IP Library Granted Patent US 7,744,463
Granted Patent B2
US 7,744,463 · App. 10/934,372 · Granted Jun 29, 2010

Image generation system, program and information storage medium

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Quick Facts
Patent No.
US 7,744,463
App. No.
10/934,372
Granted
Jun 29, 2010
Kind
B2
Abstract

A parameter of a consumption item (fuel, life) consumed as a game progresses is calculated. When a setting of a game termination condition changes, a rate of change of the parameter of the consumption item is changed according to the change of the setting. The game termination condition is a condition relating to the number of laps on a course, a time limit of a game or a game quota. The rate of change of the parameter of the consumption item is increased as the number of laps on a course is reduced, as the time limit of a game is shortened, or as the game quota is reduced. When a value of the parameter of the consumption item becomes equal to zero as a game progresses, the movement or motion of an object is disabled. The parameter of the consumption item is changed from an initial value set by a player with the rate of change which has been specified based on the game termination condition set by the player.

Claims (36)

1. An image generation system which generates an image comprising:

a memory which stores a program and data for generating an image; and

at least one processor which is connected to the memory and performs a processing for generating an image,

wherein the processor comprises:

a game processing section which performs a game processing based on operation data from a control section, and performs a processing to terminate a game when a predetermined game termination condition is satisfied;

a parameter calculation section which calculates a parameter of a consumption item which is consumed as a game progresses at a predetermined rate of consumption based on the predetermined game termination condition; and

an image generation section which generates a game image based on a result of the game processing,

wherein the predetermined game termination condition is a condition that, when satisfied, terminates the game;

wherein the predetermined game termination condition is at least one of a number of laps on a course corresponding to a maximum number of laps required by one game play, a time limit of a game corresponding to a time period measured from the start of the game to the termination of the game, or a setting of a game quota corresponding to a quota to be attained by a player in the game, and

wherein the parameter calculation section increases the rate of change of the parameter of the consumption item, as the number of laps on the course is reduced, as the time limit of the game is shortened, or as the setting of the game quota is reduced.

2. The image generation system as defined in claim 1 , wherein the processor includes an object control section which controls a movement or a motion of an object, and

wherein, when a value of the parameter of the consumption item becomes equal to zero as a game progresses, the object control section disables or limits a movement or a motion of an object.

3. The image generation system as defined in claim 1 ,

wherein the game processing section performs a processing for causing a player to set an initial value of the parameter of the consumption item, and

wherein the parameter calculation section changes the parameter of the consumption item from the initial value which has been set by a player.

4. The image generation system as defined in claim 1 ,

wherein the game processing section performs a processing for causing a player to set the game termination condition, and

wherein the parameter calculation section changes the parameter of the consumption item with the rate of change specified based on the game termination condition which has been set by a player.

5. The image generation system as defined in claim 1 ,

wherein the parameter of the consumption item is a parameter relating to a fuel, a part, a life or the number of bullets in a weapon.

6. A computer-readable information storage medium storing a program for generating an image, the program causing a computer to function as:

a game processing section which performs a game processing based on operation data from a control section, and performs a processing to terminate a game when a predetermined game termination condition is satisfied;

a parameter calculation section which calculates a parameter of a consumption item which is consumed as a game progresses at a predetermined rate of consumption based on the predetermined game termination condition; and

an image generation section which generates a game image based on a result of the game processing,

wherein the predetermined game termination condition is a condition that, when satisfied, terminates the game;

wherein the predetermined game termination condition is at least one of a number of laps on a course corresponding to a maximum number of laps required by one game play, a time limit of a game corresponding to a time period measured from the start of the game to the termination of the game, or a setting of a game quota corresponding to a quota to be attained by a player in the game, and

wherein the parameter calculation section increases the rate of change of the parameter of the consumption item, as the number of laps on the course is reduced, as the time limit of the game is shortened, or as the setting of the game quota is reduced.

7. The computer-readable information storage medium as defined in claim 6 , the program causing a computer to function as:

an object control section which controls a movement or a motion of an object, and

wherein, when a value of the parameter of the consumption item becomes equal to zero as a game progresses, the object control section disables or limits a movement or a motion of an object.

8. The computer-readable information storage medium as defined in claim 6 , wherein the game processing section performs a processing for causing a player to set an initial value of the parameter of the consumption item, and

wherein the parameter calculation section changes the parameter of the consumption item from the initial value which has been set by a player.

9. The computer-readable information storage medium as defined in claim 6 ,

wherein the game processing section performs a processing for causing a player to set the game termination condition, and

wherein the parameter calculation section changes the parameter of the consumption item with the rate of change specified based on the game termination condition which has been set by a player.

10. The computer-readable information storage medium as defined in claim 6 , wherein the parameter of the consumption item is a parameter relating to a fuel, a part, a life or the number of bullets in a weapon.

Assignments (6)
CHANGE OF NAME Recorded Mar 16, 2016
From: BANDAI NAMCO GAMES INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 038104/0734 →
CHANGE OF NAME Recorded May 29, 2014
From: NAMCO BANDAI GAMES INC.
To: BANDAI NAMCO GAMES INC.
Reel/Frame 033061/0930 →
CHANGE OF ADDRESS Recorded Nov 15, 2007
From: NAMCO BANDAI GAMES INC.
To: NAMCO BANDAI GAMES INC.
Reel/Frame 020206/0292 →
CHANGE OF ADDRESS Recorded Sep 10, 2007
From: NAMCO BANDAI GAMES INC.
To: NAMCO BANDAI GAMES INC
Reel/Frame 019834/0562 →
CHANGE OF NAME Recorded Jun 15, 2006
From: NAMCO LIMITED/NAMCO LTD.
To: NAMCO BANDAI GAMES INC.
Reel/Frame 017996/0786 →
RECORD TO CORRECT ASSIGNOR'S ADDRESS ON AN ASSIGNMENT DOCUMENT PREVIOUSLY RECORDED ON NOVEMBER 16, 2004, REEL 015504 FRAME 0177. Recorded Mar 16, 2005
From: OUCHI, SATORU
To: NAMCO LTD.
Reel/Frame 015910/0364 →