IP Library Patent Application 11029799
Patent Application
App. No. 11/029,799

Tournament for gaming machines

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Quick Facts
Patent No.
US None
App. No.
11/029,799
Abstract

A tournament server intermittently initiates a tournament for any number of gaming machines connected to a network. An operator sets the parameters of the tournament, such as the scheduling, the criteria for winning, and the awards. The tournament server controls a display, such as an overhead display or a display on each gaming machine. The tournament server receives pay-in/pay-out data or any other relevant data from the gaming machines and determines the rankings of the players. At the end of the tournament, the winning player is awarded a prize. The tournament server and tournament technique can be implemented without reconfiguring the gaming machines, and a variety of types of gaming machines by different manufacturers may participate in the same tournament.

Claims (33)

1 . A gaming system comprising:

a plurality of gaming machines connected in a network, a normal mode of the gaming machines generating winning and losing outcomes based, at least in part, on random events, the normal mode occurring in the absence of a tournament; and

a tournament server communicating with the network, the tournament server for establishing criteria for winning a tournament by one or more players playing the gaming machines, and for detecting data from the gaming machines during a tournament to determine one or more winning players,

the tournament server detecting data from the gaming machines while players are playing the gaming machines in the gaming machines' normal mode without requiring reconfiguration of the gaming machines for playing in the tournament.

2 . The system of claim 1 wherein the tournament server determines a prize won by the one or more winning players.

3 . The system of claim 2 wherein the prize is not funded by any portion of wagers made on the plurality of gaming machines.

4 . The system of claim 1 further comprising a user interface, the tournament server receiving configuration signals from the interface identifying tournament schedules and criteria for winning a tournament.

5 . The system of claim 1 wherein the criteria for winning is based on the most winning outcomes during a tournament, the most credits won during a tournament, the most money wagered during a tournament, the most money won during a tournament, or the most maximum bet wagers made during a tournament.

6 . The system of claim 1 wherein the plurality of gaming machines comprises a variety of types of gaming machines.

7 . The system of claim 6 wherein the variety of types of gaming machines comprises gaming machines made by different manufacturers.

8 . The system of claim 6 wherein the variety of types of gaming machines comprises gaming machines having different credit denominations.

9 . The system of claim 1 wherein detecting data from the gaming machines during a tournament comprises detecting payment data.

10 . The system of claim 1 wherein detecting data from the gaming machines during a tournament comprises detecting pay-in and payout data.

11 . The system of claim 1 wherein detecting data from the gaming machines during a tournament comprises detecting win data.

12 . The system of claim 1 further comprising a common display for a plurality of players, the tournament server controlling information displayed on the common display.

13 . The system of claim 12 wherein the tournament server calculates a ranking of players during a tournament and causes the ranking to be displayed on the common display.

14 . The system of claim 1 wherein odds of obtaining winning outcomes on any gaming machine are not affected when a tournament is initiated, any credits won by players during a tournament being treated the same as credits won during normal play not during a tournament.

15 . The system of claim 1 wherein the system is wholly located in a casino.

16 . The system of claim 1 further comprising one or more floor servers connected between the plurality of gaming machines and the tournament server.

17 . The system of claim 1 wherein the tournament server selects a first plurality of gaming machines for participating in a tournament, the first plurality being selected from a larger second plurality of gaming machines that may communicate with the tournament server.

18 . The system of claim 17 wherein the tournament server varies which gaming machines participate in a tournament.

19 . A gaming method comprising:

operating a plurality of gaming machines connected in a network, a normal mode of the gaming machines generating winning and losing outcomes based, at least in part, on random events, the normal mode occurring in the absence of a tournament;

selecting a certain plurality of gaming machines by a tournament server to participate in a tournament;

initiating a tournament by the tournament server, wherein the certain plurality of gaming machines participate in the tournament, the tournament server establishing criteria for winning a tournament by one or more players playing the gaming machines; and

communicating by the tournament server with the network for detecting data from the gaming machines during a tournament to determine one or more winning players based on the criteria for winning, the tournament server detecting the data from the gaming machines while players are playing the gaming machines in the gaming machines' normal mode without requiring reconfiguration of the gaming machines for playing in the tournament.

20 . The method of claim 19 further comprising determining a prize won by the one or more winning players, wherein the prize is not funded by any portion of wagers made on the plurality of gaming machines.

21 . The method of claim 19 wherein the criteria for winning is based on the most winning outcomes during a tournament, the most credits won during a tournament, the most money wagered during a tournament, the most money won during a tournament, or the most maximum bet wagers made during a tournament.

22 . The method of claim 19 wherein the plurality of gaming machines comprises a variety of types of gaming machines.

23 . The method of claim 19 further comprising:

calculating by the tournament server a ranking of players during a tournament; and

controlling a common display for a plurality of players to display the ranking.

24 . The method of claim 19 wherein selecting a certain plurality of gaming machines by the tournament server comprises the tournament server selecting a first plurality of gaming machines for participating in a tournament, the first plurality being selected from a larger second plurality of gaming machines that may communicate with the tournament server, wherein the tournament server varies which gaming machines participate in a tournament.

Assignments (4)
CHANGE OF NAME Recorded Oct 6, 2015
From: ATRONIC INTERNATIONAL GMBH
To: SPIELO INTERNATIONAL GERMANY GMBH
Reel/Frame 036795/0878 →
CHANGE OF NAME Recorded Oct 6, 2015
From: SPIELO INTERNATIONAL GERMANY GMBH
To: GTECH GERMANY GMBH
Reel/Frame 036795/0938 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 23, 2006
From: ATRONIC AUSTRIA GMBH
To: ATRONIC INTERNATIONAL GMBH
Reel/Frame 017372/0437 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 19, 2005
From: GAUSELMANN, MICHAEL; MOIK, HERIBERT
To: ATRONIC INTERNATIONAL GMBH
Reel/Frame 016106/0694 →