams, the trade-intended teams which are computer controlled teams; and

a trade processing section for automatically selecting by computer control a trade-intended character among the characters belonging to the trade-intended team and trading the trade-intended character between the trade-intended teams by performing, a negotiation between the computer controlled trade-intended teams based on each trade-intended team's requirement of a category of an ability parameter of the character, the trade-intended character does not satisfy a demanded ability value condition of the trade-intended team, the demanded ability value condition being a condition demanded for each team's requirement of the category of the ability parameter of the character among a plurality of ability parameters.

Assignments (5)
CHANGE OF NAME Recorded Mar 16, 2016
From: BANDAI NAMCO GAMES INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 038104/0734 →
CHANGE OF NAME Recorded May 29, 2014
From: NAMCO BANDAI GAMES INC.
To: BANDAI NAMCO GAMES INC.
Reel/Frame 033061/0930 →
CHANGE OF ADDRESS Recorded Nov 15, 2007
From: NAMCO BANDAI GAMES INC.
To: NAMCO BANDAI GAMES INC.
Reel/Frame 020206/0292 →
CHANGE OF ADDRESS Recorded Sep 10, 2007
From: NAMCO BANDAI GAMES INC.
To: NAMCO BANDAI GAMES INC
Reel/Frame 019834/0562 →
CHANGE OF NAME Recorded Jun 15, 2006
From: NAMCO LIMITED/NAMCO LTD.
To: NAMCO BANDAI GAMES INC.
Reel/Frame 017996/0786 →