IP Library Granted Patent US 7,470,193
Granted Patent B2
US 7,470,193 · App. 10/938,710 · Granted Dec 30, 2008

Battle system

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Quick Facts
Patent No.
US 7,470,193
App. No.
10/938,710
Granted
Dec 30, 2008
Kind
B2
Abstract

Methods and apparatus for presenting information in a video game. In one implementation, an entertainment system includes: a game console; a display device connected to said game console; and a video game application program; wherein when said game console executes said video game application program, said game console causes said display device to display an information gauge; wherein said information gauge includes: an action bar having a start end and a goal end, and a plurality of character icons presented at respective points on the action bar, each character icon representing a respective character in the video game; wherein said character icons move along said action bar over time in the direction from said start end to said goal end; and wherein when a character icon reaches said goal end, the character corresponding to that character icon has an opportunity to perform an action in the video game.

Claims (55)

1. An information gauge in a video game controlled by a processor for displaying on a display device while the video game is played by a user, comprising:

an action bar having a start end and a goal end;

a bonus area displayed as a graphical element while the video game is being played;

a plurality of character icons presented as graphical elements at respective points on the action bar, each character icon representing a respective character in the video game; and

a plurality of money or item bonus icons displayed as a graphical element while the video game is being played and presented in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user;

said processor controlling said displayed character icons to move along said action bar over time in the direction from said start end to said goal end,

said processor controlling a character in the video game that corresponds to a character icon that reaches said goal end to perform an action in the video game, and said processor establishing a charge period for a character to perform an attack action with an attack power that is a function of the duration of said charge period;

said processor controlling said bonus icons to move towards said bonus area over time and enter said bonus area one at a time, and

said processor awarding a player in the video game a bonus corresponding to a bonus icon currently in said bonus area when an event concludes.

2. The information gauge of claim 1 , wherein said display further comprises:

a plurality of detail indicators corresponding to respective character icons showing where the corresponding character icon is on said action bar.

3. The information gauge of claim 1 , wherein:

each character icon is controlled to move at a respective rate.

4. The information gauge of claim 1 , wherein:

said bonus area and said bonus icons are displayed above and substantially adjacent to said action bar.

5. The information gauge of claim 1 , wherein:

said processor controls said bonus icons and said character icons to move in opposite directions.

6. The information gauge of claim 1 , wherein:

said processor awards a player in the video game a bonus corresponding to each bonus icon that has not yet reached said bonus area when said event concludes.

7. The information gauge of claim 1 , wherein:

said processor controls said bonus icons to move at a rate related to the type of said event.

8. A method of displaying information on a display device while executing a video game by a user, comprising:

displaying an action bar having a start end and a goal end;

displaying a bonus area;

displaying a plurality of character icons at said start end, each character icon representing a respective character in the video game;

displaying a plurality of money or item bonus icons in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user;

moving each character icon along said action bar towards said goal end;

moving said bonus icons towards said bonus area so that said bonus icons enter said bonus area one at a time;

performing an action for a character in the video game when the character icon corresponding to that character reaches said goal end, said action including establishing a charge period for a character to perform an attack action with an attack power that is a function of the duration of said charge period; and

providing a player in the video game at least one bonus corresponding to at least one bonus icon currently displayed when an event concludes.

9. The method of claim 8 , wherein:

each character icon moves at a respective rate.

10. The method of claim 8 , further comprising:

receiving an action selection from a player of the video game indicating an action to be performed for a selected character.

11. The method of claim 10 , further comprising:

highlighting a character icon corresponding to a character that is the target of said action selection.

12. The method of claim 8 , wherein providing a player at least one bonus includes:

providing said player in the video game a bonus corresponding to each bonus icon that has not yet reached said bonus area when said event concludes.

13. The method of claim 8 , wherein providing a player at least one bonus includes:

providing a player in the video game a bonus corresponding to the bonus icon currently displayed in said bonus area when an event concludes.

14. The method of claim 8 , wherein:

said bonus icons move at a rate related to the type of said event.

15. The method of claim 8 , wherein:

said bonus area and said bonus icons are displayed above and substantially adjacent to said action bar.

16. The method of claim 8 , wherein:

said bonus icons and said character icons move in opposite directions.

17. A computer program, stored on a tangible storage medium, for use in displaying information on a display device while a user executes a video game, the program comprising executable instructions that cause a computer to:

cause the display of an action bar having a start end and a goal end;

cause the display of a bonus area;

cause the display of a plurality of character icons at said start end, each character icon representing a respective character in the video game;

cause the display of a plurality of money or item bonus icons in a row ending at said bonus area, each bonus icon representing a money bonus or an item bonus award to the user;

move each character icon along said action bar towards said goal end;

move said bonus icons towards said bonus area so that said bonus icons enter said bonus area one at a time;

perform an action for a character in the video game when the character icon corresponding to that character reaches said goal end, said action including establishing a charge period for a character to perform an attack action with an attack power that is a function of the duration of said charge period; and

provide a player in the video game at least one bonus corresponding to at least one bonus icon currently displayed when an event concludes.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 27, 2011
From: SONY NETWORK ENTERTAINMENT PLATFORM INC.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 027481/0351 →
CHANGE OF NAME Recorded Dec 26, 2011
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY NETWORK ENTERTAINMENT PLATFORM INC.
Reel/Frame 027445/0657 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 18, 2005
From: UMEZAKI, SHIROU
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 016169/0054 →