IP Library Patent Application 11006810
Patent Application
App. No. 11/006,810

Electronic gaming system

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Quick Facts
Patent No.
US None
App. No.
11/006,810
Abstract

An electronic gaming system comprises a plurality of interconnected data management devices ( 101 a - 101 n ) within a plurality of electronic gaming devices ( 100 a - 100 n ), a databus device ( 201 ) for connecting the plurality of data management devices ( 101 a - 101 n ) with each other; and a random value generator for generating a random value ( 508 ) within a specified trigger value range ( 507 ). One or more of the data management devices ( 101 a - 101 n ) includes a jackpot detection unit ( 108 ) for detecting, in a decentralized manner, a current jackpot value (J(t)) after each gaming sequence. A hit event detection unit ( 108 ) determines, in a decentralized manner, whether or not the random value ( 508 ) generated by means of a random value generator is within a specified hit value range ( 506 ).

Claims (37)

1 . An electronic gaming system, comprising:

a plurality of interconnected data management devices within a respective plurality of electronic gaming devices;

a databus device for connecting the plurality of data management devices;

a random value generator for generating a random value within a specified trigger value range;

wherein one or more of said data management devices comprise:

a Jackpot detection unit for detecting, in a decentralized manner, a current Jackpot value after each gaming sequence; and

a hit event detection unit for determining, in a decentralized manner, whether or not the random value generated by the random value generator is within a specified hit value range.

2 . A system according to claim 1 , further comprising a hit value range determination unit for determining a hit value range to indicate a gaming sequence winning condition, if the random value generated by means of the random value generator is within the hit value range.

3 . A system according to claim 1 , further comprising a trigger value range determination unit for determining a trigger value range from a difference between an upper limit of the Jackpot value and the current Jackpot value.

4 . A system according to claim 1 , further comprising a reference value setting unit for setting a reference value in dependence of the current Jackpot value and an increment value.

5 . A system according to claim 4 , further comprising a hit value range determination unit for determining the hit value range from a difference between the reference value and the current Jackpot value.

6 . A system according to claim 1 , wherein each data management device comprises:

a processor unit for processing gaming data generated in the respective electronic gaming device in response to a gaming sequence being performed using the electronic gaming device;

a memory unit for storing gaming data generated in the gaming device ; and

a communication device for communicating gaming data with at least one other data management device within the other electronic gaming device of said electronic gaming system.

7 . A system according to claim 6 , wherein the databus device connects the plurality of data management devices with each other by means of the communication devices provided in each of the data management devices for exchanging gaming data between said data management devices of said electronic gaming system.

8 . A system according to claim 6 , wherein the gaming data comprise static data and/or dynamic data.

9 . A system according to claim 8 , wherein the static data includes one or more of position related data, parameters of the electronic gaming device, denomination data, maximum-bet data, payout percentage data, serial numbers, game identification data, paytable identification data, bill country and game number data.

10 . A system according to claim 8 , wherein the dynamic data includes one or more of site configuration data, jackpot configuration data and audit data.

11 . A system according to claim 6 , wherein the memory units of the data management devices are designed to store identical data.

12 . A system according to claim 6 , further comprising an operator terminal connected to the databus device for controlling and monitoring one or more of said electronic gaming devices.

13 . A method for monitoring a plurality of gaming devices interconnected by the means of data management devices in an electronic gaming system, the method comprising:

generating a random value within a specified trigger value range;

detecting a current Jackpot value, in a decentralized manner at one or more of the data management devices, after a gaming sequence has been performed in one or more of the electronic gaming devices ; and

determining, in a decentralized manner at the one or more of the data management devices, whether or not the random value is within a specified hit value range.

14 . A method according to claim 13 , further comprising determining a gaming sequence winning condition when the random value generated by means of the random value generator is within the hit value range.

15 . A method according to claim 13 , further comprising determining the trigger value range from a difference between an upper limit of the Jackpot value and the current Jackpot value.

16 . A method according to claim 13 , further comprising setting a reference value in dependence of the current Jackpot value and an increment value.

17 . A method according to claim 13 , further comprising each gaming sequence performed at one or more of the electronic gaming devices contributing to an increase of the Jackpot value.

18 . A method according to claim 15 , further comprising the operator of the electronic gaming system defining the lower limit and/or the upper limit of the jackpot value.

19 . A method according to claim 13 , further comprising each gaming sequence performed at one or more of the electronic gaming devices located in different sites contributing to an increase of the Jackpot value.

20 . A method according to claim 13 , further comprising

processing gaming data generated in an electronic gaming device in response to a gaming sequence being performed using the gaming device by means of a processor unit provided in the data management device;

storing gaming data generated in the electronic gaming device in a memory unit provided in the data management device;

communicating gaming data with at least one other data management device of said electronic gaming system by means of a communication device provided in the data management device;

storing said gaming data of said other electronic gaming device in the memory unit of the data management device by means of the processor unit; and

processing gaming data stored in said memory unit by the processor unit of the data management device.

Assignments (7)
RELEASE OF SECURITY INTEREST Recorded Apr 21, 2022
From: BANK OF AMERICA, N.A.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.; BALLY GAMING, INC.; DON BEST SPORTS CORPORATION
Reel/Frame 059756/0397 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0471 →
MERGER Recorded Aug 13, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036322/0399 →
SECURITY AGREEMENT Recorded Dec 18, 2013
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; WMS GAMING INC.
To: BANK OF AMERICA, N.A., AS COLLATERAL AGENT
Reel/Frame 031847/0110 →
NUNC PRO TUNC ASSIGNMENT Recorded Jul 20, 2009
From: SYSTEMS IN PROGRESS GMBH
To: WMS INTERNATIONAL HOLDINGS INC.
Reel/Frame 022979/0617 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 20, 2009
From: WMS INTERNATIONAL HOLDINGS INC.
To: WMS GAMING INC.
Reel/Frame 022978/0046 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 28, 2005
From: LECHNER, FRANZ; STEFFENINI, HELMUT
To: SYSTEMS IN PROGRESS HOLDING GMBH
Reel/Frame 016312/0275 →