IP Library Granted Patent US 7,044,856
Granted Patent B2
US 7,044,856 · App. 10/802,730 · Granted May 16, 2006

Game device, program, and method for sequentially changing game images over time

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Quick Facts
Patent No.
US 7,044,856
App. No.
10/802,730
Granted
May 16, 2006
Kind
B2
Abstract

A game device for adjusting the progress rate of simulation with the use of a conventional program module for environmental processing is provided. In the game device, a microprocessor ( 14 ) selectively performs, in accordance with a game operation provided by a player of a game, either a process for producing environment information which is a basis for a game image of the subsequent predetermined update cycle, and producing a main game image based on the environment information, or a process for repeatedly producing the environment information plural times, and producing a sub game image based on the last produced environment information among the information produced plural times in a shorter time than the main game image.

Claims (17)

1. A game device for updating a game image every predetermined update cycle, comprising:

environment information production means for producing environment information which is a basis for the game image of the subsequent update cycle;

main game image production means for producing a main game image based on said environment information;

sub game image production means for producing a sub game image by a process to be finished within shorter times than times for producing said main game image;

sub game image display process control means for causing said environment information production means to repeatedly produce the environment information a plurality of times in a continuous manner within a predetermined period appearing every said update cycle, causing said sub game image production means to produce the sub game image based on the last produced environment information among the information produced the plurality of times, and performing a sub game image display process for displaying the sub game image as said game image;

main game image display process control means for causing said environment information production means to produce the environment information within the predetermined period appearing every said update cycle, causing, every time the environment information is produced, said main game image production means to produce the main game image based on the produced environment information, and performing a main game image display process for displaying the main game image as said game image; and

control means for selectively causing either said sub game image display process control means or said main game image display process control means to perform the process based on a predetermined condition.

2. The game device according to claim 1 , wherein

said predetermined update cycle is a cycle of a vertical blanking period, and said predetermined period is the vertical blanking period.

3. The game device according to claim 2 , further comprising supervisory means for supervising a remaining time of the vertical blanking period, wherein

when the sub game image display process is performed, said sub game image display process control means causes said environment information production means to repeatedly produce three-dimensional environment information in a continuous manner until the remaining time of said vertical blanking period supervised by said supervisory means reaches a predetermined time.

4. A game control method for causing a computer to run a game updating a game image every predetermined update cycle, wherein, in accordance with a game operation provided by a player of the game, said computer selectively performs one of the steps of

producing environment information which is a basis for the game image of the subsequent update cycle within a predetermined period appearing every said update cycle, producing, every time the environment information is produced, a main game image based on the produced environment information, and displaying the main game image as said game image, and

repeatedly producing the environment information which is a basis for the game image of the subsequent update cycle a plurality of times in a continuous manner within the predetermined period appearing every said update cycle, producing a sub game image based on the last produced environment information among the information produced the plurality of times, and displaying the sub game image as said game image.

5. A computer readable medium for storing a game control program to cause a computer to run a game updating a game image every predetermined update cycle, said game control program causing:

a first procedure of producing environment information which is a basis for the game image of the subsequent update cycle within a predetermined period appearing every said update cycle, producing, every time the environment information is produced, a main game image based on the produced environment information, and displaying the main game image as said game image,

a second procedure of repeatedly producing the environment information which is a basis for the game image of the subsequent update cycle a plurality of times in a continuous manner within the predetermined period appearing every said update cycle, producing a sub game image based on the last produced environment information among the information produced the plurality of times, and displaying the sub game image as said game image, and a control procedure of causing said computer to selectively perform one of said first and second procedures in accordance with a game operation provided by a player of the game.

Assignments (4)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 3, 2008
From: KONAMI CORPORATION
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 020582/0490 →
MERGER Recorded Feb 19, 2008
From: KONAMI COMPUTER ENTERTAINMENT TOKYO, INC.
To: KONAMI CORPORATION
Reel/Frame 020518/0611 →
RE-RECORD TO CORRECT ERROR IN ASSIGNEE NAME AND ADDRESSES RECORDED AT REEL 015113 FRAME 0031 Recorded Nov 12, 2004
From: SUZUKI, EIJI
To: KONAMI CORPORATION; KONAMI COMPUTER ENTERTAINMENT TOKYO, INC.
Reel/Frame 015982/0097 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 18, 2004
From: SUZUKI, EIJI
To: KONAMI COMPUTER ENTERTAINMENT TOKYO, INC.; KONAMI CORPORATION
Reel/Frame 015113/0031 →